Difference between revisions of "Google Summer of Code/Project Ideas"
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− | '''Unless there isn't a quality proposal, we | + | '''Unless there isn't a quality proposal, we intend to select at least one student for each of BRL-CAD's main categories as well as at least one student each for OpenSCAD, LibreCAD, and STEPcode.''' |
Remember that project descriptions are just ''initial ideas''. You must expand with [[Summer_of_Code/Application_Guidelines|considerably more detail]]. Change the goals to fit your experience and interests. See our '''[[Summer_of_Code/Checklist|checklist]]''' to get started. | Remember that project descriptions are just ''initial ideas''. You must expand with [[Summer_of_Code/Application_Guidelines|considerably more detail]]. Change the goals to fit your experience and interests. See our '''[[Summer_of_Code/Checklist|checklist]]''' to get started. | ||
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!align=center|Difficulty | !align=center|Difficulty | ||
!align=center|Contacts | !align=center|Contacts | ||
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|- | |- | ||
|align=left width=62%|'''[[NURBS Editing Support]]:''' BRL-CAD doesn't currently have support for editing NURBS primitives. Fix that. | |align=left width=62%|'''[[NURBS Editing Support]]:''' BRL-CAD doesn't currently have support for editing NURBS primitives. Fix that. | ||
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|align=center|HARD | |align=center|HARD | ||
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]] | |align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]] | ||
+ | |- | ||
+ | |width=62%|'''[[STEP exporter]]:''' We have an importer, we need a comprehensive exporter with support for implicit CSG, NURBS, or polygonal mesh geometry. | ||
+ | |align=center|C/C++ | ||
+ | |align=center|EASY | ||
+ | |align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp, Morrison]] | ||
+ | |- | ||
+ | |width=62%|'''[[STEP importer improvements]]:''' We have an importer, but it's preliminary. Add support for importing hierarchy information, polygonal geometry, and implicit geometry. | ||
+ | |align=center|C/C++ | ||
+ | |align=center|MEDIUM | ||
+ | |align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp]] | ||
+ | |- | ||
+ | |width=62%|'''[[Convert BoT to Pipe]]:''' Command line interface to convert facetted fluid/electrical line geometry into BRL-CAD native pipe solids. | ||
+ | |align=center|C/C++/Tcl | ||
+ | |align=center|MEDIUM | ||
+ | |align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]] | ||
+ | |- | ||
+ | |width=62%|'''[[IGES import improvements]]:''' We have extensive support for the International Geometry Exchange Standard (IGES) with our g-iges and iges-g converters, but they need updating. | ||
+ | |align=center|C | ||
+ | |align=center|MEDIUM | ||
+ | |align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]] | ||
+ | |- | ||
+ | |width=62%|'''[[Geometry Conversion Library]]:''' Probably our biggest open source asset is our extensive collection of importers and exporters. Turn them all into a universal conversion library. | ||
+ | |align=center|C/C++ | ||
+ | |align=center|EASY | ||
+ | |align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Greenwald, Morrison, Rossberg]] | ||
+ | |- | ||
+ | |width=62%|'''[[Voxelize]] command:''' Convert geometry into voxel data sets by shooting a grid of rays. The finite element analysis and volumetric rendering folks will love you. | ||
+ | |align=center|C | ||
+ | |align=center|EASY | ||
+ | |align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Greenwald, Morrison, Rossberg]] | ||
+ | |- | ||
+ | |width=62%|'''[[COLLADA Importer]]:''' Create an importer for the COLLADA file format. | ||
+ | |align=center|C/C++ | ||
+ | |align=center|MEDIUM | ||
+ | |align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]] | ||
+ | |- | ||
+ | |width=62%|'''[[X3D Importer]]:''' Create an importer for the X3D file format. | ||
+ | |align=center|C/C++ | ||
+ | |align=center|MEDIUM | ||
+ | |align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]] | ||
+ | |- | ||
+ | |width=62%|'''[[OpenSCAD Importer]]:''' Create an importer for OpenSCAD's format. | ||
+ | |align=center|C/C++ | ||
+ | |align=center|EASY | ||
+ | |align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]] | ||
+ | |- | ||
+ | |width=62%|'''[[OpenSCAD Exporter]]:''' Create an exporter for OpenSCAD's format. | ||
+ | |align=center|C/C++ | ||
+ | |align=center|EASY | ||
+ | |align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]] | ||
+ | |} | ||
+ | |||
+ | |||
+ | == Performance & Quality == | ||
+ | |||
+ | {| bgcolor=#fff | ||
+ | ! | ||
+ | !align=center|Languages | ||
+ | !align=center|Difficulty | ||
+ | !align=center|Contacts | ||
+ | |- | ||
+ | |align=left width=62%|'''[[NURBS Intersections]]:''' Evaluate the intersection of two NURBS surfaces. You'll get a 3D curve or a point, line segment, or even a plane depending how the surfaces overlap. | ||
+ | |align=center|C/C++ | ||
+ | |align=center|HARD | ||
+ | |align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp, Rossberg]] | ||
|- | |- | ||
|align=left width=62%|'''[[NURBS Optimization and Cleanup]]:''' We have a fantastic implementation of NURBS evaluation but haven't gone back to clean up or speed it up. Make it purdy. | |align=left width=62%|'''[[NURBS Optimization and Cleanup]]:''' We have a fantastic implementation of NURBS evaluation but haven't gone back to clean up or speed it up. Make it purdy. | ||
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|align=center|MEDIUM | |align=center|MEDIUM | ||
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp, Morrison]] | |align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp, Morrison]] | ||
+ | |- | ||
+ | |width=62%|'''[[Fix Bugs]]:''' We take pride in our breadth of functionality and time-tested stability. We still have bugs. Identify some and fix 'em! | ||
+ | |align=center|C | ||
+ | |align=center|EASY | ||
+ | |align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|TBD]] | ||
+ | |- | ||
+ | |width=62%|'''[[NMG Raytracing Performance Improvement]]:''' BRL-CAD's structured mesh geometry (N-Manifold Geometry = NMG) needs some time in a profiler. Malloc during raytracing is bad. | ||
+ | |align=center|C | ||
+ | |align=center|HARD | ||
+ | |align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison, Greenwald]] | ||
+ | |- | ||
+ | |width=62%|'''[[Mesh library cleanup]]:''' BRL-CAD has an extensive n-manifold polygonal mesh library that needs some refactoring, testing, and optimization rework. | ||
+ | |align=center|C | ||
+ | |align=center|MEDIUM | ||
+ | |align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison, Rossberg]] | ||
+ | |- | ||
+ | |width=62%|'''[[Code Reduction]]:''' BRL-CAD is more than 1M lines of code. Approximately 10% of that is duplication. Help reduce that percentage. | ||
+ | |align=center|C | ||
+ | |align=center|EASY | ||
+ | |align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Greenwald, Morrison]] | ||
|} | |} | ||
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|align=center|EASY | |align=center|EASY | ||
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp]] | |align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp]] | ||
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|width=62%|'''[[General Tree Walker]]:''' We have a half dozen or more functions that will traverse a geometry hierarchy in different ways. There only needs to be one. | |width=62%|'''[[General Tree Walker]]:''' We have a half dozen or more functions that will traverse a geometry hierarchy in different ways. There only needs to be one. | ||
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|align=center|EASY | |align=center|EASY | ||
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Greenwald]] | |align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Greenwald]] | ||
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|width=62%|'''[[GED Transactions]]:''' Migrating functionality from our MGED geometry editor into our LIBGED library provided excellent code reuse, but now we need transactions so that actions can be undone. | |width=62%|'''[[GED Transactions]]:''' Migrating functionality from our MGED geometry editor into our LIBGED library provided excellent code reuse, but now we need transactions so that actions can be undone. | ||
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|align=center|HARD | |align=center|HARD | ||
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Greenwald, Yapp, Morrison]] | |align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Greenwald, Yapp, Morrison]] | ||
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− | |width=62%|'''[[ | + | |width=62%|'''[[Astronomical units]]:''' We already go "big", but accurately modeling at a galactic scale redefines that notion... |
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|align=center|C | |align=center|C | ||
|align=center|EASY | |align=center|EASY | ||
− | |align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors| | + | |align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison, Greenwald]] |
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|width=62%|'''[[Overlap tool]]:''' Resolving geometric interferences (aka overlaps) is a common geometry editing activity. Design an awesome interface for resolving conflicts. | |width=62%|'''[[Overlap tool]]:''' Resolving geometric interferences (aka overlaps) is a common geometry editing activity. Design an awesome interface for resolving conflicts. | ||
− | |Tcl | + | |align=center|Tcl |
|align=center|EASY | |align=center|EASY | ||
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp, Morrison, Greenwald]] | |align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp, Morrison, Greenwald]] | ||
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− | == Rendering & Analysis == | + | == Rendering & Scientific Analysis == |
{| bgcolor=#fff | {| bgcolor=#fff | ||
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|align=center|EASY | |align=center|EASY | ||
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]] | |align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]] | ||
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|width=62%|'''[[Generalized abstracted spacial partitioning capability]]:''' Need more be said? If you're familiar with BSPs, KD trees, and grid structures, then this one is for you. | |width=62%|'''[[Generalized abstracted spacial partitioning capability]]:''' Need more be said? If you're familiar with BSPs, KD trees, and grid structures, then this one is for you. | ||
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|align=center|HARD | |align=center|HARD | ||
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp, Morrison]] | |align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp, Morrison]] | ||
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|width=62%|'''[[Celestial mechanics particle system]]:''' Simulate solar systems and galaxies. | |width=62%|'''[[Celestial mechanics particle system]]:''' Simulate solar systems and galaxies. | ||
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|align=center|HARD | |align=center|HARD | ||
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Rossberg, Morrison]] | |align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Rossberg, Morrison]] | ||
− | |} | + | |- |
+ | |width=62%|'''[[Bending light]]:''' Think gravity wells and satellite cameras. | ||
+ | |align=center|C | ||
+ | |align=center|MEDIUM | ||
+ | |align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]] | ||
+ | |} | ||
Revision as of 03:52, 27 February 2014
If you want to work on computer-aided design (CAD), geometry, or graphics, you've come to the right place! Help us improve open source CAD.
Well prepared proposals have an outstanding chance here. We consider proposals for all skill levels. Possibilities range from simple to crazy hard and everything in between. Introduce yourself.
We plan on selecting 6-12 students to work on web projects, C/C++ projects, and more. This year, BRL-CAD is coordinating with three other communities that will get 1-2 students each to help bridge our work and encourage collaboration. Projects that help exchange data or share code are desired!
![]() |
Under development for 30+ years, it's big, it's complicated, it's powerful. BRL-CAD will consider just about any project that relates to computer graphics or existing infrastructure. |
Unless there isn't a quality proposal, we intend to select at least one student for each of BRL-CAD's main categories as well as at least one student each for OpenSCAD, LibreCAD, and STEPcode.
Remember that project descriptions are just initial ideas. You must expand with considerably more detail. Change the goals to fit your experience and interests. See our checklist to get started.
Project titles link to a page with more details.
Contents
BRL-CAD Projects
Web Development
Languages | Difficulty | Contacts | |
---|---|---|---|
Benchmark Performance Database: BRL-CAD's Benchmark has been used for two decades to compare performance across configurations. Build a database website. | Depends (likely PHP or Python) | EASY | Morrison |
Synchronize Wiki with Docbook: We use Docbook for most of our user documentation but find editing a wiki page much easier to use. Set up a system so the two are always in sync. | Depends (likely PHP or Python) | MEDIUM | Yapp |
Online Geometry Viewer Interface: Continuation of existing work, improve our interface for viewing geometry online. Focus on the front-end usability. | Depends (likely PHP or Python) | MEDIUM | Morrison |
Online Geometry Viewer Back-end: Continuation of existing work, improve our interface for viewing geometry online. Focus on the back-end infrastructure. | Depends (likely PHP or Python) | HARD | Morrison |
Mediawiki 3D Geometry Extension: Write an extension for Mediawiki that will visualize our .g files. Maybe leverage LLVM C->Javascript translation. | Depends (likely PHP or Python) | HARD | Morrison |
Materials Database: Create a Materials Database web site for collecting, managing, and providing programmatic interfaces to material properties. | Depends (likely PHP or Python) | MEDIUM | Morrison, Yapp |
Geometry
Languages | Difficulty | Contacts | |
---|---|---|---|
NURBS Editing Support: BRL-CAD doesn't currently have support for editing NURBS primitives. Fix that. | C/Tcl | MEDIUM | Yapp |
Vector Drawings from NURBS: Huge impact here if you can update one or more of our raytracers to provide vector output instead of raster. Perhaps render directly to PDF or SVG. | C and/or C++ | EASY | Rossberg |
Plate Mode NURBS raytracing: Imported NURBS geometry often does NOT enclose space (i.e., not solid), so add support for specifying an implicit thickness. | C/C++ | HARD | Morrison |
STEP exporter: We have an importer, we need a comprehensive exporter with support for implicit CSG, NURBS, or polygonal mesh geometry. | C/C++ | EASY | Yapp, Morrison |
STEP importer improvements: We have an importer, but it's preliminary. Add support for importing hierarchy information, polygonal geometry, and implicit geometry. | C/C++ | MEDIUM | Yapp |
Convert BoT to Pipe: Command line interface to convert facetted fluid/electrical line geometry into BRL-CAD native pipe solids. | C/C++/Tcl | MEDIUM | Morrison |
IGES import improvements: We have extensive support for the International Geometry Exchange Standard (IGES) with our g-iges and iges-g converters, but they need updating. | C | MEDIUM | Morrison |
Geometry Conversion Library: Probably our biggest open source asset is our extensive collection of importers and exporters. Turn them all into a universal conversion library. | C/C++ | EASY | Greenwald, Morrison, Rossberg |
Voxelize command: Convert geometry into voxel data sets by shooting a grid of rays. The finite element analysis and volumetric rendering folks will love you. | C | EASY | Greenwald, Morrison, Rossberg |
COLLADA Importer: Create an importer for the COLLADA file format. | C/C++ | MEDIUM | Morrison |
X3D Importer: Create an importer for the X3D file format. | C/C++ | MEDIUM | Morrison |
OpenSCAD Importer: Create an importer for OpenSCAD's format. | C/C++ | EASY | Morrison |
OpenSCAD Exporter: Create an exporter for OpenSCAD's format. | C/C++ | EASY | Morrison |
Performance & Quality
Languages | Difficulty | Contacts | |
---|---|---|---|
NURBS Intersections: Evaluate the intersection of two NURBS surfaces. You'll get a 3D curve or a point, line segment, or even a plane depending how the surfaces overlap. | C/C++ | HARD | Yapp, Rossberg |
NURBS Optimization and Cleanup: We have a fantastic implementation of NURBS evaluation but haven't gone back to clean up or speed it up. Make it purdy. | C/C++ | MEDIUM | Yapp, Morrison |
Fix Bugs: We take pride in our breadth of functionality and time-tested stability. We still have bugs. Identify some and fix 'em! | C | EASY | TBD |
NMG Raytracing Performance Improvement: BRL-CAD's structured mesh geometry (N-Manifold Geometry = NMG) needs some time in a profiler. Malloc during raytracing is bad. | C | HARD | Morrison, Greenwald |
Mesh library cleanup: BRL-CAD has an extensive n-manifold polygonal mesh library that needs some refactoring, testing, and optimization rework. | C | MEDIUM | Morrison, Rossberg |
Code Reduction: BRL-CAD is more than 1M lines of code. Approximately 10% of that is duplication. Help reduce that percentage. | C | EASY | Greenwald, Morrison |
Infrastructure
Languages | Difficulty | Contacts | |
---|---|---|---|
Add exec option to search: Our LIBGED library provides a search command very similar to the UNIX find command for scanning through geometry. Implement the -exec option. | C | EASY | Yapp |
Geometric Constraint Solver: Our LIBPC parametric constraint library is the work-in-progress foundation of being able to validate and describe geometry relationships. | C/C++ | HARD | Morrison |
MGED to Archer Command Migration: Our next-generation editor (Archer) needs to have the same (700+) commands that are in MGED. Help make our next CAD interface awesome. | C and Tcl | EASY | Yapp |
General Tree Walker: We have a half dozen or more functions that will traverse a geometry hierarchy in different ways. There only needs to be one. | C | EASY | Greenwald, Yapp, Morrison |
Rework of libbu/libbn to not require Tcl: Tcl's C API is used throughout BRL-CAD providing great abstractions, but we want our basic utility and numeric libraries (LIBBU & LIBBN) to stand alone. | C | EASY | Morrison, Yapp, Greenwald |
Consolidate image processing: We have 100+ image processing tools that independently read and write file data. Needs much reuse love. | C | EASY | Greenwald |
GED Transactions: Migrating functionality from our MGED geometry editor into our LIBGED library provided excellent code reuse, but now we need transactions so that actions can be undone. | C | EASY | Morrison |
Add exec option to search: Our LIBGED library provides a search command very similar to the UNIX find command for scanning through geometry. Implement the -exec option. | C | EASY | Yapp |
Geometry Selection Functionality: Implement a new selection command that lets you temporarily group objects based on spatial, attribute, or geometric properties. | C | EASY | Morrison |
Space Partitioning for Tessellation: Technically an optimization task, make our geometry converters run an order of magnitude faster by using spatial partitioning during tessellation. | C | HARD | Greenwald, Yapp, Morrison |
Astronomical units: We already go "big", but accurately modeling at a galactic scale redefines that notion... | C | EASY | Morrison, Greenwald |
User Interface
Languages | Difficulty | Contacts | |
---|---|---|---|
New Cross-Platform 3D Display Manager: BRL-CAD uses display managers for visualizing 3D geometry in a window. We want one that uses a cross-platform toolkit such as Qt + OGRE. | C/C++ | MEDIUM | Morrison |
New Cross-Platform 2D Framebuffer: BRL-CAD uses framebuffers to display 2D imagery. The merits of having a single interface for most platforms is self-evident. | C/C++ | EASY | Morrison, Yapp |
GUI Integration of Analysis Tools: There are a lot of visualization tools in BRL-CAD, but most aren't integrated with the GUI. Visualizing directly within the GUI would improve usability. | C | MEDIUM | Rossberg |
NMG Editing: Our structured polygonal mesh geometry (N-Manifold Geometry = NMG) is a common export format, but our NMG edit support is non-existent. We need something. | C | HARD | Morrison, Rossberg |
Visualizing Constructive Solid Geometry (CSG): CSG forms a directed acyclic graph. Tree view widgets show a simple hierarchical representation, but we need something better. | C/C++ | EASY | Morrison |
Overlap tool: Resolving geometric interferences (aka overlaps) is a common geometry editing activity. Design an awesome interface for resolving conflicts. | Tcl | EASY | Yapp, Morrison, Greenwald |
Rendering & Scientific Analysis
Languages | Difficulty | Contacts | |
---|---|---|---|
Shader Enhancements: We have a functioning custom shader system in BRL-CAD, but there are now folks that specialize and there's lot of room for improvements. | C | EASY | Morrison, Greenwald |
Material and Shader Objects: This one is a biggie but easy. Implement new object entities for describing shaders and material properties, use them during ray tracing. | C | EASY | Morrison |
Generalized abstracted spacial partitioning capability: Need more be said? If you're familiar with BSPs, KD trees, and grid structures, then this one is for you. | C | HARD | Greenwald, Morrison |
High Dynamic Range Support: We don't have displays supporting this yet, but that's never stopped us before. Implement support for images with more than 8-bits per channel. | C and/or C++ | EASY | Greenwald, Yapp |
Analysis Library: There are various tools in BRL-CAD for calculating weights, moments of inertia, and more. They're stand-alone applications. Turn them into a library. | C | HARD | Yapp, Morrison |
Celestial mechanics particle system: Simulate solar systems and galaxies. | C/C++ | MEDIUM | Greenwald |
Non-vacuum gravity simulator: Simulate falling to earth. | C/C++ | MEDIUM | Greenwald, Morrison, Yapp |
Polarization: We already do multispectral ray tracing, but don't simulate polarization effects. Implement ray splitting and filtering. | C | HARD | Morrison, Rossberg |
Density functions: Accurately represent everything from atmosphere to bone. Implement support for parametric density functions for homogenous materials. | C | HARD | Rossberg, Morrison |
Bending light: Think gravity wells and satellite cameras. | C | MEDIUM | Morrison |
<An Idea of Your Own>
Do you have an idea of your own? Maybe you need more ideas to inspire you? We're very open to areas of academic research, industry applications, and ideas that get you hooked on open source CAD development.
Requirements:
- Passion for the task being suggested
OpenSCAD Projects
OpenSCAD is a parametric solid 3D modeling tool which uses a Domain Specific Language to specify designs as plain text. It is specifically designed with 3D printing in mind.
Languages/Tools | Difficulty | Contacts | |
---|---|---|---|
Issue Handling: Day-to day issue and community management, fix incoming and existin issues. Good place to get started. | C++ | EASY | Marius |
Test Framework Improvements: Improve tests and test framework. Good place to get started. | C++ | EASY-MEDIUM | Marius |
Thingiverse Customizer and Sculpteo customizer support: Design and implement a customization GUI similar to Thingiverse Customizer. | C++ | EASY-MEDIUM | Marius |
User interface brushup: General brushup of the user interface. | C++ Qt | EASY | Marius |
Improve DXF import: Look into using an external library for DXF import (and export?). | C++ | EASY | Marius |
OpenGL framework: Rewrite the OpenGL rendering code to use a rendering framework. Focus on compatibility with OpenGL ES2 and rendering performance. | C++ OpenGL | MEDIUM | Marius |
Persistant caching: Implement a disk-based version of the internal memory caches | C++ | MEDIUM | Marius |
Multi-threaded Geometry Evaluation: Implement multi-threaded evaluation of geometry. | C++ | MEDIUM | Marius |
Web front-end: Experiment with decoupling the user interface from the backend by writing a web front-end and defining how to interface with the backend | Web + some C++ | MEDIUM | Marius |
Larger tasks for particularly experienced people: Various harder tasks which are not fully specified and requires significant effort to design and implement. | C++ | HARD | Marius |
The OpenSCAD team is also open to new ideas. Please get in touch to discuss your ideas and convince a mentor to back it.
LibreCAD Projects
LibreCAD is a free Open Source CAD application for Windows, Apple and Linux. Support and documentation is free from our large, dedicated community of users, contributors and developers.
Languages | Difficulty | Contacts | |
---|---|---|---|
LibreCAD 3 kickoff: LibreCAD is a popular 2D CAD tool but is based on a old (10 years old) codebase that is hard to add features to. LibreCAD 3 aim's to completely rewrite LibreCAD in different different libraries to make coding against librecad easer. | C++ | MEDIUM | R. van Twisk |
STEPcode Projects
Languages | Impact | Difficulty | Contacts | |
---|---|---|---|---|
STEP Coverage Test: Write a program that links against STEPcode and generates a STEP output instantiating every entity for a given schema. Goal is a comprehensive program and data file for testing STEP import/export. | ANY (C/C++, Python, Java, Perl, ...) | EASY | Mark, Charlie | |
STEP Incremental Loading: Basically take a work-in-progress to the next level. Modify the STEP parser to only read what it needs when it needs it, test, clean up, profile, and optimize. | C++ | EASY | Mark, Charlie | |
STEP Multiple Protocol Parsing: Currently creates a parser that works with a specific application protocol (e.g., AP203, AP214). Make it work with multiple simultaneously. | C++ | MEDIUM | Mark, Charlie | |
STEP AP 242 Parser: We already parse a subset of AP203, but the new kid on the block is AP242. Make AP242 work with BRL-CAD's step-g importer. | C++ | EASY | Mark, Charlie | |
STEP Libraries: We took over NIST's STEP Class Library (SCL) project during our development of a STEP importer. SCL has since turned into a larger community collaboration. The code needs cleanup. | C/C++ | EASY | Mark, Charlie | |
STEP Viewer: STEP is a common CAD file format supported by just about every major CAD system. Given we have an importer and an interface for displaying geometry, a stand-alone STEP file viewer has some great potential. | C/C++ | MEDIUM | Mark, Charlie |
Mentors
BRL-CAD operates under group mentorship. That means you can contact anyone, not just the person assigned to you, for assistance. The mailing list and IRC channel are the preferred communication methods.
- Christopher Sean Morrison
- brlcad on irc.freenode.net
- Org admin, BRL-CAD open source project lead
- Erik Greenwald
- ``Erik on irc.freenode.net
- Org admin, BRL-CAD core dev
- Cliff Yapp
- starseeker on irc.freenode.net
- BRL-CAD Mentor, core dev
- Daniel Rossberg
- d_rossberg on irc.freenode.net
- BRL-CAD Mentor, core dev, math expert
- H.S. Rai
- hsrai on irc.freenode.net
- BRL-CAD Mentor, math expert
- Tom Browder
- BRL-CAD Mentor, analysis expert
- Mark Pictor
- mpictor on irc.freenode.net
- STEPcode Mentor
- Charlie Stirk
- cstirk
- STEPcode Mentor
- Marius Kintel
- kintel on irc.freenode.net
- OpenSCAD Mentor
- Torsten Paul
- teepee on irc.freenode.net
- OpenSCAD Mentor
- Dongxu Li
- dli on irc.freenode.net
- LibreCAD Mentor
- Jose Rallaz
- rallazz on irc.freenode.net
- LibreCAD Mentor
- Ries van Twisk
- ries on irc.freenode.net
- LibreCAD Mentor
- Jasleen Kaur
- jasleen on irc.freenode.net
- LibreCAD Mentor