Difference between revisions of "Google Summer of Code/Project Ideas"

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The list of possible projects below should serve as a good starting point for new developers that would like to get involved in working on BRL-CAD. The ideas below range from the very hard and math intense to the very easy, see the link to each for more details.  You are also welcome to scale the scope of the project up or down as needed as the ideas suggested below ''are merely starting points''. There are also several [http://brlcad.org/~sean/ideas.html other areas] of development that are of high-interest.
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If you want to work on '''computer-aided design (CAD), geometry, or graphics''', you've come to the right place! Help us improve open source CAD.
  
{|align="right"
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Well prepared proposals from capable students have an ''outstanding'' chance of getting selected.  We consider proposals for all skill levels ranging from simple to crazy hard and everything in between.  [https://lists.sourceforge.net/lists/listinfo/brlcad-devel Introduce yourself], and we'll help you plan one right for you.
  |[[Image:BRL-CAD_Priorities.png|thumb|left|256px|BRL-CAD Priorities]]
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 +
Remember that project descriptions are just ''initial ideas''.  You must expand with [[Summer_of_Code/Application_Guidelines|considerably more detail]].  Change the goals to fit your experience and interests.  See our '''[[Summer_of_Code/Checklist|checklist]]''' to get started.
 +
 
 +
This year, BRL-CAD is coordinating with five other communities that will get 1-2 students each to help bridge our work and encourage collaboration.  Projects that help exchange data or share code are desired!
 +
 
 +
{|-
 +
|align="center" width="15%"|[http://brlcad.org/w/index.php?title=Google_Summer_of_Code/Project_Ideas#OpenSCAD_Projects http://www.openscad.org/assets/img/logo.png]
 +
  |align="center" width="15%"|[http://brlcad.org/w/index.php?title=Google_Summer_of_Code/Project_Ideas#Slic3r_Projects https://raw.githubusercontent.com/alexrj/Slic3r/master/var/Slic3r_128px.png]
 +
|align="center" width="15%"|[http://brlcad.org/w/index.php?title=Google_Summer_of_Code/Project_Ideas#LibreCAD_Projects https://librecad.org/img/logo.png]
 +
|-
 +
|align="center"|'''OpenSCAD''': rich syntax, programmable geometry.  Lots of possibilities to make it interoperate with BRL-CAD and LibreCAD.
 +
|align="center"|'''Slic3r''': toolpath/G-code generator for 3D printers.
 +
|align="center"|'''LibreCAD''': specializes in 2D CAD modeling, drafting, drawings.  Help build a bridge to BRL-CAD or add STEP support.
 +
|-
 +
|align="center" width="15%"|[http://brlcad.org/w/index.php?title=Google_Summer_of_Code/Project_Ideas#BRL-CAD_Projects http://brlcad.org/images/logo/BRL-CAD_gear3d_logo_164.png]
 +
|align="center" width="15%"|[http://brlcad.org/w/index.php?title=Google_Summer_of_Code/Project_Ideas#FreeCAD_Projects http://www.freecadweb.org/images/logo.png]
 +
|-
 +
|align="center"|'''BRL-CAD''': 3D solid modeling, geometry processing, and robust high-performance ray tracing.  Help us make a better CAD system.
 +
|align="center"|'''FreeCAD''': parametric 3D modelling with strong Python interface and general engineering functionality like FEM and CAM
 
  |}
 
  |}
  
Be sure to read up on our [[Google_Summer_of_Code/Application_Guidelines|application process]] for getting started with your proposal submission if you have not done so already including our [[Google_Summer_of_Code/Checklist|checklist]].  See the diagram at the bottom of this page for an overview of our major project focus areas.
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'''Project titles link to a page with more details.'''
  
= Project Categories =
+
= BRL-CAD Projects =
 +
== High Priority Topics ==
 +
This year, we are most interested in topics that will immediately benefit BRL-CAD users.  Please align your proposal with one of the following three focus areas.  Talk with us at http://brlcad.zulipchat.com
  
== NURBS (Non-Uniform Rational B-Splines) Projects==
+
{| bgcolor=#fff width=100%
 +
|-
 +
|align=center width=20% bgcolor=#e22|'''Performance'''
 +
|bgcolor=#aaa|Faster geometry.  In order, ideas like'''[[Coherent Raytracing]]''', anything involving OpenCL, parallelizing serial code, and eliminating LIBBU pointer aliasing.
 +
|-
 +
|align=center width=20% bgcolor=#2e2|'''User Interface'''
 +
|bgcolor=#ccc|Build on Google Code-In progress (OpenSCAD-style GUI), [[Convert MGED from Tk to Qt]], revamp our [[Overlap tool]] GUI, etc.  Qt and ray tracing are fair game.
 +
|-
 +
|align=center width=20% bgcolor=#22e|'''Core Infrastructure'''
 +
|bgcolor=#aaa|Integrate appleseed rendering, extend and deploy Online Geometry Viewer (OGV), expand our geometry conversion (GCV) library.
 +
|}
  
BRL-CAD has recently implemented raytracing support for NURBS-based boundary representation geometry.  It's one of our hot-topic priority focus areas with high impact and high visibility.  They are also pretty hard so be careful to have sufficient familiarity and lots of milestones.
+
== Web Development ==
  
{| border=1 bgcolor=#444444
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{| bgcolor=#fff
!Idea
+
!
!Description
+
!align=center|Languages
!Languages
+
!align=center|Difficulty
!Impact
+
!align=center|Contacts
!Difficulty
+
|-
 +
|width=62%|'''[[Synchronize Wiki with Docbook]]:'''  We use Docbook for most of our user documentation but find editing a wiki page much easier to use.  Set up a system so the two are always in sync.
 +
|Depends (likely PHP or Python)
 +
|align=center|MEDIUM
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp]]
 +
|-
 +
|width=62%|'''[[Online Geometry Viewer Back-end]]:'''  Continuation of existing work, improve our interface for viewing geometry online.  Focus on the back-end infrastructure.
 +
|C++, Javascript, Meteor.js, Three.js
 +
|align=center|Medium
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]],[[Google_Summer_of_Code/Project_Ideas#Mentors|Pooh]], [[Google_Summer_of_Code/Project_Ideas#Mentors|Panda]]
 
|-
 
|-
|[[NURBS Intersections]]
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|width=62%|'''[[Mediawiki 3D Geometry Extension]]:'''  Write an extension for Mediawiki that will visualize our .g files.  Maybe leverage LLVM C->Javascript translation.
|Evaluate the intersection of two NURBS surfaces.  You'll usually get a 3D curve or a point, line segment, or even a plane where the two surfaces line up and/or overlap.
+
|Depends (likely PHP or Python)
|C/C++
+
|align=center|HARD
|HIGH
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|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
|HARD
+
|}
 +
 
 +
== Geometry ==
 +
 
 +
{| bgcolor=#fff width=100%
 +
!
 +
!align=center|Languages
 +
!align=center|Difficulty
 +
!align=center|Contacts
 
|-
 
|-
|[[NURBS Tessellation]]
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|align=left width=62%|'''[[Plate Mode NURBS raytracing]]:''' Imported NURBS geometry often does NOT enclose space (i.e., not solid), so add support for specifying an implicit thickness.
|Given a NURBS surface, evaluate a tessellated polygonal mesh. Given a NURBS solid (i.e., a collection of NURBS surfaces that enclose space), evaluate a solid tessellated polygonal mesh.  It has to be fast.
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|align=center|C/C++
|C/C++
+
|align=center|HARD
|HIGH
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|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
|MEDIUM
 
 
|-
 
|-
|[[Implicit to NURBS conversion]]
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|width=62%|'''[[Overlap tool]]:''' Resolving geometric interferences (aka overlaps) is a common geometry editing activityDesign an awesome GUI for resolving conflicts.
|BRL-CAD implements lots of primitives defined with implicit parametersThis task takes one of our traditional CSG hierarchy implicit models and generates a CSG NURBS explicit model.
+
|align=center|Tcl
|C/C++
+
|align=center|EASY
|HIGH
+
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp, Morrison, Greenwald]]
|MEDIUM
 
 
|-
 
|-
|[[Plate Mode NURBS raytracing]]  
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|align=left width=62%|'''[[NURBS Editing Support]]:'''  BRL-CAD doesn't currently have good support for editing NURBS primitives.  Fix that.
|Working with explicit NURBS surfaces and trying to preserve solidity is very hardParticularly for imported geometry, the surfaces will often NOT enclose space so they are not solidThis task adds support for representing surface geometry as having an implicit user-specified thickness.
+
|align=center|C/Tcl
|C/C++
+
|align=center|MEDIUM
|HIGH
+
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp]]
|HARD
+
|-
 +
|align=left width=62%|'''[[Vector Drawings from NURBS]]:'''  Huge impact here if you can update one or more of our raytracers to provide vector output instead of raster.  Perhaps render directly to PDF or SVG.
 +
|align=center|C and/or C++
 +
|align=center|EASY
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Rossberg]]
 +
|-
 +
|width=62%|'''[[NMG Editing]]:'''  Our structured polygonal mesh geometry (N-Manifold Geometry = NMG) is a common export format, but our NMG edit support is non-existent.  We need something.
 +
|align=center|C
 +
|align=center|HARD
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison, Rossberg]]
 +
|-
 +
|width=62%|'''[[Geometry Conversion Library]]:'''  Probably our biggest open source asset is our extensive collection of importers and exportersTurn them all into a universal conversion library.
 +
|align=center|C/C++
 +
|align=center|EASY
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Greenwald, Morrison, Rossberg]]
 +
|-
 +
|width=62%|'''[[STEP importer improvements]]:'''  We have an importer, but it's preliminary.  Add support for importing hierarchy information, polygonal geometry, and implicit geometry.
 +
|align=center|C/C++
 +
|align=center|MEDIUM
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp]]
 +
|-
 +
|width=62%|'''[[STEP exporter]]:''' We have an importer, we need a comprehensive exporter with support for implicit CSG, NURBS, or polygonal mesh geometry.
 +
|align=center|C/C++
 +
|align=center|EASY
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp, Morrison]]
 +
|-
 +
|width=62%|'''[[Convert BoT to Pipe]]:'''  Command line interface to convert facetted fluid/electrical line geometry into BRL-CAD native pipe solids.
 +
|align=center|C/C++/Tcl
 +
|align=center|MEDIUM
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 +
|-
 +
|width=62%|'''[[OpenSCAD Importer]]:'''  Create an importer for OpenSCAD's format.
 +
|align=center|C/C++
 +
|align=center|EASY
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 +
|-
 +
|width=62%|'''[[OpenSCAD Exporter]]:'''  Create an exporter for OpenSCAD's format.
 +
|align=center|C/C++
 +
|align=center|EASY
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 +
|-
 +
|width=62%|'''[[Python Geometry]]:'''  Wrap BRL-CAD's primitives in Python (or Lua), make it easier to script geometry creation.
 +
|align=center|Python/Lua
 +
|align=center|Easy
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 
|}
 
|}
  
 +
== Performance & Quality ==
  
== Code Refactoring Projects ==
+
{| bgcolor=#fff
 +
!
 +
!align=center|Languages
 +
!align=center|Difficulty
 +
!align=center|Contacts
 +
|-
 +
|align=left width=62%|'''[[Coherent Raytracing]]:''' Our current raytrace pipeline dispatches and processes one ray at a time.  Send bundles and convert the pipeline into phases.
 +
|align=center|C/C++
 +
|align=center|MEDIUM
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison, Rossberg]]
 +
|-
 +
|align=left width=62%|'''[[OpenCL GPGPU Raytracing]]:''' We have about a dozen simple primitives that need to have a ray-object intersection function converted from C to OpenCL.
 +
|align=center|C/OpenCL
 +
|align=center|EASY
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 +
|-
 +
|align=left width=62%|'''[[OpenCL GPGPU Complex Raytracing]]:''' We have about half a dozen complex primitives that need to have a ray-object intersection function converted from C to OpenCL.
 +
|align=center|C/OpenCL
 +
|align=center|MEDIUM
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 +
|-
 +
|align=left width=62%|'''[[OpenCL GPGPU Spatial Partitioning Raytracing]]:''' We use a Bounding Volume Hierarchy (BVH) to reduce the amount of intersections we need to compute to render an image. We need to replace this with a Kd-tree in order to be able to early terminate a render in models with high depth complexity. This should speed up render speed significantly for those models (e.g. Goliath).
 +
|align=center|C/OpenCL
 +
|align=center|HARD
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 +
|-
 +
|align=left width=62%|'''[[OpenCL GPGPU Brep Raytracing]]:''' We need to support Brep NURBS raytracing over the GPU. There is example CPU only code. Execution on the GPU should significantly enhance rendering performance of these primitives.
 +
|align=center|C/OpenCL
 +
|align=center|HARD
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 +
|-
 +
|align=left width=62%|'''[[NURBS Booleans]]:'''  We have NURBS surface-surface intersections working.  Now we're using them to create evaluated forms of our CSG geometry.  Make it more robust and faster.
 +
|align=center|C/C++
 +
|align=center|HARD
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp, Rossberg]]
 +
|-
 +
|align=left width=62%|'''[[NURBS Optimization and Cleanup]]:'''  We have a fantastic implementation of NURBS evaluation but haven't gone back to clean up or speed it up.  Make it pretty and fast.
 +
|align=center|C/C++
 +
|align=center|MEDIUM
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp, Morrison]]
 +
|-
 +
|width=62%|'''[[Space Partitioning for Tessellation]]:'''  Technically an optimization task, make our geometry converters run an order of magnitude faster by using spatial partitioning during tessellation.
 +
|align=center|C
 +
|align=center|HARD
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Greenwald, Yapp, Morrison]]
 +
|-
 +
|width=62%|'''[[Faster Overlap Detection]]:'''  BRL-CAD has a 'gqa' tool that detects overlaps.  Implement a replacement using a better approach.
 +
|align=center|C
 +
|align=center|MEDIUM
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Greenwald, Morrison]]
 +
|}
 +
 
 +
== Infrastructure ==
 +
 
 +
{| bgcolor=#fff
 +
!
 +
!align=center|Languages
 +
!align=center|Difficulty
 +
!align=center|Contacts
 +
|-
 +
|width=62%|'''[[New Cross-Platform 3D Display Manager]]:'''  BRL-CAD uses '''''display managers''''' for visualizing 3D geometry in a window.  We want one that uses a cross-platform toolkit such as Qt + OGRE.
 +
|align=center|C/C++
 +
|align=center|MEDIUM
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 +
|-
 +
|width=62%|'''[[New Cross-Platform 2D Framebuffer]]:'''  BRL-CAD uses '''''framebuffers''''' to display 2D imagery.  The merits of having a single interface for most platforms is self-evident.
 +
|align=center|C/C++
 +
|align=center|EASY
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison, Yapp]]
 +
|-
 +
|width=62%|'''[[General Tree Walker]]:'''  We have a half dozen or more functions that will traverse a geometry hierarchy in different ways.  There only needs to be one.
 +
|align=center|C
 +
|align=center|EASY
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Greenwald, Yapp, Morrison]]
 +
|-
 +
|width=62%|'''[[GED Transactions]]:''' Migrating functionality from our MGED geometry editor into our LIBGED library provided excellent code reuse, but now we need transactions so that actions can be undone.
 +
|align=center|C
 +
|align=center|EASY
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison, Daga]]
 +
|-
 +
|width=62%|'''[[Add exec option to search]]:'''  Our LIBGED library provides a ''search'' command very similar to the UNIX ''find'' command for scanning through geometry.  Implement the -exec option.
 +
|align=center|C
 +
|align=center|EASY
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp, Daga]]
 +
|-
 +
|width=62%|'''[[Astronomical units]]:'''  We already go "big", but accurately modeling at a galactic scale redefines that notion...
 +
|align=center|C
 +
|align=center|EASY
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison, Greenwald, Daga]]
 +
|-
 +
|width=62%|'''[[Object-oriented interfaces|Object-oriented C++ Geometry API]]:'''  Extend our C++ library which provides a simple interface to BRL-CAD's core functionality.  Kickstart start a new geometry kernel.
 +
|align=center|C++
 +
|align=center|MEDIUM
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Rossberg, Kamga]]
 +
|-
 +
|width=62%|'''[[Point Clouds]]:'''  BRL-CAD has a basic point cloud primitive.  Beef it up, make it faster, maybe integrate with the Point Cloud Library (PCL) for evaluation.
 +
|align=center|C/C++
 +
|align=center|MEDIUM
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Browder, Kamga]]
 +
|-
 +
|width=62%|'''[[Annotations]]:'''  Implement support for 2D annotations, labels that can be added to geometry.
 +
|align=center|Perl
 +
|align=center|EASY
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Browder]]
 +
|}
  
BRL-CAD is a very large project with more than a million lines of code so actively improving code maintainability allows the project to continue evolving efficiently.  Refactoring is the process of taking existing code and making it better.  This can be by eliminating duplicate code, removing dead code, isolating common functionality, moving routines into libraries, and much more.  These projects are all not very hard but exceedingly valuable to our project vitality.
+
== Rendering & Scientific Analysis ==
  
{| border=1 bgcolor=#444444
+
{| bgcolor=#fff
!Idea
+
!
!Description
+
!align=center|Languages
!Languages
+
!align=center|Difficulty
!Impact
+
!align=center|Contacts
!Difficulty
+
|-
 +
|width=62%|'''[[Appleseed renderer integration]]:'''  Appleseed is rendering infrastructure used by the film industry to make pretty pictures.  Make it shoot rays at our native geometry with our ray trace library.
 +
|align=center|C
 +
|align=center|MEDIUM
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 +
|-
 +
|width=62%|'''[[Material and Shader Objects]]:'''  This one is a biggie but easy.  Implement new object entities for describing shaders and material properties, use them during ray tracing.
 +
|align=center|C
 +
|align=center|EASY
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 +
|-
 +
|width=62%|'''[[Generalized abstracted spacial partitioning capability]]:''' Need more be said?  If you're familiar with BSPs, KD trees, and grid structures, then this one is for you.
 +
|align=center|C
 +
|align=center|HARD
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Greenwald, Morrison]]
 
|-
 
|-
|[[MGED to Archer Command Migration]]
+
|width=62%|'''[[High Dynamic Range Support]]:'''  We don't have displays supporting this yet, but that's never stopped us beforeImplement support for images with more than 8-bits per channel.
|Command functionality is being moved out of MGED into LIBGED and then shared between MGED and ArcherMGED has more than 700 commands.  Archer presently has around 100 with 100-200 more to go before it will be ready for production use.  
+
|align=center|C and/or C++
|C and Tcl
+
|align=center|EASY
|HIGH
+
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Greenwald, Yapp]]
|MEDIUM
 
 
|-
 
|-
|[[General Tree Walker]]
+
|width=62%|'''[[Analysis Library]]:'''  There are various tools in BRL-CAD for calculating weights, moments of inertia, and more.  They're stand-alone applications.  Turn them into a library.
|We have a half dozen or more functions that will traverse our geometry hierarchy in different waysThis project aims to implement a single tree walker with sufficient mechanisms to replace all of our other existing tree walkers.
+
|align=center|C
|C
+
|align=center|HARD
|HIGH
+
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp, Morrison]]
|EASY
 
 
|-
 
|-
|[[Rework of libbu/libbn to not require Tcl]]
+
|width=62%|'''[[Celestial mechanics particle system]]:''Simulate solar systems and galaxies.
|Tcl's C API is used throughout much of BRL-CAD providing powerful platform-independent abstractions. It's also been used within our core LIBBU (basic utility library) and LIBBN (basic numerics library) libraries, though, and we would like to decouple that dependency so those libraries can stand on their own without any external dependencies.
+
|align=center|C/C++
|C
+
|align=center|MEDIUM
|HIGH
+
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Greenwald]]
|EASY
 
 
|-
 
|-
|[[Complete bu_image/libicv and redo all pix tools to use it]]
+
|width=62%|'''[[Density functions]]:'''  Accurately represent everything from atmosphere to bone.  Implement support for parametric density functions for homogenous materials.
|We have more than a hundred image processing tools that independently read and write file data.  We recently implemented a general image handling mechanism but all of the image processing tools need to be updated to use the new interface.
+
|align=center|C
|C
+
|align=center|HARD
|HIGH
+
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Rossberg, Morrison]]
|EASY
+
|-
 +
|width=62%|'''[[Bending light]]:'''  Think gravity wells and satellite cameras.
 +
|align=center|C
 +
|align=center|MEDIUM
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 
|}
 
|}
  
 +
Open Channel For Goods Using Optics +robotics concept:
 +
We can Create A Tunnel Like way Where we can transport goods like We Transport data through seas Using Optics. Only Need Is To make it automated with perfect coding for destination. We can Do this with the help of Software+Mechanical Engineers. Where coding and assembly plays important role..
 +
Coding can Be Done In General By C/c++ language which is Simpler
  
== Graphical User Interface (GUI) Projects ==
+
= OpenSCAD Projects =
  
The primary environment in which users interact with BRL-CAD geometry is the MGED geometry editor. The "next generation" interface for MGED, dubbed ''Archer'', has been under development for some time as the follow-on interface but there is a lot more migration of functionality still required. Most of the tasks below relate directly to either MGED, Archer, or both.
+
[http://openscad.org OpenSCAD] is a parametric solid 3D modeling tool which uses a Domain Specific Language to specify designs as plain text. It is specifically designed with 3D printing in mind.
  
{| border=1 bgcolor=#444444
+
{| bgcolor=#fff width=100%
!Idea
+
!
!Description
+
!align=center|Languages/Tools
!Languages
+
!align=center|Difficulty
!Impact
+
!align=center|Contacts
!Difficulty
+
|-
 +
|align=left width=62%|'''[https://github.com/openscad/openscad/wiki/Project%3A-Improve-DXF-import-and-export Improve DXF Import and Export]:''' Look into using an external library for DXF import (and export?).
 +
|align=center|C++
 +
|align=center|MEDIUM
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Marius/Torsten]]
 +
|-
 +
|align=left width=62%|'''[https://github.com/openscad/openscad/wiki/Ideas-for-Development-Tasks#openscad-standard-library OpenSCAD Standard Library]:''' Create a standard user-space OpenSCAD library.
 +
|align=center|OpenSCAD
 +
|align=center|MEDIUM
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Marius/Torsten]]
 
|-
 
|-
| [[New Cross-Platform 3D Display Manager]]
+
|align=left width=62%|'''[https://github.com/openscad/openscad/wiki/Project%3A-Improve-OpenGL-rendering OpenGL framework]:''' Rewrite the OpenGL rendering code to use a rendering framework. Focus on compatibility with OpenGL ES2 and rendering performance.
|BRL-CAD uses the concept of a '''''display manager''''' to visualize 3D geometry, wireframes, text and more within a graphical window. We want a ''new'' display manager that uses a cross-platform toolkit such as Qt or OGRE so we can use the same one interface for most platforms.
+
|align=center|C++ OpenGL
|C/C++
+
|align=center|MEDIUM
|HIGH
+
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Marius/Torsten]]
|MEDIUM
 
 
|-
 
|-
|[[New Cross-Platform 2D Framebuffer]]
+
|align=left width=62%|'''[https://github.com/openscad/openscad/wiki/Project%3A-Improve-Text-Editor Improve Text Editor]:''' Add more IDE style features to the text editor integrated in OpenSCAD.
|In addition to the 3D display manager, BRL-CAD also implements 2D '''''framebuffers''''' to display images.  For now, you can think of it as a simple 2D graphics context in a window.  Having a single cross-platform framebuffer interface built upon a common framework is very desirable.
+
|align=center|C++
|C/C++
+
|align=center|MEDIUM
|HIGH
+
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Marius/Torsten]]
|LOW
 
 
|-
 
|-
|[[MGED Sketch Editor Migration and Enhancement]]
+
|align=left width=62%|'''[https://github.com/openscad/openscad/wiki/Ideas-for-Development-Tasks#persistant-caching Persistent Caching]:''' Implement a disk-based version of the internal memory caches
|MGED has a terribly cumbersome 2D sketch editor written in pure Tcl/Tk. Archer, however, has nothing.  This task involves working on either or both, but should concentrate on at least providing a usable interface within Archer.
+
|align=center|C++
|Tcl (presently) and/or C
+
|align=center|MEDIUM
|HIGH
+
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Marius/Torsten]]
|HARD
 
 
|-
 
|-
|[[Ayam Editor Feature Integration]]
+
|align=left width=62%|'''[https://github.com/openscad/openscad/wiki/Project%3A-Multi-threaded-geometry-rendering Multi-threaded Geometry Evaluation]:''' Implement multi-threaded evaluation of geometry.
|This project involves collaborating with the Ayam project, integrating useful features that pertain to our support for NURBS geometry.  Of particular interest is Ayam's support for NURBS editing.
+
|align=center|C++
|C/Tcl
+
|align=center|MEDIUM
|MEDIUM
+
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Marius/Torsten]]
|MEDIUM
 
 
|-
 
|-
|[[Analytical Raytracing Visualization]]
+
|align=left width=62%|'''[https://github.com/openscad/openscad/wiki/Project%3A-Survey-of-CSG-algorithms Survey of CSG algorithms]:''' Review existing research, evaluate and prototype algorithms.
|We have a lot of visualization tools in BRL-CAD, but most of them are not well-integrated with the main GUI environments.  Having the ability to visualize analytic results directly within the GUI would improve usability greatly.
+
|align=center|C++
|C
+
|align=center|MEDIUM-HARD
|MEDIUM
+
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Marius/Torsten]]
|MEDIUM
 
 
|-
 
|-
|[[Level of Detail Wireframes]]
+
|align=left width=62%|'''[https://github.com/openscad/openscad/wiki/Project%3A-Add-support-for-exporting-models-in-STEP-format Add support for exporting models in STEP format]:''' Enable better integration with other CAD tools by adding STEP export.
|Our main geometry editor (MGED) and even our next-generation MGED interface ("Archer") display wireframes with a fixed level of detail when you draw geometry.  This can screw performance and make it very difficult to infer geometry shapes.  Wireframes that adjust complexity based on the view size would solve that problem and improve usability.
+
|align=center|C++
|C
+
|align=center|HARD
|HIGH
+
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Marius/Torsten]]
|EASY
 
 
|-
 
|-
|[[BoT Editing]]
+
|align=left width=62%|'''[https://github.com/openscad/openscad/wiki/Ideas-for-Development-Tasks#issue-handling Issue Handling]:''' Day-to day issue and community management, fix incoming and existing issues. Good place to get started.
|Our unstructured triangle mesh geometry (Bag of Triangles = BoT) is a common imported geometry format, but our support for editing BoT meshes is exceedingly limited and primitive. We need something better.
+
|align=center|C++
|C
+
|align=center|EASY
|HIGH
+
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Marius/Torsten]]
|HARD
 
 
|-
 
|-
|[[NMG Editing]]
+
|align=left width=62%|'''[https://github.com/openscad/openscad/wiki/Ideas-for-Development-Tasks#test-framework-improvements Test Framework Improvements]:''' Improve tests and test framework. Good place to get started.
|Our structured polygonal mesh geometry (N-Manifold Geometry = NMG) is a common exportable geometry format, but our support for editing NMG meshes is non-existent. We need something.
+
|align=center|Python, C++
|C
+
|align=center|EASY-MEDIUM
|HIGH
+
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Marius/Torsten]]
|HARD
 
 
|-
 
|-
|[[Graph layout based geometry hierarchy view]]
+
|align=left width=62%|'''[https://github.com/openscad/openscad/wiki/Ideas-for-Development-Tasks#svg-import SVG Import]:''' Improve/finalize SVG import.
|We deal extensively with Constructive Solid Geometry (CSG) which is a directed acyclic graph (DAG).  We have tree view GUI widgets that let you see a hierarchical representation of the DAG, but no means to visualize and directly manipulate the graph in a graph form.
+
|align=center|C++, SVG
|C/C++
+
|align=center|MEDIUM
|HIGH
+
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Marius/Torsten]]
|EASY
+
|-
 +
|align=left width=62%|'''[https://github.com/openscad/openscad/wiki/Ideas-for-Development-Tasks#larger-tasks-for-particularly-experienced-people Larger tasks for particularly experienced people]:''' Various harder tasks which are not fully specified and requires significant effort to design and implement.
 +
|align=center|C++
 +
|align=center|HARD
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Marius/Torsten]]
 
|}
 
|}
  
 +
The OpenSCAD team is also open to new ideas. Please [http://www.openscad.org/community.html get in touch] to discuss your ideas and convince a mentor to back it.
 +
 +
= LibreCAD Projects =
 +
 +
LibreCAD is a free Open Source CAD application for Windows, Apple and Linux. Support and documentation is free from our large, dedicated community of users, contributors and developers.
 +
Please refer to [http://wiki.librecad.org/index.php/GSoC_2018#LibreCAD_Project_Ideas LibreCAD GSoC 2018 ideas] for more detailed description.
  
== Geometry Conversion Projects ==
 
  
{| border=1 bgcolor=#444444
+
{| bgcolor=#fff
!Idea
+
!
!Description
+
!align=center|Languages
!Languages
+
!align=center|Difficulty
!Impact
+
!align=center|Contacts
!Difficulty
 
 
|-
 
|-
|[[STEP Libraries]]
+
 
|
+
|- bgcolor=#ffffff
|C/C++
+
|width=62%|'''[http://wiki.librecad.org/index.php/GSoC_2018#LibreCAD_Project_Ideas LibreCAD 3 UI]:'''  Add missing features, e.g. snapping, to the very basic GUI.
|HIGH
+
|align=center|C++,Math
|EASY
+
|align=center|MEDIUM
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Armin]], [[Google_Summer_of_Code/Project_Ideas#Mentors|Florian]]
 
|-
 
|-
|[[Geometry Conversion Library]]
+
 
|
+
|- bgcolor=#ffffff
|C/C++
+
|width=62%|'''[http://wiki.librecad.org/index.php/GSoC_2018#LibreCAD_Project_Ideas LibreCAD 3 DXF Entities]'''  Implement missing DXF entities, e.g. blocks, use LibreCAD 2 for reference.
|HIGH
+
|align=center|C++,Math
|EASY
+
|align=center|MEDIUM
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Armin]], [[Google_Summer_of_Code/Project_Ideas#Mentors|Florian]]
 
|-
 
|-
|[[Voxelize]] command
+
 
|
+
 
|C
+
|- bgcolor=#ffffff
|LOW
+
|width=62%|'''[http://wiki.librecad.org/index.php/GSoC_2018#LibreCAD_Project_Ideas LibreCAD 3 OpenGL rendering]:'''  Replace our current rendering engine ''Cairo'' with pure OpenGL rendering.
|EASY
+
|align=center|C++
 +
|align=center|MEDIUM/HIGH
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Armin]], [[Google_Summer_of_Code/Project_Ideas#Mentors|Florian]]
 +
|-
 +
 
 +
|- bgcolor=#ffffff
 +
|width=62%|'''[http://wiki.librecad.org/index.php/GSoC_2018#LibreCAD_Project_Ideas LibreCAD 3 Plugin Interface]'''  Right now we have some LUA based scripting support for LibreCAD 3. But we want to be much more extensible, e.g. with a XML/JSON interface.
 +
|align=center|C++
 +
|align=center|MEDIUM/HIGH
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Armin]], [[Google_Summer_of_Code/Project_Ideas#Mentors|Florian]]
 +
|-
 +
 
 +
|- bgcolor=#ffffff
 +
|width=62%|'''[http://wiki.librecad.org/index.php/GSoC_2018#LibreCAD_Project_Ideas LibreCAD 3 trimming support]'''  LibreCAD 3 trim operation doesn't support all entities  and is entirely written in Lua. We need a better system which would support all entities and divide operation.
 +
|align=center|C++,Math
 +
|align=center|MEDIUM
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Armin]], [[Google_Summer_of_Code/Project_Ideas#Mentors|Florian]]
 
|-
 
|-
|[[IGES import improvements]]
 
|
 
|C
 
|HIGH
 
|MEDIUM
 
 
|}
 
|}
  
 +
= STEPcode Projects =
  
== Geometry Processing Projects ==
+
{| bgcolor=#fff width=100%
 
+
!
{| border=1 bgcolor=#444444
+
!align=center|Languages
!Idea
+
!align=center|Difficulty
!Description
+
!align=center|Contacts
!Languages
 
!Impact
 
!Difficulty
 
 
|-
 
|-
|[[GED Transactions]]
+
|width=62%|'''[[STEP Coverage Test]]:'''  Write a program that links against STEPcode and generates a STEP output instantiating every entity for a given schema.  Goal is a comprehensive program and data file for testing STEP import/export.
|
+
|ANY (C/C++, Python, Java, Perl, ...)
|C
+
|align=center|EASY
|HIGH
+
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Mark, Charlie]]
|EASY
+
|-
 +
|width=62%|'''[[STEP Incremental Loading]]:''' Basically take a work-in-progress to the next level.  Modify the STEP parser to only read what it needs when it needs it, test, clean up, profile, and optimize.
 +
|align=center|C++
 +
|align=center|EASY
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Mark, Charlie]]
 +
|-
 +
|width=62%|'''[[STEP Minimal Examples]]:''' Create minimal examples for various schemas - such as AP214 or AP242 - in the style of [http://github.com/stepcode/stepcode/blob/master/example/ap203min/ap203min.cpp ap203min]
 +
|align=center|C++
 +
|align=center|MEDIUM
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Mark, Charlie]]
 +
|-
 +
|width=62%|'''[[STEP Multiple Protocol Parsing]]:''' Currently creates a parser that works with a specific application protocol (e.g., AP203, AP214).  Make it work with multiple simultaneously.
 +
|align=center|C++
 +
|align=center|MEDIUM
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Mark, Charlie]]
 +
|-
 +
|width=62%|'''[[STEP Source Code Documentation]]:'''  We already use doxygen, but could do much better. Improve code documentation and utilize additional doxygen features such as topic pages. Add a 'make doxygen' target to invoke doxygen.
 +
|align=center|C/C++
 +
|align=center|EASY
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Mark, Charlie]]
 
|-
 
|-
|[[Add exec option to search]]
+
|width=62%|'''[[STEP EXPRESS Documentation]]:'''  Write 'exp2html', similar to exp2py or exp2cxx (python and C++ generators) but outputs graphs and hyperlinked documentation with JavaScript search. Output will include EXPRESS comments (this requires modifying the parser).
|
+
|align=center|C/C++, JavaScript
|C
+
|align=center|MEDIUM
|HIGH
+
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Mark, Charlie]]
|EASY
 
 
|-
 
|-
|[[Geometry Selection Functionality]]
+
|width=62%|'''[[STEP Viewer]]:'''  STEP is a common CAD file format supported by just about every major CAD system.  Given we have an importer and an interface for displaying geometry, a stand-alone STEP file viewer has some great potential.
|
+
|align=center|C/C++
|C
+
|align=center|MEDIUM
|HIGH
+
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Mark, Charlie]]
|EASY
 
 
|-
 
|-
|[[Geometric Constraint Solver]]
+
|width=62%|'''[[STEP Code Refactoring]]:'''  Split large files and functions, add unit tests, move contents of LISTdo loops into separate functions.
|
+
|align=center|C/C++
|C/C++
+
|align=center|EASY
|HIGH
+
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Mark, Charlie]]
|HARD
 
 
|-
 
|-
|[[Space Partitioning for Tessellation]]
+
|width=62%|'''[[STEP Thread Safety and Performance]]:'''  Modify the libraries to improve thread safety, increase performance using hotspot analysis
|
+
|align=center|C/C++
|C
+
|align=center|MEDIUM
|MEDIUM
+
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Mark, Charlie]]
|HARD
 
|-
 
|[[libsvn within Geometry Database Format]]
 
|
 
|C
 
|HIGH
 
|HARD
 
 
|}
 
|}
  
 +
= Slic3r Projects =
  
== Analysis Projects ==
+
[http://slic3r.org Slic3r] is CAM desktop application for toolpath/G-code generation for 3D printers.
  
{| border=1 bgcolor=#444444
+
{| bgcolor=#fff width=100%
!Idea
+
!
!Description
+
!align=center|Languages
!Languages
+
!align=center|Difficulty
!Impact
+
!align=center|Contacts
!Difficulty
 
 
|-
 
|-
|[[Analysis Library]]
+
|width=62%|'''Port the GUI to C++:''' The GUI is currently coded in Perl using wxWidgets and our goal is to have it ported to C++. The wxWidgets API is almost identical between Perl and C++, so it's an easy task. There are a couple things where we use the dynamic features of Perl which are trickier and interesting to port.
|
+
|C++/wxWidgets
|C
+
|align=center|Easy
|HIGH
+
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Alessandro/Joseph]]
|HARD
+
|-
 +
|width=62%|'''Port the SVGNest library to C++:''' The SVGNest library provides an algorithm for polygon nesting. It's written in JavaScript and a C++ port of it would improve Slic3r's auto-arrange feature. [https://github.com/alexrj/Slic3r/issues/3237 #3237]
 +
|C++
 +
|align=center|Easy
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Alessandro/Joseph]]
 +
|-
 +
|width=62%|'''Fix bugs of the Boost.Voronoi library:''' The good but unmaintained Boost.Voronoi library has a couple minor issues affecting Slic3r's results. Interesting task for learning the Voronoi algorithm and how to troubleshoot a computational geometry issue. [https://github.com/alexrj/Slic3r/issues/2948 #2948]
 +
|C++
 +
|align=center|Medium
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Alessandro/Joseph]]
 +
|-
 +
|width=62%|'''Wireframe printing:''' Implement the wireframe printing algorithm. [https://github.com/alexrj/Slic3r/issues/2274 #2274]
 +
|C++
 +
|align=center|Medium
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Alessandro/Joseph]]
 +
|-
 +
|width=62%|'''Automatic part rotation:''' Automatically rotate a part to make some face of the part the bottom. [https://github.com/alexrj/Slic3r/issues/3047 #3047]
 +
|C++
 +
|align=center|Medium
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Alessandro/Joseph]]
 +
|-
 +
|width=62%|'''Manual support creation:''' Allow users to place and move support pillars by clicking in the 3D GUI. [https://github.com/alexrj/Slic3r/issues/3062 #3062]
 +
|C++/Perl/OpenGL
 +
|align=center|Medium/Hard
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Alessandro/Joseph]]
 +
|-
 +
|width=62%|'''Refactor the TriangleMesh class and support non-solid walls:''' Replace the internal mesh representation (currently based on admesh) using an existing 3D mesh library or implementing a half-edge structure; only use admesh for fixing models. Keep non-solid walls and slice them as single paths. Bonus: import SVG paths and position them freely using the GUI for printing as single extrusions. [https://github.com/alexrj/Slic3r/issues/3560 #3560] [https://github.com/alexrj/Slic3r/issues/3523 #3523]
 +
|C++
 +
|align=center|Medium/Hard
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Alessandro/Joseph]]
 +
|-
 +
|width=62%|'''Non-planar printing:''' Implement techniques for non-planar printing. [https://github.com/alexrj/Slic3r/issues/3442 #3442]
 +
|C++
 +
|align=center|Medium
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Alessandro/Joseph]]
 +
|-
 +
|width=62%|'''Support surface colors and mixing extruders:''' Read surface colors from AMF or OBJ and keep them throughout the slicing process in order to generate G-code for mixing extruders. [https://github.com/alexrj/Slic3r/issues/3546 #3546]
 +
|C++/Perl
 +
|align=center|Hard
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Alessandro/Joseph]]
 +
|-
 +
|width=62%|'''Clean the libslic3r API and write bindings for it:''' Expose the internal algorithms of Slic3r as a library and write bindings for Python, Perl etc.
 +
|C++/any
 +
|align=center|Easy
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Alessandro/Joseph]]
 +
|-
 +
|width=62%|'''Write a Slic3r plugin for Grasshopper:''' Expose Slic3r functionality as many separate components that can be plugged in larger GH definitions (for example: slice a NURBS model in GH and feed the slices to the toolpath generation process in order to skip mesh generation, or provide flow calculation for people driving 5-axis robots with custom motion). This requires a fair amount of design work.
 +
|C++
 +
|align=center|Medium/Hard
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Alessandro/Joseph]]
 
|}
 
|}
  
 +
= FreeCAD Projects =
  
== Rendering Projects ==
+
{| bgcolor=#fff width=100%
 
+
!
{| border=1 bgcolor=#444444
+
! Language
!Idea
+
! Difficulty
!Description
+
! Contact
!Languages
+
|-
!Impact
+
|width=62%|'''[http://www.freecadweb.org/wiki/Advanced_FreeCAD_test_system Advanced FreeCAD test system ]''': Create a framework for result file based comparisons and workbench specific comparators. Also creation of test cases should be simplified by a GUI or wizard.
!Difficulty
+
|align=center|Python/C++
 +
|align=center|Medium
 +
|align=center|[http://forum.freecadweb.org/memberlist.php?mode=viewprofile&u=686 Ickby]
 +
|-
 +
|width=62%|'''[http://www.freecadweb.org/wiki/Topological_Naming_Project Topological Naming Project]''': Implementation of subshape identifiers based on creation history and update of topology class to work with those identifiers.
 +
|align=center|C++
 +
|align=center|Hard
 +
|align=center|[http://forum.freecadweb.org/memberlist.php?mode=viewprofile&u=686 Ickby]
 +
|-
 +
|width=62%|'''[http://www.freecadweb.org/wiki/Direct_modeling_tools Direct modeling tools]''': Create a new layer of tools and objects, that work on top of existing Part-based 3D objects, that allow a user to graphically modify their geometry.
 +
|align=center|Python/C++
 +
|align=center|Medium
 +
|align=center|[http://forum.freecadweb.org/memberlist.php?mode=viewprofile&u=68 Yorik]
 +
|-
 +
|width=62%|'''[http://www.freecadweb.org/wiki/FEM_Post_Processing_based_on_VTK FEM Post Processing based on VTK]''': Base the existing FEM VTK post processing on the updated SMESH data structure and design a python interface for it. Also improve integration into the workbench.
 +
|align=center|C++
 +
|align=center|Medium
 +
|align=center|[http://forum.freecadweb.org/memberlist.php?mode=viewprofile&u=686 Ickby]
 +
|-
 +
|width=62%|'''[http://www.freecadweb.org/wiki/IPython_notebook_integration IPython notebook integration]''': Create a way to export the open inventor scenegraph as a JavaScript file and add functions for seamless interaction with the IPython display system
 +
|align=center|C++, JavaScript, Python
 +
|align=center|Easy
 +
|align=center|[http://forum.freecadweb.org/memberlist.php?mode=viewprofile&u=686 Ickby]
 
|-
 
|-
|[[Shader Enhancements]]
+
|width=62%|'''[https://www.freecadweb.org/wiki/Integrate_Cycles_renderer Integrate Cycles renderer]''': Add Blender's new Cycles renderer as a new render engine to the Raytracing Workbench
|
+
|align=center|C++
|C
+
|align=center|Medium
|MEDIUM
+
|align=center|[http://forum.freecadweb.org/memberlist.php?mode=viewprofile&u=68 Yorik]
|EASY
 
 
|-
 
|-
|[[Material and Shader Objects]]
+
|width=62%|Stepwise integration of ElmerFem into FreeCAD should be done in three phases:
|
+
Phase 1 - '''[https://www.freecadweb.org/wiki/New_solver_object_for_handling_ElmerFEM_execution_in_FEM-workbench New solver object for handling ElmerFEM execution in FEM-workbench]'''.
|C
+
Phase 2 - '''[https://www.freecadweb.org/wiki/Mapping_of_main_ElmerSolver_setting_for_mechanical_simulations Mapping of main ElmerSolver setting for mechanical simulations]'''.
|HIGH
+
Phase 3 - '''[https://www.freecadweb.org/wiki/Give_graphical_access_to_a_wide_range_of_available_ElmerSolver_setting_from_within_FreeCAD Give graphical access to a wide range of available ElmerSolver setting from within FreeCAD]'''
|EASY
+
|align=center|Python/C++
 +
|align=center|Medium-Hard
 +
|align=center|[https://forum.freecadweb.org/memberlist.php?mode=viewprofile&u=2069 Bernd], [https://forum.freecadweb.org/memberlist.php?mode=viewprofile&u=6222 HoWil]
 
|-
 
|-
|[[NMG Raytracing Performance Improvement]]
+
|width=62%|'''[https://www.freecadweb.org/wiki/PartDesign_Updates PartDesign Updates]''': Finish PartDesign port to new Body object, simplify the workflows and extend tools while making them more robust.
|
+
|align=center|C++, Python
|C
+
|align=center|Medium
|MEDIUM
+
|align=center|[http://forum.freecadweb.org/memberlist.php?mode=viewprofile&u=686 Ickby]
|HARD
 
 
|-
 
|-
|[[Generalized abstracted spacial partitioning capability]]
+
|width=62%|'''[https://www.freecadweb.org/wiki/GSoC_FEM_Solver_Z88 GSoC FEM Solver Z88]''': Extend the capabilities of FEM solver Z88OS in FreeCAD FEM workbench.
|
+
|align=center|Python
|C
+
|align=center|Easy-Medium
|HIGH
+
|align=center|[http://forum.freecadweb.org/memberlist.php?mode=viewprofile&u=686 Bernd]
|HARD
 
 
|-
 
|-
|[[High Dynamic Range Support]]
+
|width=62%|'''[https://www.freecadweb.org/wiki/GSoC_FEM_Unit_Tests GSoC FEM Unit Tests]''': Extend the unit tests of FreeCAD FEM workbench.
|
+
|align=center|Python
|C and/or C++
+
|align=center|Easy-Medium
|LOW
+
|align=center|[http://forum.freecadweb.org/memberlist.php?mode=viewprofile&u=686 Bernd]
|EASY
 
 
|-
 
|-
|[[Vector output from raytracing]]
+
|width=62%|'''[https://www.freecadweb.org/wiki/GSoC_Path/Robot_Integration GSoC Path/Robot Integration]''': Path is the CNC/CAM workbench. It currently lacks any simulation capability. Robot workbench is a tool for simulating industrial robots. Extend Path and Robot workbenches to support simulation of CNC operations in the Robot workbench.
|
+
|align=center|C++, Python
|C and/or C++
+
|align=center|Easy-Medium
|HIGH
+
|align=center|[http://forum.freecadweb.org/memberlist.php?mode=viewprofile&u=68 Yorik], [https://forum.freecadweb.org/memberlist.php?mode=viewprofile&u=708 sliptonic]
|EASY
 
 
|}
 
|}
  
 +
= Mentors =
 +
 +
BRL-CAD operates under group mentorship.  That means you can contact anyone, not just the person assigned to you, for assistance.  The mailing list and IRC channel are the preferred communication methods.
 +
 +
* Christopher Sean Morrison
 +
** brlcad on irc.freenode.net
 +
** Org admin, BRL-CAD open source project lead
 +
 +
* Erik Greenwald
 +
** ``Erik on irc.freenode.net
 +
** Org admin, BRL-CAD core dev
 +
** mainly FDM/FFF, geometry conversion, CAE/prototyping
 +
 +
* Cliff Yapp
 +
** starseeker on irc.freenode.net
 +
** BRL-CAD Mentor, core dev
 +
 +
* Daniel Rossberg
 +
** d_rossberg on irc.freenode.net
 +
** BRL-CAD Mentor, core dev, math expert
 +
 +
* H.S. Rai
 +
** hsrai on irc.freenode.net
 +
** BRL-CAD Mentor, math expert
 +
 +
* Tom Browder
 +
** BRL-CAD Mentor, analysis expert
 +
 +
* Bryan Bishop
 +
** BRL-CAD Mentor, python guru
 +
 +
* Isaac Kamga
 +
** Izakey on irc.freenode.net
 +
** BRL-CAD Mentor, C/C++ Programmer
 +
 +
* Mohit Daga
 +
** zero_level irc.freenode.net
 +
** BRL-CAD Mentor, Computer Science Engineer
 +
 +
* Inderpreet Singh (Pooh)
 +
** Pooh on https://brlcad.zulipchat.com
 +
** OGV mentor
 +
 +
* Gauravjeet Singh (Panda)
 +
** Panda on https://brlcad.zulipchat.com
 +
** OGV mentor
  
== Other Tool Projects ==
+
* Mark Pictor
 +
** mpictor on irc.freenode.net
 +
** STEPcode Mentor
  
Some of these project ideas aren't as detailed or elaborate as the ones above, but would be interesting and useful nonetheless.  Please discuss with us before proposing one of these ideas.
+
* Charlie Stirk
 +
** cstirk
 +
** STEPcode Mentor
  
* [[Overlap tool]]  (Tcl)
+
* Marius Kintel
* [[Automated exploded view tool]]  (C/C++/Tcl)
+
** kintel on irc.freenode.net
* [[Automated cutaway view tool]]  (C/C++/Tcl)
+
** OpenSCAD Mentor
* [[Converter completion so all current formats have both import and export]]  (C)
 
* [[GUI Animation editor/creator]]  (C/Tcl)
 
* [[Blender file format converter]]  (C)
 
  
 +
* Torsten Paul
 +
** teepee on irc.freenode.net
 +
** OpenSCAD Mentor
  
== <AN IDEA OF YOUR OWN> ==
+
* Armin Stebich
 +
** LordOfBikes on irc.freenode.net
 +
** LibreCAD Mentor
  
Do you have an idea of your own? Let us know and maybe we'll like it too.  We're very open to new ideas, areas of academic research, industry applications, and any other ways that may help get you hooked on BRL-CAD development. Just remember that BRL-CAD is a solid modeling CAD suite so keep that in mind when scoping your project.  
+
* Florian Roméo
 +
** Feragon on irc.freenode.net
 +
** LibreCAD Mentor
  
Requirements:
+
* Alessandro Ranellucci
 +
** Sound on irc.freenode.net
 +
** Slic3r Mentor
  
*Passion for the task being suggested
+
* Joseph Lenox
*Buy-in from one of the existing developers
+
** LoH on irc.freenode.net
 +
** Slic3r Mentor
  
Difficulty: variable
+
* Shubham Rathore (:gabbar1947)
 +
** gabbar1947 on irc.freenode.net
 +
** BRL-CAD Mentor

Latest revision as of 23:00, 29 March 2020

If you want to work on computer-aided design (CAD), geometry, or graphics, you've come to the right place! Help us improve open source CAD.

Well prepared proposals from capable students have an outstanding chance of getting selected. We consider proposals for all skill levels ranging from simple to crazy hard and everything in between. Introduce yourself, and we'll help you plan one right for you.

Remember that project descriptions are just initial ideas. You must expand with considerably more detail. Change the goals to fit your experience and interests. See our checklist to get started.

This year, BRL-CAD is coordinating with five other communities that will get 1-2 students each to help bridge our work and encourage collaboration. Projects that help exchange data or share code are desired!

logo.png Slic3r_128px.png logo.png
OpenSCAD: rich syntax, programmable geometry. Lots of possibilities to make it interoperate with BRL-CAD and LibreCAD. Slic3r: toolpath/G-code generator for 3D printers. LibreCAD: specializes in 2D CAD modeling, drafting, drawings. Help build a bridge to BRL-CAD or add STEP support.
BRL-CAD_gear3d_logo_164.png logo.png
BRL-CAD: 3D solid modeling, geometry processing, and robust high-performance ray tracing. Help us make a better CAD system. FreeCAD: parametric 3D modelling with strong Python interface and general engineering functionality like FEM and CAM

Project titles link to a page with more details.

BRL-CAD Projects[edit]

High Priority Topics[edit]

This year, we are most interested in topics that will immediately benefit BRL-CAD users. Please align your proposal with one of the following three focus areas. Talk with us at http://brlcad.zulipchat.com

Performance Faster geometry. In order, ideas likeCoherent Raytracing, anything involving OpenCL, parallelizing serial code, and eliminating LIBBU pointer aliasing.
User Interface Build on Google Code-In progress (OpenSCAD-style GUI), Convert MGED from Tk to Qt, revamp our Overlap tool GUI, etc. Qt and ray tracing are fair game.
Core Infrastructure Integrate appleseed rendering, extend and deploy Online Geometry Viewer (OGV), expand our geometry conversion (GCV) library.

Web Development[edit]

Languages Difficulty Contacts
Synchronize Wiki with Docbook: We use Docbook for most of our user documentation but find editing a wiki page much easier to use. Set up a system so the two are always in sync. Depends (likely PHP or Python) MEDIUM Yapp
Online Geometry Viewer Back-end: Continuation of existing work, improve our interface for viewing geometry online. Focus on the back-end infrastructure. C++, Javascript, Meteor.js, Three.js Medium Morrison,Pooh, Panda
Mediawiki 3D Geometry Extension: Write an extension for Mediawiki that will visualize our .g files. Maybe leverage LLVM C->Javascript translation. Depends (likely PHP or Python) HARD Morrison

Geometry[edit]

Languages Difficulty Contacts
Plate Mode NURBS raytracing: Imported NURBS geometry often does NOT enclose space (i.e., not solid), so add support for specifying an implicit thickness. C/C++ HARD Morrison
Overlap tool: Resolving geometric interferences (aka overlaps) is a common geometry editing activity. Design an awesome GUI for resolving conflicts. Tcl EASY Yapp, Morrison, Greenwald
NURBS Editing Support: BRL-CAD doesn't currently have good support for editing NURBS primitives. Fix that. C/Tcl MEDIUM Yapp
Vector Drawings from NURBS: Huge impact here if you can update one or more of our raytracers to provide vector output instead of raster. Perhaps render directly to PDF or SVG. C and/or C++ EASY Rossberg
NMG Editing: Our structured polygonal mesh geometry (N-Manifold Geometry = NMG) is a common export format, but our NMG edit support is non-existent. We need something. C HARD Morrison, Rossberg
Geometry Conversion Library: Probably our biggest open source asset is our extensive collection of importers and exporters. Turn them all into a universal conversion library. C/C++ EASY Greenwald, Morrison, Rossberg
STEP importer improvements: We have an importer, but it's preliminary. Add support for importing hierarchy information, polygonal geometry, and implicit geometry. C/C++ MEDIUM Yapp
STEP exporter: We have an importer, we need a comprehensive exporter with support for implicit CSG, NURBS, or polygonal mesh geometry. C/C++ EASY Yapp, Morrison
Convert BoT to Pipe: Command line interface to convert facetted fluid/electrical line geometry into BRL-CAD native pipe solids. C/C++/Tcl MEDIUM Morrison
OpenSCAD Importer: Create an importer for OpenSCAD's format. C/C++ EASY Morrison
OpenSCAD Exporter: Create an exporter for OpenSCAD's format. C/C++ EASY Morrison
Python Geometry: Wrap BRL-CAD's primitives in Python (or Lua), make it easier to script geometry creation. Python/Lua Easy Morrison

Performance & Quality[edit]

Languages Difficulty Contacts
Coherent Raytracing: Our current raytrace pipeline dispatches and processes one ray at a time. Send bundles and convert the pipeline into phases. C/C++ MEDIUM Morrison, Rossberg
OpenCL GPGPU Raytracing: We have about a dozen simple primitives that need to have a ray-object intersection function converted from C to OpenCL. C/OpenCL EASY Morrison
OpenCL GPGPU Complex Raytracing: We have about half a dozen complex primitives that need to have a ray-object intersection function converted from C to OpenCL. C/OpenCL MEDIUM Morrison
OpenCL GPGPU Spatial Partitioning Raytracing: We use a Bounding Volume Hierarchy (BVH) to reduce the amount of intersections we need to compute to render an image. We need to replace this with a Kd-tree in order to be able to early terminate a render in models with high depth complexity. This should speed up render speed significantly for those models (e.g. Goliath). C/OpenCL HARD Morrison
OpenCL GPGPU Brep Raytracing: We need to support Brep NURBS raytracing over the GPU. There is example CPU only code. Execution on the GPU should significantly enhance rendering performance of these primitives. C/OpenCL HARD Morrison
NURBS Booleans: We have NURBS surface-surface intersections working. Now we're using them to create evaluated forms of our CSG geometry. Make it more robust and faster. C/C++ HARD Yapp, Rossberg
NURBS Optimization and Cleanup: We have a fantastic implementation of NURBS evaluation but haven't gone back to clean up or speed it up. Make it pretty and fast. C/C++ MEDIUM Yapp, Morrison
Space Partitioning for Tessellation: Technically an optimization task, make our geometry converters run an order of magnitude faster by using spatial partitioning during tessellation. C HARD Greenwald, Yapp, Morrison
Faster Overlap Detection: BRL-CAD has a 'gqa' tool that detects overlaps. Implement a replacement using a better approach. C MEDIUM Greenwald, Morrison

Infrastructure[edit]

Languages Difficulty Contacts
New Cross-Platform 3D Display Manager: BRL-CAD uses display managers for visualizing 3D geometry in a window. We want one that uses a cross-platform toolkit such as Qt + OGRE. C/C++ MEDIUM Morrison
New Cross-Platform 2D Framebuffer: BRL-CAD uses framebuffers to display 2D imagery. The merits of having a single interface for most platforms is self-evident. C/C++ EASY Morrison, Yapp
General Tree Walker: We have a half dozen or more functions that will traverse a geometry hierarchy in different ways. There only needs to be one. C EASY Greenwald, Yapp, Morrison
GED Transactions: Migrating functionality from our MGED geometry editor into our LIBGED library provided excellent code reuse, but now we need transactions so that actions can be undone. C EASY Morrison, Daga
Add exec option to search: Our LIBGED library provides a search command very similar to the UNIX find command for scanning through geometry. Implement the -exec option. C EASY Yapp, Daga
Astronomical units: We already go "big", but accurately modeling at a galactic scale redefines that notion... C EASY Morrison, Greenwald, Daga
Object-oriented C++ Geometry API: Extend our C++ library which provides a simple interface to BRL-CAD's core functionality. Kickstart start a new geometry kernel. C++ MEDIUM Rossberg, Kamga
Point Clouds: BRL-CAD has a basic point cloud primitive. Beef it up, make it faster, maybe integrate with the Point Cloud Library (PCL) for evaluation. C/C++ MEDIUM Browder, Kamga
Annotations: Implement support for 2D annotations, labels that can be added to geometry. Perl EASY Browder

Rendering & Scientific Analysis[edit]

Languages Difficulty Contacts
Appleseed renderer integration: Appleseed is rendering infrastructure used by the film industry to make pretty pictures. Make it shoot rays at our native geometry with our ray trace library. C MEDIUM Morrison
Material and Shader Objects: This one is a biggie but easy. Implement new object entities for describing shaders and material properties, use them during ray tracing. C EASY Morrison
Generalized abstracted spacial partitioning capability: Need more be said? If you're familiar with BSPs, KD trees, and grid structures, then this one is for you. C HARD Greenwald, Morrison
High Dynamic Range Support: We don't have displays supporting this yet, but that's never stopped us before. Implement support for images with more than 8-bits per channel. C and/or C++ EASY Greenwald, Yapp
Analysis Library: There are various tools in BRL-CAD for calculating weights, moments of inertia, and more. They're stand-alone applications. Turn them into a library. C HARD Yapp, Morrison
Celestial mechanics particle system: Simulate solar systems and galaxies. C/C++ MEDIUM Greenwald
Density functions: Accurately represent everything from atmosphere to bone. Implement support for parametric density functions for homogenous materials. C HARD Rossberg, Morrison
Bending light: Think gravity wells and satellite cameras. C MEDIUM Morrison

Open Channel For Goods Using Optics +robotics concept: We can Create A Tunnel Like way Where we can transport goods like We Transport data through seas Using Optics. Only Need Is To make it automated with perfect coding for destination. We can Do this with the help of Software+Mechanical Engineers. Where coding and assembly plays important role.. Coding can Be Done In General By C/c++ language which is Simpler

OpenSCAD Projects[edit]

OpenSCAD is a parametric solid 3D modeling tool which uses a Domain Specific Language to specify designs as plain text. It is specifically designed with 3D printing in mind.

Languages/Tools Difficulty Contacts
Improve DXF Import and Export: Look into using an external library for DXF import (and export?). C++ MEDIUM Marius/Torsten
OpenSCAD Standard Library: Create a standard user-space OpenSCAD library. OpenSCAD MEDIUM Marius/Torsten
OpenGL framework: Rewrite the OpenGL rendering code to use a rendering framework. Focus on compatibility with OpenGL ES2 and rendering performance. C++ OpenGL MEDIUM Marius/Torsten
Improve Text Editor: Add more IDE style features to the text editor integrated in OpenSCAD. C++ MEDIUM Marius/Torsten
Persistent Caching: Implement a disk-based version of the internal memory caches C++ MEDIUM Marius/Torsten
Multi-threaded Geometry Evaluation: Implement multi-threaded evaluation of geometry. C++ MEDIUM Marius/Torsten
Survey of CSG algorithms: Review existing research, evaluate and prototype algorithms. C++ MEDIUM-HARD Marius/Torsten
Add support for exporting models in STEP format: Enable better integration with other CAD tools by adding STEP export. C++ HARD Marius/Torsten
Issue Handling: Day-to day issue and community management, fix incoming and existing issues. Good place to get started. C++ EASY Marius/Torsten
Test Framework Improvements: Improve tests and test framework. Good place to get started. Python, C++ EASY-MEDIUM Marius/Torsten
SVG Import: Improve/finalize SVG import. C++, SVG MEDIUM Marius/Torsten
Larger tasks for particularly experienced people: Various harder tasks which are not fully specified and requires significant effort to design and implement. C++ HARD Marius/Torsten

The OpenSCAD team is also open to new ideas. Please get in touch to discuss your ideas and convince a mentor to back it.

LibreCAD Projects[edit]

LibreCAD is a free Open Source CAD application for Windows, Apple and Linux. Support and documentation is free from our large, dedicated community of users, contributors and developers. Please refer to LibreCAD GSoC 2018 ideas for more detailed description.


Languages Difficulty Contacts
LibreCAD 3 UI: Add missing features, e.g. snapping, to the very basic GUI. C++,Math MEDIUM Armin, Florian
LibreCAD 3 DXF Entities Implement missing DXF entities, e.g. blocks, use LibreCAD 2 for reference. C++,Math MEDIUM Armin, Florian
LibreCAD 3 OpenGL rendering: Replace our current rendering engine Cairo with pure OpenGL rendering. C++ MEDIUM/HIGH Armin, Florian
LibreCAD 3 Plugin Interface Right now we have some LUA based scripting support for LibreCAD 3. But we want to be much more extensible, e.g. with a XML/JSON interface. C++ MEDIUM/HIGH Armin, Florian
LibreCAD 3 trimming support LibreCAD 3 trim operation doesn't support all entities and is entirely written in Lua. We need a better system which would support all entities and divide operation. C++,Math MEDIUM Armin, Florian

STEPcode Projects[edit]

Languages Difficulty Contacts
STEP Coverage Test: Write a program that links against STEPcode and generates a STEP output instantiating every entity for a given schema. Goal is a comprehensive program and data file for testing STEP import/export. ANY (C/C++, Python, Java, Perl, ...) EASY Mark, Charlie
STEP Incremental Loading: Basically take a work-in-progress to the next level. Modify the STEP parser to only read what it needs when it needs it, test, clean up, profile, and optimize. C++ EASY Mark, Charlie
STEP Minimal Examples: Create minimal examples for various schemas - such as AP214 or AP242 - in the style of ap203min C++ MEDIUM Mark, Charlie
STEP Multiple Protocol Parsing: Currently creates a parser that works with a specific application protocol (e.g., AP203, AP214). Make it work with multiple simultaneously. C++ MEDIUM Mark, Charlie
STEP Source Code Documentation: We already use doxygen, but could do much better. Improve code documentation and utilize additional doxygen features such as topic pages. Add a 'make doxygen' target to invoke doxygen. C/C++ EASY Mark, Charlie
STEP EXPRESS Documentation: Write 'exp2html', similar to exp2py or exp2cxx (python and C++ generators) but outputs graphs and hyperlinked documentation with JavaScript search. Output will include EXPRESS comments (this requires modifying the parser). C/C++, JavaScript MEDIUM Mark, Charlie
STEP Viewer: STEP is a common CAD file format supported by just about every major CAD system. Given we have an importer and an interface for displaying geometry, a stand-alone STEP file viewer has some great potential. C/C++ MEDIUM Mark, Charlie
STEP Code Refactoring: Split large files and functions, add unit tests, move contents of LISTdo loops into separate functions. C/C++ EASY Mark, Charlie
STEP Thread Safety and Performance: Modify the libraries to improve thread safety, increase performance using hotspot analysis C/C++ MEDIUM Mark, Charlie

Slic3r Projects[edit]

Slic3r is CAM desktop application for toolpath/G-code generation for 3D printers.

Languages Difficulty Contacts
Port the GUI to C++: The GUI is currently coded in Perl using wxWidgets and our goal is to have it ported to C++. The wxWidgets API is almost identical between Perl and C++, so it's an easy task. There are a couple things where we use the dynamic features of Perl which are trickier and interesting to port. C++/wxWidgets Easy Alessandro/Joseph
Port the SVGNest library to C++: The SVGNest library provides an algorithm for polygon nesting. It's written in JavaScript and a C++ port of it would improve Slic3r's auto-arrange feature. #3237 C++ Easy Alessandro/Joseph
Fix bugs of the Boost.Voronoi library: The good but unmaintained Boost.Voronoi library has a couple minor issues affecting Slic3r's results. Interesting task for learning the Voronoi algorithm and how to troubleshoot a computational geometry issue. #2948 C++ Medium Alessandro/Joseph
Wireframe printing: Implement the wireframe printing algorithm. #2274 C++ Medium Alessandro/Joseph
Automatic part rotation: Automatically rotate a part to make some face of the part the bottom. #3047 C++ Medium Alessandro/Joseph
Manual support creation: Allow users to place and move support pillars by clicking in the 3D GUI. #3062 C++/Perl/OpenGL Medium/Hard Alessandro/Joseph
Refactor the TriangleMesh class and support non-solid walls: Replace the internal mesh representation (currently based on admesh) using an existing 3D mesh library or implementing a half-edge structure; only use admesh for fixing models. Keep non-solid walls and slice them as single paths. Bonus: import SVG paths and position them freely using the GUI for printing as single extrusions. #3560 #3523 C++ Medium/Hard Alessandro/Joseph
Non-planar printing: Implement techniques for non-planar printing. #3442 C++ Medium Alessandro/Joseph
Support surface colors and mixing extruders: Read surface colors from AMF or OBJ and keep them throughout the slicing process in order to generate G-code for mixing extruders. #3546 C++/Perl Hard Alessandro/Joseph
Clean the libslic3r API and write bindings for it: Expose the internal algorithms of Slic3r as a library and write bindings for Python, Perl etc. C++/any Easy Alessandro/Joseph
Write a Slic3r plugin for Grasshopper: Expose Slic3r functionality as many separate components that can be plugged in larger GH definitions (for example: slice a NURBS model in GH and feed the slices to the toolpath generation process in order to skip mesh generation, or provide flow calculation for people driving 5-axis robots with custom motion). This requires a fair amount of design work. C++ Medium/Hard Alessandro/Joseph

FreeCAD Projects[edit]

Language Difficulty Contact
Advanced FreeCAD test system : Create a framework for result file based comparisons and workbench specific comparators. Also creation of test cases should be simplified by a GUI or wizard. Python/C++ Medium Ickby
Topological Naming Project: Implementation of subshape identifiers based on creation history and update of topology class to work with those identifiers. C++ Hard Ickby
Direct modeling tools: Create a new layer of tools and objects, that work on top of existing Part-based 3D objects, that allow a user to graphically modify their geometry. Python/C++ Medium Yorik
FEM Post Processing based on VTK: Base the existing FEM VTK post processing on the updated SMESH data structure and design a python interface for it. Also improve integration into the workbench. C++ Medium Ickby
IPython notebook integration: Create a way to export the open inventor scenegraph as a JavaScript file and add functions for seamless interaction with the IPython display system C++, JavaScript, Python Easy Ickby
Integrate Cycles renderer: Add Blender's new Cycles renderer as a new render engine to the Raytracing Workbench C++ Medium Yorik
Stepwise integration of ElmerFem into FreeCAD should be done in three phases:

Phase 1 - New solver object for handling ElmerFEM execution in FEM-workbench. Phase 2 - Mapping of main ElmerSolver setting for mechanical simulations. Phase 3 - Give graphical access to a wide range of available ElmerSolver setting from within FreeCAD

Python/C++ Medium-Hard Bernd, HoWil
PartDesign Updates: Finish PartDesign port to new Body object, simplify the workflows and extend tools while making them more robust. C++, Python Medium Ickby
GSoC FEM Solver Z88: Extend the capabilities of FEM solver Z88OS in FreeCAD FEM workbench. Python Easy-Medium Bernd
GSoC FEM Unit Tests: Extend the unit tests of FreeCAD FEM workbench. Python Easy-Medium Bernd
GSoC Path/Robot Integration: Path is the CNC/CAM workbench. It currently lacks any simulation capability. Robot workbench is a tool for simulating industrial robots. Extend Path and Robot workbenches to support simulation of CNC operations in the Robot workbench. C++, Python Easy-Medium Yorik, sliptonic

Mentors[edit]

BRL-CAD operates under group mentorship. That means you can contact anyone, not just the person assigned to you, for assistance. The mailing list and IRC channel are the preferred communication methods.

  • Christopher Sean Morrison
    • brlcad on irc.freenode.net
    • Org admin, BRL-CAD open source project lead
  • Erik Greenwald
    • ``Erik on irc.freenode.net
    • Org admin, BRL-CAD core dev
    • mainly FDM/FFF, geometry conversion, CAE/prototyping
  • Cliff Yapp
    • starseeker on irc.freenode.net
    • BRL-CAD Mentor, core dev
  • Daniel Rossberg
    • d_rossberg on irc.freenode.net
    • BRL-CAD Mentor, core dev, math expert
  • H.S. Rai
    • hsrai on irc.freenode.net
    • BRL-CAD Mentor, math expert
  • Tom Browder
    • BRL-CAD Mentor, analysis expert
  • Bryan Bishop
    • BRL-CAD Mentor, python guru
  • Isaac Kamga
    • Izakey on irc.freenode.net
    • BRL-CAD Mentor, C/C++ Programmer
  • Mohit Daga
    • zero_level irc.freenode.net
    • BRL-CAD Mentor, Computer Science Engineer
  • Mark Pictor
    • mpictor on irc.freenode.net
    • STEPcode Mentor
  • Charlie Stirk
    • cstirk
    • STEPcode Mentor
  • Marius Kintel
    • kintel on irc.freenode.net
    • OpenSCAD Mentor
  • Torsten Paul
    • teepee on irc.freenode.net
    • OpenSCAD Mentor
  • Armin Stebich
    • LordOfBikes on irc.freenode.net
    • LibreCAD Mentor
  • Florian Roméo
    • Feragon on irc.freenode.net
    • LibreCAD Mentor
  • Alessandro Ranellucci
    • Sound on irc.freenode.net
    • Slic3r Mentor
  • Joseph Lenox
    • LoH on irc.freenode.net
    • Slic3r Mentor
  • Shubham Rathore (:gabbar1947)
    • gabbar1947 on irc.freenode.net
    • BRL-CAD Mentor