Google Summer of Code/2009/Project Ideas
!!!!!!!!!!!!!! !!! NOTICE !!! !!!!!!!!!!!!!! This page is provided as a historic reference only.
The list of possible projects below should serve as a good starting point for new developers that would like to get involved in working on BRL-CAD. The ideas below range from the very hard and math intense to the very easy, feel free to scale the scope of the project up or down as needed. The suggested project ideas below are merely starting points. In addition to those below, you may also want to consider some of these ideas.
A detailed articulate (i.e. excellent) proposal that has been discussed with us beforehand will generally trump any listed priority. Please do contact us (IRC or brlcad-devel mailing list) if you have any questions, corrections, comments, or ideas of your own that you'd like to suggest.
Be sure to read up on our application process for getting started with your proposal submission if you have not done so already.
Contents
- 1 Project Ideas
- 1.1 <AN IDEA OF YOUR OWN>
- 1.2 OpenGL GUI Framework
- 1.3 Object-oriented geometry engine API
- 1.4 MGED User Interface Improvements
- 1.5 CSG evaluation of Boundary Representations
- 1.6 CSG ray-trace optimizations
- 1.7 Constraints and Parametrics
- 1.8 Merge MGED and Archer
- 1.9 Aqua MGED on Mac OS X
- 1.10 Bug Fix Buffet
- 1.11 IGES importer/exporter enhancements
- 1.12 Universal geometry converter API
- 1.13 STEP converter
- 1.14 New geometry converter
- 1.15 Implicit to Explicit boundary representation support
- 1.16 New primitive
- 1.17 Annotations
- 1.18 Web-based solid geometry model repository
- 1.19 Global illumination renderer
- 1.20 Geometry database (i.e. ".g" file format) enhancements
- 1.21 Fixed-precision compile-time interface
- 1.22 g_qa GUI
- 1.23 BRL-CAD Benchmark database website
- 2 Mentors
Project Ideas[edit]
<AN IDEA OF YOUR OWN>[edit]
Do you have an idea of your own? Let us know and maybe we'll like it too. We're very open to new ideas, areas of academic research, industry applications, and any other ways that may help get you hooked on BRL-CAD development. Just remember that BRL-CAD is a solid modeling CAD suite so keep that in mind when scoping your project. The idea needs to fit in with our project goals, it needs to be specific, and it needs to be detailed.
Requirements:
- Passion for the task being suggested
- Buy-in from one of the existing developers
Difficulty: variable
OpenGL GUI Framework[edit]
This was a GSoC 2008 project. Talk to the developers before proposing this task to obtain project status.
BRL-CAD includes a graphical solid modeler named MGED as well as an experimental refactoring named Archer, both written in Tcl/Tk. While MGED is extensively powerful in its modeling capabilities and is in production use, new users and developers usually expect something rather different. They expect and want an interface that doesn't require extensive training and expert knowledge before they can use it. A redesign of the modeling interface is under way and this project idea focuses on one piece of that effort, the front-end display.
This project is necessarily a continuation and extension of the graphical application framework started in GSoC 2008 (not something completely new). Rather than reimplementing existing functionality, the framework needs to be an extendible plug-in-based client-server system that will utilize existing binaries and editing functionality available in BRL-CAD. More to the point, this task entails creating solidifying the GUI interactions and command framework. This is a high-priority topic.
See http://brlcad.org/design/gui/ioe_proto_final.mov for some background on an interaction prototype that was developed in relation to the new GUI.
Requirements:
- Strong knowledge of C++
- Strong knowledge of object oriented design
Difficulty: high
Object-oriented geometry engine API[edit]
BRL-CAD includes four libraries that provide the basis for our core geometry engine: libbu, libbn, librt, and libwdb. These libraries provide a C API to various geometry processing and ray-tracing capabilities. The focus of this idea is to provide an object-oriented API in either C++ or Java (or both, SWIG?) for those capabilities. The library should be designed such that it provides features similar to those found in other commercial geometry engines such as the ACIS or Granite engines, but designed with BRL-CAD's existing capabilities in mind. The API design should leverage as much of our C libraries as possible for the implementation approach. See our 'jbrlcad' module for an example (initial) structuring. This is a high-priority topic.
Requirements:
- Strong familiarity with C
- Strong familiarity with C++ or Java (or both)
- Strong familiarity with object oriented API design
- (optional) Familiarity with SWIG
Difficulty: high
MGED User Interface Improvements[edit]
Most users discovering BRL-CAD for the first time are usually introduced to MGED first. MGED, however, has always been considered an "expert interface" that requires substantial investment of time and effort to learn and use effectively. There are many enhancements to the interface that would improve usability and discoverability.
The idea behind this task would be propose improvements to MGED's existing Tcl/Tk user interface implementation. Proposals could include usability improvements, improving discoverability of features, refactoring the existing implementation, and more. The approach can be minimal, drastic, or incremental, but should be appropriately scoped and include detail. This is a high-priority topic.
Requirements:
- Strong knowledge of Tcl/Tk
- Usability and interface design experience
- (optional) Familiarity with C
Difficulty: low
CSG evaluation of Boundary Representations[edit]
One of the current primary BRL-CAD development efforts is the complete integration of hybrid model support. BRL-CAD leverages the Rhino openNURBS library to provide fundamental BREP support but there is still much work to be done to evaluate BREPs.
These guys implemented something very similar although their implementation was not robust: http://www.cs.unc.edu/~geom/CSG/boole.html These guys followed that work and implemented a robust solution, but killed performance: http://www.cs.unc.edu/~geom/ESOLID/ You will need to be very careful about tolerances and tolerance tracking without resorting to fixed-precision arithmetic.
This task basically involves implementing BREP-on-BREP CSG evaluation routines (resulting in a new evaluated BREP object). If you get done fast enough, you could also work on implementing the routines that generate a BREP for all of our implicit primitives which would bring us one step closer towards providing complete dual-representation support. This is a high-priority topic.
Requirements:
- Familiarity with C/C++
- Strong math skills
- Familiarity with CSG operations
- Familiarity with BREP/n-Manifold spline surface geometry
- (optional) Strong familiarity with implicit geometric representations
Difficulty: high
CSG ray-trace optimizations[edit]
BRL-CAD has one of the best high-performance CSG boolean evaluation engines anywhere, but we're always looking for ways to improve performance and accuracy. This task could consist of refactoring the LIBRT ray-trace library to fix a bug related to negative object segment detection (high-priority). This task could consist of implementing a high-performance generic CSG tree processing library providing transformations, tree contraction, null object detection, various traversals, cycle detection, etc and hooking that into LIBRT. Yet another approach could be to apply the same real-time ray-trace optimizations of exploiting cache coherency, branch minimization, data vectorization, accelerated spacial partitioning, and other optimization techniques. This is a high-priority topic.
Requirements:
- Strong familiarity with C
- Strong familiarity with CSG
Difficulty: high
Constraints and Parametrics[edit]
This was a GSoC 2008 project. For more information about libpc(parametrics and constraints library) please check libpc Developer Doc as well as the libpc source. The work is effectively long-term considering the amount of work required. Talk to the developers before proposing this task to obtain project status.
BRL-CAD does not presently provide the means to specify values that are undetermined or otherwise dependent calculations. That is to say that there is no support for constraints and parametrics such that a modeler can define a sphere such that the sphere's radius necessarily maintains tangency with a given planar surface. This task would focus on implementing basic support for this feature in the BRL-CAD geometry format. Parametric representation of Geometry (and constraints) provides a good foundation for various aspects of Design computation, Geometry Generative Algorithms, and A more logically connected model not to mention significant reduction in Modeling time (since the process of modeling during an actual design cycle is inherently iterative).
Primary work would be in terms of constructing Constraint Solvers. Geometrical constraints in our context can be broadly classified into
- Implicit : Constraints implicit in the definition of a primitive : Tangency or perpendicularity of Vectors, Equality of scalars etc.
- Explicit : Constraints explicitly expressed between two or more primitives.
One of the intricate parts of the work is the actual integration of libpc with librt. Associated work going on with libpc involves the creation of a Math Virtual Machine for parsing and evaluating (math) expressions which would be used for stating the constraints, along with the grammar. As of now Boost libraries are being used for various functionalities.
Requirements:
- Strong familiarity with C
- Strong familiarity with C++ (check pcMath* source code)
- Ability to implement within an existing framework
Difficulty: high
Merge MGED and Archer[edit]
BRL-CAD contains two GUI modeling interfaces called MGED and Archer. MGED is BRL-CAD's comprehensive solid modeling editor that has been around for more than two decades. It's predominantly written in a mix of C and Tcl/Tk. Archer is a new interface that has been developed as a much cleaner re-implementation of MGED. Archer is predominantly Incr Tcl/Tk while calling the same C library as MGED. We would like to merge those two efforts into one, retaining the extensive feature set of MGED while leveraging Archer's much more modular plugin-based design and more appealing GUI.
This project would involve adding major functionality missing from Archer that MGED provides and putting the finishing touches on Archer. There will need to be some minor bridge work to clean up the shared LIBGED interface that both codes utilize. There will need to be a lot of production quality release testing to make sure features aren't broken or lost during the merge.
Requirements:
- Strong familiarity with Tcl/Tk or the ability to get up to speed with it very quickly
- Good familiarity with C
- Ability to read and comprehend other developer's code
Difficulty: medium
Aqua MGED on Mac OS X[edit]
BRL-CAD primary editor, MGED, is a hybrid application with the main logic predominantly written in C and the GUI written in Tcl/Tk. Given MGED's heritage, though, and for porting ease, it still requires X11 on Mac OS X. Ever since AquaTk was unveiled several years ago, we've wanted to leverage it to run MGED natively on Mac OS X without a major porting/coding effort. Alas, much testing of AquaTk indicated that it was not quite ready for prime time (this was several years ago).
http://tcltkaqua.sourceforge.net/
This project entails getting the latest AquaTk release build working with MGED, then with our bundled Tcl/Tk distribution, and working to make it so that everything "just works". MGED without an X11 dependency. This may or may not require fixing minor issues in Tk, this will likely require subtle tweaks to MGED's Tcl/Tk code to make things look reasonable. Either way, your task would be to figure it all out, have a plan, and make it work.
Requirements:
- Basic familiarity with Tcl/Tk
- Familiarity with Autotools-based build systems and resolving compilation/linkage issues
- Good diagnostic/porting abilities
Difficulty: low
Bug Fix Buffet[edit]
BRL-CAD is a massive code base with more than a million lines of code. When you have that many lines, bugs are pretty much guaranteed. That said, code quality is of paramount importance for the long-term longevity of a code.
https://sourceforge.net/tracker2/?group_id=105292&atid=640802 http://brlcad.svn.sourceforge.net/viewvc/brlcad/brlcad/trunk/BUGS
This project is obviously pretty easy to explain. Propose a set of bugs that you would like to work on fixing. They can be hard or easy, many or few. Given the general nature of this task, be sure to be as specific as possible in your proposal.
Requirements:
- Methodical approach, deductive reasoning, and strong problem solving skills
- Able to read and debug large amounts of other people's code
- (optional) Familiarity with a debugger (if you don't know how to use a debugger, you will by the time you finish this)
Difficulty: variable
IGES importer/exporter enhancements[edit]
IGES is one of the most prevalent CAD geometry file formats used to exchange geometry data between CAD systems. BRL-CAD inludes extensive support for IGES, but only up to version 5.0 whereas the current/final version of IGES was 5.3 and there are non-final versions beyond that. This task would make the changes necessary to the existing IGES importer and exporter to fully support the latest IGES standard, possibly modifying the converter to simultaneously support multiple formats.
Requirements:
- Familiarity with C
- Strong ability to review and improve existing code
Difficulty: low
Universal geometry converter API[edit]
With more than 30 geometry importers and exporters, including several that are of paramount importance to CAD communities such as IGES and DXF, BRL-CAD contains a multitude of converters that can be chained together to go to and from various formats. This task would involve refactoring the existing converters into a clean "universal" geometry converter and API that could read and write from any of the supported formats as run-time plugins. If you have more time, you can always start work on a new converter too.
Requirements:
- Familiarity with C or C++
- Ability to understand and refactor existing code
Difficulty: low
STEP converter[edit]
Several BRL-CAD developers are working on implementing a full STEP converter. This task is a big effort given the complexity of the STEP standard (ISO 10303). This task focuses on helping with that effort by working on one of the fundamental components to the STEP converter, getting an EXPRESS parser working. This would most likely entail updating and integrating the NIST STEP AP 21 parser or developing/using a similar EXPRESS parser. The NIST sources as well as copies of the STEP standard can be provided. If that is ends up being too easy, the next step is jumping in on AP 203 and AP 214 hooks. This is a high-priority topic.
Requirements:
- Familiarity with C and/or C++
- Ability to integrate with and update an existing code library
- Familiarity with writing a robust parser
- Ability to tolerate bloated ISO standards
Difficulty: medium
New geometry converter[edit]
Though we have more than 30 geometry importers and exporters, there are plenty that we don't have support for and existing converters that could use improvements. Some examples of converters we would like to see implemented include (in rough priority/interest order):
- Collada (.dae)
- X3D [importer] (.x3d)
- Alias Wavefront [importer] (.obj)
- Rhino (.3dm)
- AutoCAD drawings (.dwg)
- G-Code (.nc)
- Solidworks (.sat, .sldprt, .sldasm)
- Parasolid/UGS (.x_b, .x_t)
- POV-RAY (.pov)
- Blender (.blend)
- Universal 3D (.u3d)
- Polygon [exporter] (.ply)
- Sketchup (.skp, .skb)
- VRML [importer] (.vrml)
- 3D Studio Max (.3ds)
Requirements:
- Familiarity with C or C++
Difficulty: low
Implicit to Explicit boundary representation support[edit]
Throughout BRL-CAD's numerous supported primitive geometry types (see http://brlcad.org/gallery/s/diagrams/primitives.png.html for examples), they are implemented using an implicit geometric representation. This means, for example, that for a sphere with a given radius, we store and manipulate it as a sphere with a given radius and not as collection of triangles/polygons, not as some sort of spline surface, not as a voxelized data set, etc.
Look in src/librt/primitives for the code to all of the primitives. The *_brep.cpp files in ell, nmg, sph, and tor include the work performed to date.
This project requires implementing a routine for many/most/all of our primitives that generates a NURBS/BREP spline surface representation of that primitive shape. There are a few primitives that are already complete due to previous developments, but there are still many primitives that have yet to have the routine implemented.
Requirements:
- Familiarity with C/C++
- Solid mathematical foundations are required
Difficulty: medium
New primitive[edit]
BRL-CAD provides more than 30 different primitives but there are a few we don't have that would be highly desirable to have implemented. The goal of this task is to fully implement support for one of them:
- Sweep
- Revolution
- Birail/Skin
- Annotation
- Blend/Fillet/Chamfer
- Dynamic Scripted
- Compound Procedural
Requirements:
- Familiarity with C
- Solid mathematical basis for the primitive being suggested
Difficulty: high
Annotations[edit]
This task is pretty simple on the surface: implement annotations. This effectively amounts to implementing a new primitive in BRL-CAD that can be associated with other objects for providing annotation information. Annotations would allow the modeler to leave notes and draw simple diagrams around geometry during the modeling process where the annotations are either fixed with respect to the view or align with the object(s) they refer to (if any). There are design considerations as to whether you can ray-trace an annotation as well as how to most effectively display them. It would be awesome if users could interactively edit their annotations through the GUI.
Requirements:
- Strong familiarity with C
- Ability to implement within an existing framework
Dificulty: medium
Web-based solid geometry model repository[edit]
This task focuses on creating a web interface to a geometry repository where the community can store and exchange geometric models in any of the supported BRL-CAD formats. The website could be written such that it integrates with an existing content management system (e.g. Drupal extension), wiki (e.g. Mediawiki extension), or could be custom with the appropriate design plan. The site would need to provide a relatively easy means for users to upload models and have those models be indexed, categorized, searched, converted, and downloaded through the website interface.
This tends to be a very popular submission. Make sure you relate your idea specifically to BRL-CAD, our tools and services, and how you are not ignoring what we already do. It needs to be a well-integrated service if you're going to propose it.
Requirements:
- Strong web development skills
- (optional)Familiarity with Drupal or Mediawiki customization and/or module development
- Must integrate well with BRL-CAD's format, tools, and services
Difficulty: low
Global illumination renderer[edit]
This was a GSoC 2008 project. Talk to the developers before proposing this task to obtain project status.
Our LIBRT library provides advanced solid modeling ray-trace facilities. This idea is to use the LIBRT library and implement a global illumination renderer such as a bidirectional path tracer (e.g. metropolis light transport) or radiosity renderer.
Requirements:
- Strong familiarity with C
- Familiarity with global illumination rendering
- Solid math background
- Ability to learn and utilize existing C API
Difficulty: low
Geometry database (i.e. ".g" file format) enhancements[edit]
Our ".g" file format is a binary geometry file format that provides a robust, efficient, and flexible object storage framework. There are, however, many features that would be really useful to have in the database layer that are not presently implemented.
See http://brlcad.org/OLD/newdb/newdb.html to get started on some the low-level details about our .g file format. See the source code for the definitive status.
The idea behind this task would be to propose a set of enhancements, whether they be backwards-compatible with our current "v5" geometry file format or whether it be the development of a new "v6" file format. The sorts of enhancements needed include time-stamping of geometry database objects, support for constraints and parametric equations as intrinsic object properties, objects with versioning and construction histories, intrinsic support for surrogation, dynamic geometry, automatic space compression, deleted object recovery, performance enhancements, and more. There's plenty of room for new features and improvements, so be specific in your scope and goals.
Requirements:
- Familiarity with C
- Ability to learn and extend an existing API
Difficulty: high
Fixed-precision compile-time interface[edit]
BRL-CAD uses floating point computation pervasively with extensive efforts taken to account for various floating point types and floating point instability. For the purposes of regression testing and the validation and verification of routines, it is highly desirable to have the ability to guarantee calculations to a given precision.
Basically, this task entails implementing a GMP C++ interface as our fastf_t type as a compile-time option. The task will require refactoring a cleaning up a lot of the code throughout BRL-CAD so that fastf_t's are pervasive to a given ray trace evaluation. It will also require developing C++ operators to override behavior for [], +, -, *, and various others. BRL-CAD already includes a regression testing suite that can be used to
See the "benchmark" tool in a BRL-CAD install to get started as well as include/*.h and src/libbn and src/librt for libraries you'll have to work with. The main 'rt' raytrace binary is in src/rt/.
Requirements:
- Familiarity with C/C++
Difficulty: low
g_qa GUI[edit]
The g_qa tool provides a handful of ways to analyze a geometry file. Providing an intuitive GUI with check boxes to select modes as well as parsing the results for easier interpretation would be handy. See http://sourceforge.net/tracker/?func=detail&aid=2717388&group_id=105292&atid=640805 for more details.
Requirements:
- Basic familiarity with Tcl/Tk
Difficulty: low
BRL-CAD Benchmark database website[edit]
The BRL-CAD Benchmark tests the performance of a system by iteratively evaluating a system's overall computational performance capacity by using a highly CPU-intensive application metric. The Benchmark renders a series of scenes into 512x512 images and compares the results against a reference baseline. The local machine's performance is compared to the base system (called VGR) and a numeric "VGR" multiplier of performance is computed. This number is a cumulative metric from which one may qualitatively and directly compare cpu performance, cache performance, differing versions of BRL-CAD, and different compilers.
This task entails wrapping up a web interface around the BRL-CAD Benchmark suite so that results may be received from users, stored in a database, and be summarized through a searchable web interface. The project would be specific to the summary metric computed by the BRL-CAD benchmark and various system and compilation characteristics for a given result. Users should be able to visit the site, submit their results, and see a comparison of their performance to other systems already in the database.
Requirements:
- Strong web development skills
- (optional)Familiarity with Drupal or Mediawiki customization and/or module development
- Must integrate well with the BRL-CAD Benchmark
Difficulty: low
Mentors[edit]
BRL-CAD operates via group mentoring meaning that you may call upon multiple individuals for assistance. Our mentors available to assist are:
- Sean Morrison (brlcad)
- Erik Greenwald (``Erik)
- Daniel Rossberg
- Brad Harder (yukonbob)
- Cliff Yapp (starseeker)
- David Loman (d-lo)
- Keith Bowman (indianlarry)