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- ...play manager library using an API toolkit such as OGRE or Qt that abstract platform-specific implementation detail. ...display managers. Consequentially, our existing display managers are all platform-specific and a burden to maintain.3 KB (439 words) - 14:44, 4 March 2015
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- ...play manager library using an API toolkit such as OGRE or Qt that abstract platform-specific implementation detail. ...display managers. Consequentially, our existing display managers are all platform-specific and a burden to maintain.3 KB (439 words) - 14:44, 4 March 2015
- I will develop a cross platform display manager with the Qt libraries. ...able display manager. For the BRL-CAD application a cross-platform display manager will be developed.2 KB (306 words) - 06:01, 9 May 2012
- ==New Cross-Platform 3D Display Manager== ...form_3D_Display_Manager Summary]: Creating a new cross-platform 3D display manager using Qt.4 KB (570 words) - 22:59, 27 April 2015
- == Cross-platform 3D Display Manager == * Summary: Developing a cross platform 3D Display Manager for BRL-CAD4 KB (572 words) - 09:15, 23 May 2012
- ...ager using Qt framework that supports all the features of existing display manager's. As BRL-CAD uses Tcl/Tk, the new display manager had to be integrated in Tk windows so this was one of the first features im2 KB (383 words) - 14:10, 14 October 2013
- Project Title: Cross-Platform 3D Display Manager. ...der will be /src/include/dm-qt.c . I will hook this cross platform Display manager in Cmake file (/src/libdm/CMakeLists.txt).9 KB (1,411 words) - 16:39, 23 May 2013
- I started by creating a new cross-platform Qt framebuffer which was implemented almost completely until midterm evalua ...part I worked at embedding a framebuffer window in the existing Qt display manager. Even though I encountered quite a lot of unexpected problems (bad drawings2 KB (284 words) - 15:52, 15 August 2014
- ...e X24 framebuffer. The second step was to create, just like in the display manager's case, a text framebuffer that just logs function calls. Being familiarize ...tent. After some struggle with some bad drawing, I managed to successfully display content:3 KB (510 words) - 16:18, 25 June 2014
- ...er. I have chosen this project in order to have a fully functional display manager in Qt. ...fully integrated with mged and archer and also with the actual Qt display manager. Even though embedding a framebuffer window is one of the main purposes of6 KB (962 words) - 16:40, 30 April 2014
- ...ility in late 2014. Vlad's GSoC project involves implementing a Qt display manager, which is also a critical piece of that puzzle. === Why do BRL-CAD display wireframes, and not the shaded geometry like games or blender or any other4 KB (575 words) - 16:14, 30 June 2014
- *Adding a text display manager. The code can be found at the following link: ...mged/attach.c and modifying it, it was possible to select the new display manager (txt). All I had to do after this, was to make the callback functions from15 KB (2,624 words) - 13:29, 15 May 2013
- *Adding a text display manager. The code can be found at the following link: ...mged/attach.c and modifying it, it was possible to select the new display manager (txt). All I had to do after this, was to make the callback functions from18 KB (3,236 words) - 16:29, 30 May 2013
- ...Qt framebuffer and embedding a framebuffer window in the actual Qt display manager.6 KB (771 words) - 23:34, 4 May 2016
- |'''Project Name''' || New Cross-Platform 3D Display Manager **A first step in implementing the qt display manager. Now it only prints logs similar to txt dm, but has some improvements22 KB (3,354 words) - 17:41, 24 September 2013
- Used QGLWidget to display geometry using the display manager I implemented last year. Traversing world with keyboard seems to be broken. However this does not still display the nested objects. Added keyboard shortcuts for menu item actions.12 KB (1,916 words) - 04:41, 19 August 2020
- ...'' for visualizing 3D geometry in a window. We want one that uses a cross-platform toolkit such as Qt + OGRE. ...ross-Platform 2D Framebuffer]]:''' BRL-CAD uses '''''framebuffers''''' to display 2D imagery. The merits of having a single interface for most platforms is37 KB (5,585 words) - 00:00, 30 March 2020
- * Another example in the form of a real program: wmii (Plan9 window manager) ( http://www.suckless.org/wiki/wmii ), recommended by [[User:Sean|Sean]] * Clean cross-platform build system integration27 KB (4,383 words) - 13:39, 24 August 2008