NURBS TODO
From BRL-CAD
- Optimize BREP/NURBS ray tracing
- Benefit: faster ray tracing runtime
- Optimize BREP/NURBS prep
- Benefit: faster ray tracing runtime, user requested.
- Implement conversion of implicit primitives to BREP/NURBS primitives.
- Partially complete, primitives are fixed at origin, some primitives unimplemented.
- Benefit: partial requirement for interactive visualization of implicit CSG geometry in OpenGL.
- Implement conversion of BREP/NURBS to NMG.
- Benefit: partial requirement for export and interactive visualization of BREP/NURBS in OpenGL.
- Identify useful concepts implemented in the old BSPLINE/NURBS code that are not present in openNURBS.
- Benefit: code reuse, potentially very useful functionality.
- Port any useful BSPLINE/NURBS code to openNURBS data structures and routines.
- Benefit: code reduction, allows the old BSPLINE/NURBS code to be removed after functionality is migrated.
- Implement boolean evaluation of BREP/NURBS surfaces.
- Benefit: partial requirement for interactive visualization of BREP/NURBS in OpenGL.
- Implement plate mode BREP/NURBS objects.
- Similar, if not identical, to plate mode BoTs, 'brep' objects need the ability to have a thickness described so you could automatically handle non-solid NURBS and sheet-metal style geometry without requiring surface solidity.
- Benefit: allows for import and visualization of BREP/NURBS surfaces that are not solid.
- Develop test scripts for comparing conversion of implicit CSG to BREP/NURBS CSG
- Benefit: provides validation and verification via ray tracing.
- Document the new BREP/NURBS primitive.
- Benefit: provides user documentation explaining capabilities, limitations, and benefits.
- Implement data cache objects.
- Create new LIBRT API routines for storing cache data in a v5 container. This would amount to storing binary data into a 'binunif' object marked as hidden with attributes for date/time stamping and MD5 or SHA256 checksumming.
- Benefit: faster ray tracing runtime, applicable to other primitives (NMG, BoT).
- Cache BREP/NURBS prep results to a specified cache file.
- Benefit: faster ray tracing runtime for BREP/NURBS, user requested.
- Improve BREP/NURBS wireframe.
- Investigate using knots on subcurves.
- Benefit: faster wireframe, more detailed close wireframes.
- BREP/NURBS source code cleanup.
- Consolidate Owens and Reeves approaches to ray intersection.
- Benefit: improved code maintainability.
- Implement an rt_heal(rt_db_internal *dbi); routine.
- The routine tightens up trimming curves and edge/vertex pairings so that they align perfectly while still preserving the topological structure.
- Write an report on using NURBS for analysis purposes.
- Perform analytic comparison of BREP/NURBS and BoT geometry
- Perform analytic comparison of BREP/NURBS CSG and implicit CSG geometry
- Implement support for rotation, scaling, and translations.