NURBS TODO
Contents
- 1 Profile BREP/NURBS ray tracing
- 2 Optimize BREP/NURBS prep
- 3 Convert existing entities to NURBS
- 4 BREP/NURBS-to-NMG
- 5 Old BSPLINE/NURBS review
- 6 BSPLINE/NURBS reuse
- 7 BREP/NURBS CSG evaluation
- 8 Implicit CSG to BREP/NURBS CSG test scripts
- 9 BREP/NURBS documentation
- 10 BREP/NURBS wireframe
- 11 BREP/NURBS source code cleanup
- 12 BREP/NURBS healing
Profile BREP/NURBS ray tracing[edit]
- Benefit: better ray tracing runtime understanding, supports test case development
- Time Estimate: 2 days
- References:
- src/libbrep
- src/librt/primitives/brep
- src/librt/opennurbs_ext.*
Optimize BREP/NURBS prep[edit]
Perform limited tree splitting during prep, split dynamically during ray trace, store lock-free.
- Benefit: faster ray tracing throughput, user requested, user visible
- Time Estimate: 1 week
- References:
- src/libbrep
- src/librt/primitives/brep/brep.cpp:rt_brep_prep()
- src/librt/opennurbs_ext.*
Convert existing entities to NURBS[edit]
Implement hooks to describe entities in BREP/NURBS form. Partially complete for most, but some complex entities remain unimplemented.
- Benefit: partial requirement for interactive visualization of implicit CSG geometry in OpenGL
- Time Estimate: 2 days per entity
- References:
- src/librt/primitives/${PRIM}/${PRIM}_brep.cpp
BREP/NURBS-to-NMG[edit]
Implement conversion of BREP/NURBS to NMG.
- Benefit: requirement for polygonal export, partial requirement for OpenGL visualization, user visible
- Time Estimate: 2 days
- References:
- src/librt/primitives/brep/brep.cpp:rt_brep_tess()
Old BSPLINE/NURBS review[edit]
Identify useful concepts implemented in the old BSPLINE/NURBS code that are not present in openNURBS.
- Benefit: code reuse, potentially very useful functionality.
- Time Estimate: 1 day
- References:
- src/librt/primitives/bspline/*
BSPLINE/NURBS reuse[edit]
Port any useful BSPLINE/NURBS code to openNURBS data structures and routines.
- Benefit: code reduction, allows the old BSPLINE/NURBS code to be removed after functionality is migrated.
- Time Estimate: 2 days
- References:
- src/librt/primitives/bspline/*
- src/librt/primitives/brep/*
BREP/NURBS CSG evaluation[edit]
Implement boolean evaluation of BREP/NURBS surfaces.
- Benefit: partial requirement for interactive visualization of BREP/NURBS in OpenGL.
- Time Estimate: 2 years (for 100% robustness)
- References:
- ESOLID: http://research.cs.tamu.edu/keyser/geom/esolid/
- http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.119.4341&rep=rep1&type=pdf
- http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.117.8700&rep=rep1&type=pdf
- http://www.springerlink.com/content/x3665206243u20x8/
- http://193.170.37.128/projects/basic/cgal/workdone/nurbs-97-30.ps.gz
- http://mae.ucdavis.edu/~farouki/foils.pdf
- http://portal.acm.org/citation.cfm?id=36714
- ftp://ftp.cs.unc.edu/pub/users/manocha/PAPERS/INTERSECT/IJCGA.pdf
- http://portal.acm.org/citation.cfm?id=237751
Implicit CSG to BREP/NURBS CSG test scripts[edit]
Develop test scripts for comparing conversion of implicit CSG to BREP/NURBS CSG
- Benefit: provides validation and verification via ray tracing.
- Time Estimate: < 1 day
- References:
- regress/*.sh
- sh/*.sh
BREP/NURBS documentation[edit]
Document the new BREP/NURBS primitive (user overviewdocumentation: how to import, use, export, limitations).
- Benefit: provides user documentation explaining capabilities, limitations, and benefits; user visible
- Time Estimate: 3 days
- References:
- doc/docbook/articles
BREP/NURBS wireframe[edit]
Improve BREP/NURBS wireframe. Investigate using knots on subcurves.
- Benefit: faster wireframe; LOD wireframes: more detailed close-up wireframes, less detailed far-away wireframes (LOD); user visible
- Time Estimate: 2 days
- References:
- http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.142.3042&rep=rep1&type=pdf
- http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.70.6138&rep=rep1&type=pdf
- http://www.springerlink.com/content/k7543860533338nu/
- http://wscg.zcu.cz/wscg2003/Papers_2003/H19.pdf
- http://cg.cs.uni-bonn.de/aigaion2root/attachments/kahlesz-2002-multiresolution.pdf
- http://www.cs.cityu.edu.hk/~rynson/papers/vrst03.pdf
- http://www.flipcode.com/archives/NURBS_Curves_Surfaces.shtml
BREP/NURBS source code cleanup[edit]
Consolidate Owens and Reeves approaches to ray intersection.
- Benefit: improved code maintainability, complexity reduction
- Time Estimate: 2 days
- References:
BREP/NURBS healing[edit]
Implement an rt_heal(rt_db_internal *dbi); routine. The routine tightens up trimming curves and edge/vertex pairings so that they align perfectly while still preserving the topological structure.
- Benefit: more robust evaluation for improved (more stable & consistent) raytracing, import, export; routine interface later applicable to NMG/BoT too
- Time Estimate: 3 days
- References:
- src/librt/primitives/brep