MGED CMD shader
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Revision as of 08:42, 18 August 2008 by Dloman (talk | contribs) (New page: Category:MGED =shader= __TOC__ ==Syntax== :shader ''combination shader_name ["{shader_args}"]'' ==Argument(s)== : '''combination''' :: Valid BRL-CAD Combination. : '''shader_name...)
shader
Contents
Syntax
- shader combination shader_name ["{shader_args}"]
Argument(s)
- combination
- Valid BRL-CAD Combination.
- shader_name
- Name for shader.
- ["{shader_args}"]
- Optional. Shader specific arguments.
Return Value(s)
- No Return Values for this command.
Description
The "shader" command assigns shader parameters to the specified combination. The shader_name indicates which shader should be assigned. If shader_args are supplied, they will be assigned to parameters of the indicated shader. This performs a similar function as the mater command.
Example(s)
- mged> shader group1 checker "{a 0,255,0 b 0,0,255}"
- Assign the checkerboard shader to group1 using green and blue colors for the squares.
See Also
Page Generated by David Loman on: 10/12/2007 at: 7:22:14 AM