Difference between revisions of "NURBS TODO"
From BRL-CAD
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− | + | = Optimize BREP/NURBS ray tracing= | |
** Benefit: faster ray tracing runtime | ** Benefit: faster ray tracing runtime | ||
** References: | ** References: | ||
Line 5: | Line 5: | ||
*** src/librt/opennurbs_ext.* | *** src/librt/opennurbs_ext.* | ||
− | + | = Optimize BREP/NURBS prep= | |
** Benefit: faster ray tracing runtime, user requested. | ** Benefit: faster ray tracing runtime, user requested. | ||
*** src/librt/primitives/brep/brep.cpp:rt_brep_prep() | *** src/librt/primitives/brep/brep.cpp:rt_brep_prep() | ||
*** src/librt/opennurbs_ext.* | *** src/librt/opennurbs_ext.* | ||
+ | =Implicit-to-NURBS= | ||
* Implement conversion of implicit primitives to BREP/NURBS primitives. | * Implement conversion of implicit primitives to BREP/NURBS primitives. | ||
** Partially complete, primitives are fixed at origin, some primitives unimplemented. | ** Partially complete, primitives are fixed at origin, some primitives unimplemented. | ||
** Benefit: partial requirement for interactive visualization of implicit CSG geometry in OpenGL. | ** Benefit: partial requirement for interactive visualization of implicit CSG geometry in OpenGL. | ||
+ | =BREP/NURBS-to-NMG= | ||
* Implement conversion of BREP/NURBS to NMG. | * Implement conversion of BREP/NURBS to NMG. | ||
** Benefit: partial requirement for export and interactive visualization of BREP/NURBS in OpenGL. | ** Benefit: partial requirement for export and interactive visualization of BREP/NURBS in OpenGL. | ||
+ | =BSPLINE/NURBS review= | ||
* Identify useful concepts implemented in the old BSPLINE/NURBS code that are not present in openNURBS. | * Identify useful concepts implemented in the old BSPLINE/NURBS code that are not present in openNURBS. | ||
** Benefit: code reuse, potentially very useful functionality. | ** Benefit: code reuse, potentially very useful functionality. | ||
+ | =BSPLINE/NURBS reuse= | ||
* Port any useful BSPLINE/NURBS code to openNURBS data structures and routines. | * Port any useful BSPLINE/NURBS code to openNURBS data structures and routines. | ||
** Benefit: code reduction, allows the old BSPLINE/NURBS code to be removed after functionality is migrated. | ** Benefit: code reduction, allows the old BSPLINE/NURBS code to be removed after functionality is migrated. | ||
+ | =BREP/NURBS CSG evaluation= | ||
* Implement boolean evaluation of BREP/NURBS surfaces. | * Implement boolean evaluation of BREP/NURBS surfaces. | ||
** Benefit: partial requirement for interactive visualization of BREP/NURBS in OpenGL. | ** Benefit: partial requirement for interactive visualization of BREP/NURBS in OpenGL. | ||
+ | =Plate-mode BREP/NURBS= | ||
* Implement plate mode BREP/NURBS objects. | * Implement plate mode BREP/NURBS objects. | ||
** Similar, if not identical, to plate mode BoTs, 'brep' objects need the ability to have a thickness described so you could automatically handle non-solid NURBS and sheet-metal style geometry without requiring surface solidity. | ** Similar, if not identical, to plate mode BoTs, 'brep' objects need the ability to have a thickness described so you could automatically handle non-solid NURBS and sheet-metal style geometry without requiring surface solidity. | ||
** Benefit: allows for import and visualization of BREP/NURBS surfaces that are not solid. | ** Benefit: allows for import and visualization of BREP/NURBS surfaces that are not solid. | ||
+ | =Implicit CSG to BREP/NURBS CSG test scripts= | ||
* Develop test scripts for comparing conversion of implicit CSG to BREP/NURBS CSG | * Develop test scripts for comparing conversion of implicit CSG to BREP/NURBS CSG | ||
** Benefit: provides validation and verification via ray tracing. | ** Benefit: provides validation and verification via ray tracing. | ||
+ | =BREP/NURBS documentation= | ||
* Document the new BREP/NURBS primitive. | * Document the new BREP/NURBS primitive. | ||
** Benefit: provides user documentation explaining capabilities, limitations, and benefits. | ** Benefit: provides user documentation explaining capabilities, limitations, and benefits. | ||
+ | =Cache objects= | ||
* Implement data cache objects. | * Implement data cache objects. | ||
** Create new LIBRT API routines for storing cache data in a v5 container. This would amount to storing binary data into a 'binunif' object marked as hidden with attributes for date/time stamping and MD5 or SHA256 checksumming. | ** Create new LIBRT API routines for storing cache data in a v5 container. This would amount to storing binary data into a 'binunif' object marked as hidden with attributes for date/time stamping and MD5 or SHA256 checksumming. | ||
** Benefit: faster ray tracing runtime, applicable to other primitives (NMG, BoT). | ** Benefit: faster ray tracing runtime, applicable to other primitives (NMG, BoT). | ||
+ | =Cache prep results= | ||
* Cache BREP/NURBS prep results to a specified cache file. | * Cache BREP/NURBS prep results to a specified cache file. | ||
** Benefit: faster ray tracing runtime for BREP/NURBS, user requested. | ** Benefit: faster ray tracing runtime for BREP/NURBS, user requested. | ||
− | * Improve BREP/NURBS wireframe. | + | =BREP/NURBS wireframe= |
− | + | * Improve BREP/NURBS wireframe. Investigate using knots on subcurves. | |
** Benefit: faster wireframe, more detailed close wireframes. | ** Benefit: faster wireframe, more detailed close wireframes. | ||
− | + | = BREP/NURBS source code cleanup= | |
− | + | * Consolidate Owens and Reeves approaches to ray intersection. | |
** Benefit: improved code maintainability. | ** Benefit: improved code maintainability. | ||
+ | = BREP/NURBS healing= | ||
* Implement an rt_heal(rt_db_internal *dbi); routine. | * Implement an rt_heal(rt_db_internal *dbi); routine. | ||
** The routine tightens up trimming curves and edge/vertex pairings so that they align perfectly while still preserving the topological structure. | ** The routine tightens up trimming curves and edge/vertex pairings so that they align perfectly while still preserving the topological structure. | ||
− | + | = BREP/NURBS for analysis purpose report= | |
− | + | = Analytic comparison of BREP/NURBS and BoT= | |
− | + | = Analytic comparison of BREP/NURBS CSG and implicit CSG= | |
− | |||
− |
Revision as of 16:06, 14 February 2011
Contents
- 1 Optimize BREP/NURBS ray tracing
- 2 Optimize BREP/NURBS prep
- 3 Implicit-to-NURBS
- 4 BREP/NURBS-to-NMG
- 5 BSPLINE/NURBS review
- 6 BSPLINE/NURBS reuse
- 7 BREP/NURBS CSG evaluation
- 8 Plate-mode BREP/NURBS
- 9 Implicit CSG to BREP/NURBS CSG test scripts
- 10 BREP/NURBS documentation
- 11 Cache objects
- 12 Cache prep results
- 13 BREP/NURBS wireframe
- 14 BREP/NURBS source code cleanup
- 15 BREP/NURBS healing
- 16 BREP/NURBS for analysis purpose report
- 17 Analytic comparison of BREP/NURBS and BoT
- 18 Analytic comparison of BREP/NURBS CSG and implicit CSG
Optimize BREP/NURBS ray tracing
- Benefit: faster ray tracing runtime
- References:
- src/librt/primitives/brep
- src/librt/opennurbs_ext.*
Optimize BREP/NURBS prep
- Benefit: faster ray tracing runtime, user requested.
- src/librt/primitives/brep/brep.cpp:rt_brep_prep()
- src/librt/opennurbs_ext.*
- Benefit: faster ray tracing runtime, user requested.
Implicit-to-NURBS
- Implement conversion of implicit primitives to BREP/NURBS primitives.
- Partially complete, primitives are fixed at origin, some primitives unimplemented.
- Benefit: partial requirement for interactive visualization of implicit CSG geometry in OpenGL.
BREP/NURBS-to-NMG
- Implement conversion of BREP/NURBS to NMG.
- Benefit: partial requirement for export and interactive visualization of BREP/NURBS in OpenGL.
BSPLINE/NURBS review
- Identify useful concepts implemented in the old BSPLINE/NURBS code that are not present in openNURBS.
- Benefit: code reuse, potentially very useful functionality.
BSPLINE/NURBS reuse
- Port any useful BSPLINE/NURBS code to openNURBS data structures and routines.
- Benefit: code reduction, allows the old BSPLINE/NURBS code to be removed after functionality is migrated.
BREP/NURBS CSG evaluation
- Implement boolean evaluation of BREP/NURBS surfaces.
- Benefit: partial requirement for interactive visualization of BREP/NURBS in OpenGL.
Plate-mode BREP/NURBS
- Implement plate mode BREP/NURBS objects.
- Similar, if not identical, to plate mode BoTs, 'brep' objects need the ability to have a thickness described so you could automatically handle non-solid NURBS and sheet-metal style geometry without requiring surface solidity.
- Benefit: allows for import and visualization of BREP/NURBS surfaces that are not solid.
Implicit CSG to BREP/NURBS CSG test scripts
- Develop test scripts for comparing conversion of implicit CSG to BREP/NURBS CSG
- Benefit: provides validation and verification via ray tracing.
BREP/NURBS documentation
- Document the new BREP/NURBS primitive.
- Benefit: provides user documentation explaining capabilities, limitations, and benefits.
Cache objects
- Implement data cache objects.
- Create new LIBRT API routines for storing cache data in a v5 container. This would amount to storing binary data into a 'binunif' object marked as hidden with attributes for date/time stamping and MD5 or SHA256 checksumming.
- Benefit: faster ray tracing runtime, applicable to other primitives (NMG, BoT).
Cache prep results
- Cache BREP/NURBS prep results to a specified cache file.
- Benefit: faster ray tracing runtime for BREP/NURBS, user requested.
BREP/NURBS wireframe
- Improve BREP/NURBS wireframe. Investigate using knots on subcurves.
- Benefit: faster wireframe, more detailed close wireframes.
BREP/NURBS source code cleanup
- Consolidate Owens and Reeves approaches to ray intersection.
- Benefit: improved code maintainability.
BREP/NURBS healing
- Implement an rt_heal(rt_db_internal *dbi); routine.
- The routine tightens up trimming curves and edge/vertex pairings so that they align perfectly while still preserving the topological structure.