Difference between revisions of "User:Kunigami/GSoc2011/Reports"

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(New page: = Reports of my project = == Open Shading Language == === Compiled from source === Compiled OSL sources both in Ubuntu 10.10 and Mac OS X Snow Leopard. (had trouble with 11.04, mainly ...)
 
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= Reports of my project =
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= Reports =
  
== Open Shading Language ==  
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== Week 1 ==
  
=== Compiled from source ===
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# To come...
  
Compiled OSL sources both in Ubuntu 10.10 and Mac OS X Snow Leopard. (had trouble with 11.04, mainly due to LLVM)
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== Week 0 (Community Bonding) ==
  
=== OSL-Based Raytracer ===
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# Compiled OSL sources both in Ubuntu 10.10 and Mac OS X Snow Leopard. (had trouble with 11.04, mainly due to LLVM)
 
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# Found a raytracer developed by Erich Ocean and Brecht [https://groups.google.com/forum/#!topic/osl-dev/B-JrY8KBo7I/discussion] that uses OSL-written shaders. It currently renders refraction wrongly. [[http://kuniga.files.wordpress.com/2021/04/image2.png screenshot]]
Found a raytracer developed by Erich Ocean and Brecht that uses OSL-written shaders. It currently renders refraction wrongly as can be seen on the image below.
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# Discovered the cause of the above error: I was using the wrong shader for glass. Now, the image is correctly rendered. [[http://kuniga.files.wordpress.com/2021/04/testrender_closures_fixed_refraction.jpg screenshot]]

Revision as of 15:25, 24 May 2011

Reports

Week 1

  1. To come...

Week 0 (Community Bonding)

  1. Compiled OSL sources both in Ubuntu 10.10 and Mac OS X Snow Leopard. (had trouble with 11.04, mainly due to LLVM)
  2. Found a raytracer developed by Erich Ocean and Brecht [1] that uses OSL-written shaders. It currently renders refraction wrongly. [screenshot]
  3. Discovered the cause of the above error: I was using the wrong shader for glass. Now, the image is correctly rendered. [screenshot]