Difference between revisions of "Shader Enhancements"

From BRL-CAD
(typo)
(add documentation references)
Line 18: Line 18:
 
* src/liboptical
 
* src/liboptical
 
* include/optical.h
 
* include/optical.h
 +
 +
Documentation of relevance:
 +
 +
* {{pdf|Introduction to MGED|Introduction to MGED}}
 +
** Do lessons 1-7 minimum
 +
* {{pdf|Principles of Effective Modeling|Principles of Effective Modeling}}
 +
** Read Appendix B
 +
* {{pdf|Optical Shaders|BRL-CAD's optical shaders}}
 +
** Provides a broad survey from a developer's perspective
  
 
=Requirements=
 
=Requirements=
  
 
*Familiarity with C/C++
 
*Familiarity with C/C++

Revision as of 12:23, 4 April 2011

BRL-CAD's shader system is custom developed for the librt raytracer. Shaders are currently coded in C and explicitly added to the active shader list. A question of interest is whether we can utilize work being done for other open source raytracing shader systems to improve the flexibility of BRL-CAD's shader system and take advantage of shaders developed for other systems.

A proposal should outline what changes are proposed to BRL-CAD's current shaders. Initial stages would involve either writing the shader bridge in liboptical or designing a new approach (remember though, all existing shader functionality in the current system must be preserved, even if it is re-implemented in some fashion. Be careful about biting off more than you can achieve in a summer.)

References

This task will require a fair bit of background research in order to put together a compelling proposal - interested students should study BRL-CAD's shader system to determine how it works, and then look at other open source, license compatible systems to see what they may offer. Candidates include:

OSL is of particular interest because it is developed specifically for raytracing systems.

Code of relevance:

  • src/liboptical
  • include/optical.h

Documentation of relevance:

Requirements

  • Familiarity with C/C++