Difference between revisions of "SVN"

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The in-development code for BRL-CAD can be accessed via Subversion using the command <pre>svn co https://brlcad.svn.sourceforge.net/svnroot/brlcad/<module>/trunk <module></pre>
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The in-development code for BRL-CAD can be accessed via Subversion using the command <pre>svn co https://svn.code.sourceforge.net/p/brlcad/code/<module>/trunk <module></pre>
 
where <module> is one of the following:
 
where <module> is one of the following:
 
* '''brlcad''' - If you don't know which you want, this is probably it. This branch contains the code for the full BRL-CAD suite itself, including tools such as mged and rt.
 
* '''brlcad''' - If you don't know which you want, this is probably it. This branch contains the code for the full BRL-CAD suite itself, including tools such as mged and rt.
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Some information may be found on other pages here.  To wit:
 
Some information may be found on other pages here.  To wit:
  
* '''Mime types''' [http://brlcad.org/wiki/Mime-types]
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* [[Mime-types]]
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* [[Undoing-a-commit|Undoing a commit]]
  
 
[[category:Getting started]]
 
[[category:Getting started]]

Latest revision as of 15:38, 24 April 2013

The in-development code for BRL-CAD can be accessed via Subversion using the command

svn co https://svn.code.sourceforge.net/p/brlcad/code/<module>/trunk <module>

where <module> is one of the following:

  • brlcad - If you don't know which you want, this is probably it. This branch contains the code for the full BRL-CAD suite itself, including tools such as mged and rt.
  • jbrlcad - A currently inactive experimental project consisting of a very partial implementation of librt in pure Java. This served as a study of the adaptability of librt's interface to an object oriented paradigm, which turned out to be very high.
  • rt^3 - Early development of a C++ geometry engine interface and a new modeling GUI.
  • rtcmp - Code for a tool to compare the output of librt with that of other ray tracing libs.
  • web - Placeholder for version control of the website.

More information about specific branches and the code contained within them can be had by contacting the developers responsible, or a similarly knowledgeable community member.

Some information may be found on other pages here. To wit: