Difference between revisions of "SVN"
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(add link to some more SVN info) |
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− | The in-development code for BRL-CAD can be accessed via Subversion using the command <pre>svn co https:// | + | The in-development code for BRL-CAD can be accessed via Subversion using the command <pre>svn co https://svn.code.sourceforge.net/p/brlcad/code/<module>/trunk <module></pre> |
where <module> is one of the following: | where <module> is one of the following: | ||
* '''brlcad''' - If you don't know which you want, this is probably it. This branch contains the code for the full BRL-CAD suite itself, including tools such as mged and rt. | * '''brlcad''' - If you don't know which you want, this is probably it. This branch contains the code for the full BRL-CAD suite itself, including tools such as mged and rt. | ||
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Some information may be found on other pages here. To wit: | Some information may be found on other pages here. To wit: | ||
− | * Mime types | + | * [[Mime-types]] |
+ | * [[Undoing-a-commit|Undoing a commit]] | ||
[[category:Getting started]] | [[category:Getting started]] |
Latest revision as of 15:38, 24 April 2013
The in-development code for BRL-CAD can be accessed via Subversion using the command
svn co https://svn.code.sourceforge.net/p/brlcad/code/<module>/trunk <module>
where <module> is one of the following:
- brlcad - If you don't know which you want, this is probably it. This branch contains the code for the full BRL-CAD suite itself, including tools such as mged and rt.
- jbrlcad - A currently inactive experimental project consisting of a very partial implementation of librt in pure Java. This served as a study of the adaptability of librt's interface to an object oriented paradigm, which turned out to be very high.
- rt^3 - Early development of a C++ geometry engine interface and a new modeling GUI.
- rtcmp - Code for a tool to compare the output of librt with that of other ray tracing libs.
- web - Placeholder for version control of the website.
More information about specific branches and the code contained within them can be had by contacting the developers responsible, or a similarly knowledgeable community member.
Some information may be found on other pages here. To wit: