Difference between revisions of "Shader Enhancements"

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This task will require a fair bit of background research in order to put together a compelling proposal - interested students should study BRL-CAD's shader system to determine how it works, and then look at other open source, license compatible systems to see what they may offer.  Candidates include:
 
This task will require a fair bit of background research in order to put together a compelling proposal - interested students should study BRL-CAD's shader system to determine how it works, and then look at other open source, license compatible systems to see what they may offer.  Candidates include:
  
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* http://en.wikipedia.org/wiki/Shading
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* http://en.wikipedia.org/wiki/Shader
 
* http://en.wikipedia.org/wiki/Shading_language
 
* http://en.wikipedia.org/wiki/Shading_language
 
* Sony's Open Shader Language (OSL):  http://opensource.imageworks.com/?p=osl
 
* Sony's Open Shader Language (OSL):  http://opensource.imageworks.com/?p=osl
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* src/liboptical
 
* src/liboptical
 
* include/optical.h
 
* include/optical.h
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Documentation of relevance:
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* {{pdf|Introduction to MGED|Introduction to MGED}}
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** Do lessons 1-7 minimum
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* {{pdf|Principles of Effective Modeling|Principles of Effective Modeling}}
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** Read Appendix B
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* {{pdf|Optical Shaders|BRL-CAD's optical shaders}}
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** Provides a broad survey from a developer's perspective
  
 
=Requirements=
 
=Requirements=
  
 
*Familiarity with C/C++
 
*Familiarity with C/C++
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=Past Efforts=
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[http://brlcad.org/wiki/User:Kunigami/GSoc2011/Proposal GSoC11]

Latest revision as of 13:40, 4 March 2015

BRL-CAD's shader system is custom developed for the librt raytracer. Shaders are currently coded in C and explicitly added to the active shader list. A question of interest is whether we can utilize work being done for other open source raytracing shader systems to improve the flexibility of BRL-CAD's shader system and take advantage of shaders developed for other systems.

A proposal should outline what changes are proposed to BRL-CAD's current shaders. Initial stages would involve either writing the shader bridge in liboptical or designing a new approach (remember though, all existing shader functionality in the current system must be preserved, even if it is re-implemented in some fashion. Be careful about biting off more than you can achieve in a summer.)

References[edit]

This task will require a fair bit of background research in order to put together a compelling proposal - interested students should study BRL-CAD's shader system to determine how it works, and then look at other open source, license compatible systems to see what they may offer. Candidates include:

OSL is of particular interest because it is developed specifically for raytracing systems.

Code of relevance:

  • src/liboptical
  • include/optical.h

Documentation of relevance:

Requirements[edit]

  • Familiarity with C/C++

Past Efforts[edit]

GSoC11