Difference between revisions of "User:Kunigami/GSoc2011/Reports"
From BRL-CAD
(New page: = Reports of my project = == Open Shading Language == === Compiled from source === Compiled OSL sources both in Ubuntu 10.10 and Mac OS X Snow Leopard. (had trouble with 11.04, mainly ...) |
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− | = Reports | + | = Reports = |
− | == | + | == Week 1 == |
− | + | # To come... | |
− | + | == Week 0 (Community Bonding) == | |
− | + | # Compiled OSL sources both in Ubuntu 10.10 and Mac OS X Snow Leopard. (had trouble with 11.04, mainly due to LLVM) | |
− | + | # Found a raytracer developed by Erich Ocean and Brecht [https://groups.google.com/forum/#!topic/osl-dev/B-JrY8KBo7I/discussion] that uses OSL-written shaders. It currently renders refraction wrongly. [[http://kuniga.files.wordpress.com/2021/04/image2.png screenshot]] | |
− | Found a raytracer developed by Erich Ocean and Brecht that uses OSL-written shaders. It currently renders refraction wrongly | + | # Discovered the cause of the above error: I was using the wrong shader for glass. Now, the image is correctly rendered. [[http://kuniga.files.wordpress.com/2021/04/testrender_closures_fixed_refraction.jpg screenshot]] |
Revision as of 15:25, 24 May 2011
Reports
Week 1
- To come...
Week 0 (Community Bonding)
- Compiled OSL sources both in Ubuntu 10.10 and Mac OS X Snow Leopard. (had trouble with 11.04, mainly due to LLVM)
- Found a raytracer developed by Erich Ocean and Brecht [1] that uses OSL-written shaders. It currently renders refraction wrongly. [screenshot]
- Discovered the cause of the above error: I was using the wrong shader for glass. Now, the image is correctly rendered. [screenshot]