#include "common.h"
#include "vmath.h"
#include "bu/list.h"
#include "bu/vls.h"
#include "bu/ptbl.h"
#include "bg/polygon_types.h"
#include "bv/tcl_data.h"
#include "bv/faceplate.h"
Go to the source code of this file.
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#define | BV_MINVIEWSIZE 0.0001 |
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#define | BV_MINVIEWSCALE 0.00005 |
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#define | UP 0 |
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#define | DOWN 1 |
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#define | BV_ANCHOR_AUTO 0 |
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#define | BV_ANCHOR_BOTTOM_LEFT 1 |
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#define | BV_ANCHOR_BOTTOM_CENTER 2 |
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#define | BV_ANCHOR_BOTTOM_RIGHT 3 |
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#define | BV_ANCHOR_MIDDLE_LEFT 4 |
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#define | BV_ANCHOR_MIDDLE_CENTER 5 |
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#define | BV_ANCHOR_MIDDLE_RIGHT 6 |
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#define | BV_ANCHOR_TOP_LEFT 7 |
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#define | BV_ANCHOR_TOP_CENTER 8 |
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#define | BV_ANCHOR_TOP_RIGHT 9 |
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#define | BV_OBJ_SETTINGS_INIT {0, 1.0, 0, {255, 0, 0}, 1, 0.0, 0.0, 0, 0} |
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#define | BV_DBOBJ_BASED 0x01 |
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#define | BV_VIEWONLY 0x02 |
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#define | BV_LINES 0x04 |
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#define | BV_LABELS 0x08 |
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#define | BV_AXES 0x10 |
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#define | BV_POLYGONS 0x20 |
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#define | BV_MESH_LOD 0x40 |
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#define | BV_CSG_LOD 0x80 |
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#define | BV_DB_OBJS 0x01 |
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#define | BV_VIEW_OBJS 0x02 |
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#define | BV_LOCAL_OBJS 0x04 |
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#define | bv_scene_group bv_scene_obj |
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