Implement the concept of a geometry ray in terms of OpenNURBS data types.
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int | brep_get_plane_ray (const ON_Ray &r, plane_ray &pr) |
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void | brep_r (const ON_Surface *surf, const plane_ray &pr, pt2d_t uv, ON_3dPoint &pt, ON_3dVector &su, ON_3dVector &sv, pt2d_t R) |
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void | brep_newton_iterate (const plane_ray &pr, pt2d_t R, const ON_3dVector &su, const ON_3dVector &sv, pt2d_t uv, pt2d_t out_uv) |
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void | utah_ray_planes (const ON_Ray &r, ON_3dVector &p1, double &p1d, ON_3dVector &p2, double &p2d) |
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| ON_Ray (ON_3dPoint &origin, ON_3dVector &dir) |
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| ON_Ray (ON_2dPoint &origin, ON_2dVector &dir) |
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| ON_Ray (const ON_Ray &r) |
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ON_Ray & | operator= (const ON_Ray &r) |
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ON_3dPoint | PointAt (double t) const |
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double | DistanceTo (const ON_3dPoint &pt, double *out_t=NULL) const |
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bool | IntersectRay (const ON_Ray &v, ON_2dPoint &isect) const |
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Implement the concept of a geometry ray in terms of OpenNURBS data types.
◆ brep_get_plane_ray()
◆ brep_r()
void brep_r |
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const ON_Surface * |
surf, |
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const plane_ray & |
pr, |
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pt2d_t |
uv, |
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ON_3dPoint & |
pt, |
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ON_3dVector & |
su, |
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ON_3dVector & |
sv, |
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pt2d_t |
R |
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) |
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◆ brep_newton_iterate()
void brep_newton_iterate |
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const plane_ray & |
pr, |
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pt2d_t |
R, |
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const ON_3dVector & |
su, |
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const ON_3dVector & |
sv, |
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pt2d_t |
uv, |
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pt2d_t |
out_uv |
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) |
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◆ utah_ray_planes()
void utah_ray_planes |
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const ON_Ray & |
r, |
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ON_3dVector & |
p1, |
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double & |
p1d, |
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ON_3dVector & |
p2, |
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double & |
p2d |
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) |
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◆ ON_Ray() [1/3]
ON_Ray |
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ON_3dPoint & |
origin, |
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ON_3dVector & |
dir |
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) |
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inline |
Definition at line 81 of file ray.h.
◆ ON_Ray() [2/3]
ON_Ray |
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ON_2dPoint & |
origin, |
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ON_2dVector & |
dir |
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) |
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inline |
Definition at line 87 of file ray.h.
◆ ON_Ray() [3/3]
Definition at line 93 of file ray.h.
◆ operator=()
◆ PointAt()
ON_3dPoint PointAt |
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double |
t | ) |
const |
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inline |
◆ DistanceTo()
double DistanceTo |
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const ON_3dPoint & |
pt, |
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double * |
out_t = NULL |
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) |
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inline |
◆ IntersectRay()
bool IntersectRay |
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const ON_Ray & |
v, |
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ON_2dPoint & |
isect |
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) |
| const |
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inline |