anim.h File Reference

#include "compat4.h"

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Defines

#define ANIM_STEER_NEW   0
#define ANIM_STEER_END   1
#define DTOR   M_PI/180.0
#define RTOD   180.0/M_PI
#define VSUBUNIT(a, b, c)
#define FVSCAN(f, a)   fscanf(f,"%lf %lf %lf", (a),(a)+1,(a)+2)
#define FMATSCAN(f, m)
#define VSCAN(a)   scanf("%lf %lf %lf", (a),(a)+1,(a)+2)
#define VPRINTS(t, a)   printf("%s %f %f %f ",t,(a)[0],(a)[1],(a)[2])
#define VPRINTN(t, a)   printf("%s %f %f %f\n",t,(a)[0],(a)[1],(a)[2])
#define MAT_MOVE(m, n)   MAT_COPY(m,n)
#define MAT3ZERO(m)
#define MAT3IDN(m)
#define MAT3MUL(o, a, b)
#define MAT3SUM(o, a, b)
#define MAT3DIF(o, a, b)
#define MAT3SCALE(o, a, s)
#define MAT3MOVE(o, a)
#define MAT3XVEC(u, m, v)
#define MAT3TO4(o, i)
#define MAT4TO3(o, i)
#define MAKE_TILDE(m, v)
#define INERTIAL_MAT3(m, a, b)

Typedefs

typedef fastf_t mat3_t [9]


Detailed Description

Author:
Carl J. Nuzman
Source
The U. S. Army Research Laboratory
Aberdeen Proving Ground, Maryland 21005-5068 USA
Be sure to include vmath.h before this file.

Definition in file anim.h.


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