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Data Structures | |
struct | mfuncs |
Defines | |
#define | OPTICAL_EXPORT |
#define | MF_MAGIC 0x55968058 |
#define | MF_NULL ((struct mfuncs *)0) |
#define | RT_CK_MF(_p) BU_CKMAG(_p, MF_MAGIC, "mfuncs") |
#define | MFI_NORMAL 0x01 |
Need normal. | |
#define | MFI_UV 0x02 |
Need uv. | |
#define | MFI_LIGHT 0x04 |
Need light visibility. | |
#define | MFI_HIT 0x08 |
Need just hit point. | |
#define | MFI_FORMAT "\020\4HIT\3LIGHT\2UV\1NORMAL" |
#define | MFF_PROC 0x01 |
shader is procedural, computes tr/re/hits | |
Functions | |
OPTICAL_EXPORT void | mlib_add_shader (struct mfuncs **headp, struct mfuncs *mfp1) |
OPTICAL_EXPORT int | mlib_setup (struct mfuncs **headp, struct region *rp, struct rt_i *rtip) |
OPTICAL_EXPORT void | mlib_free (struct region *rp) |
OPTICAL_EXPORT struct mfuncs * | load_dynamic_shader (const char *material, const int mlen) |
Definition in file shadefuncs.h.