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;Handled by: in make create (not edit!) | ;Handled by: in make create (not edit!) | ||

;Arguments: number of verticies, number of triangles, mode (1=surface 2=solid 3=plate), triangle orientation mode (1=unoriented 2=counter-clockwise 3=clockwise), each vertex, vertex index of each triangle | ;Arguments: number of verticies, number of triangles, mode (1=surface 2=solid 3=plate), triangle orientation mode (1=unoriented 2=counter-clockwise 3=clockwise), each vertex, vertex index of each triangle | ||

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==poly== | ==poly== |

These are primitive objects that can be created in mged.

Objects can be created in any of the following ways: (note: are there more? get? load from file?)

- make
- the mged make command creates the object with default dimensions
- in
- the mged in command interactively prompts for dimensions not already supplied as arguments
- form
- the graphical primitive editor form (* some objects not fully supported)
- create
- the graphical create menu

When an object is selected from the create menu, you are prompted for a name, and then dropped into the primitive editor form; however, if the objec type has no form, create will do about the same as make. Some derivative objects do not have their own form, and the primitive editor will use the base object's form. Most parameters (including ones not editable from a form) have special items on the edit menu.

See also A Survey of Implicit Constraints in Primitives

Objects with an arbitrary number of points and flat faces...

Arbitrary straight-edged shape with 8 vertices.

- Handled by
- make in form create
- Arguments
- 8 Vertices in the following order: 1234 vertices for the front face, starting at bottom left, counterclockwise; then 5678 vertices for the rear face, starting at bottom left, counterclockwise.
- Example

in unitcube.s arb8 0 0 0 1 0 0 1 0 1 0 0 1 0 1 0 1 1 0 1 1 1 0 1 1

creates the unit cube (first vertex at the origin, extends for 1 unit in x, y and z direction).

Special case of arb8, except with point 8 merged into point 5, making the left face triangular

- Handled by
- make in form(arb8) create

Arbitrary straight-edged shape with 6 vertices, special case of arb8.

- Handled by
- make in form(arb8) create
- Arguments
- 6 Vertices in the following order: 1234 vertices for the front face, starting at bottom left, counterclockwise; then back edge is 5 on bottom, 6 on top. Top and bottom faces are triangles.
- Example

in arb6.s arb6 1 -1 -1 1 1 -1 1 1 1 1 -1 1 -1 0 -1 -1 0 1

special case of arb8.

- Handled by
- make in form(arb8) create

special case of arb8.

- Handled by
- make in form(arb8) create

Arbitrary solid bounded by N planes

- Handled by
- make in create
- Arguments

- Number of planes
- xyz direction vector and normal for each plane

- Example

in arbn.s arbn 8 1 0 1 1 -1 0 0 1 0 1 0 1 0 -1 0 1 0 0 1 1 0 0 -1 1 0.5 0.5 0.5 1 -0.5 -0.5 -0.5 1

Special case of arb8

- Handled by
- in form(arb8)
- Arguments

- V
- vertex of first corner
- direction vectors for height, width, and depth

Special case of arb8

- Handled by
- make in form(arb8) create
- Arguments
- xmin xmax ymin ymax zmin zmax

Ellipsoid

- Handled by
- make in form create
- Arguments

- V
- vertex point, at the center
- vectors A B C describing the radii of the ellipses; A points front, B points right, C points up.

Example:

in ell.s ell 0 0 0 0 -1 0 1 0 0 0 0 1

Sphere, special case of the ellipsoid, with vectors A B and C all the same magnitude (radius).

- Handled by
- make in form(ell) create

Arguments:

- V
- vertex point, at the center
- radius

Special case of ellipsoid

- Handled by
- in form(ell)
- Arguments
- two foci points, and axis length

Special case of ellipsoid

- Handled by
- in make form(ell) create
- Arguments
- vertex, vector A, radius of revolution

Elliptical hyperboloid

- Handled by
- make in form create
- Arguments
- vertex, perpendicular vectors Height and (A,r_1) major axis, (r_2) magnitude of vector B, (c) apex to asymptotes distance

Elliptical paraboloid

- Handled by
- in make form create

Truncated general cone

- Handled by
- in make form create
- Arguments
- vertex, vectors H A B, magnitudes of vectors C D

Right circular cylinder, special case of tgc

- Handled by
- in make form(tgc) create
- Arguments
- vertex ,

Right elliptical cylinder, special case of tgc

- Handled by
- in make form(tgc) create
- Arguments
- vertex, height vector, radius

Right hyperbolic cylinder

- Handled by
- in make form create
- Arguments
- vertex, perpendicular vectors for Height and B, (r) rectangular half width, (c) apex to asymptote distance,

Right parabolic cylinder

- Handled by
- in make form create
- Arguments
- vertex, perpendicular vectors for Height and B, (r) rectangular half width

Truncated elliptical cone, special case of tgc

- Handled by
- in make form(tgc) create
- Arguments
- Vertex, vectors Height, A, B

Truncated right circular cone

- Handled by
- in make form(tgc) create
- Arguments
- Vertex, Height vector, radius of base and top

Torus

- Handled by
- in make form create
- Arguments
- vertex, normal vector, radius of revolution, tube radius

Elliptical torus

- Handled by
- in make form create
- Arguments
- vertex, normal vector, radius of revolution, vector C, (r_d) magnitude of semi-minor axis

Conical particle

- Handled by
- in make create
- Arguments
- vertex, height vector, radius at v, radius at h

The particle solid is a lozenge-shaped object defined by a vertex, a height vector and radii at both ends. The body of the particle is either a cylinder or a truncated cone, depending on the values of the radii. Each end of the particle is a hemisphere of the specified radius.

n-Manifold geometry solid (non-manifold geometry?)

- Handled by
- make create

Hollow and solid pipes and wires

- Handled by
- in make create
- Arguments
- # points, for each point: location, inner and outer diameters, bend radius

Arbitrary rectangular solid

- Handled by
- in make create

Solids of type 'ars' (Arbitrary Faceted Solids) are defined using "waterlines". The following figure consists of a start point, some number of intermediate polygons, and an ending point. Each of the intermediate polygons have the same number of vertices and the vertices are numbered 1 thru N. In addition to the intermediate polygons a line will be created that begins at the start point, goes through each polygon at its vertex numbered 1, and terminates at the end point. This is repeated for each polygon vertex 2 thru N. The start point, polygons, and end point are each a "waterline".

<need an image here to illustrate the concept>

the ars shape takes the following values as input:

- The number of points per waterline (the number of vertices on each intermediate polygon)
- The number of waterlines (the number of intermediate polygons plus 2)
- X, Y, and Z for a starting point (the first waterline)
- for each interior polygon (an intermediate waterline)
- for each point on the polygon
- X, Y, and Z for the point on the polygon

- for each point on the polygon
- X, Y, and Z for an ending point (the last waterline)

For example, the command:

in x.1 ars 4 6 0 0 3 1 1 3 1 -1 3 -1 -1 3 -1 1 3 1 1 1 1 -1 1 -1 -1 1 -1 1 1 1 0 -1 0 -1 -1 -1 0 -1 0 1 -1 1 0 -3 0 -1 -3 -1 0 -3 0 1 -3 0 0 -3

Will produce a square bar with a tapered 1/8 turn twist in the middle. Of course, more waterlines in the twist and more points per waterline would make the twist smoother.

The parameters to the above ars command can be dissected as:

4 : number of points per waterline (i.e. intermediate polygons have 4 vertices)

6 : number of waterlines (four intermediate polygons plus the two endpoints)

0 0 3 - the center of the top end of the bar

1 1 3 1 -1 3 -1 -1 3 -1 1 3 : a 2x2 square in the xy plane at z offset 3

1 1 1 1 -1 1 -1 -1 1 -1 1 1 : a 2x2 square oriented the same as the first but at z offset 1

1 0 -1 0 -1 -1 -1 0 -1 0 1 -1 : a 2x2 square at a 45 degree rotation from the first squares at z offset -1

1 0 -3 0 -1 -3 -1 0 -3 0 1 -3 : a 2x2 square at a 45 degree rotation from the first squares at z offset -3

0 0 -3 : the center of the bottom end of the bar

- Handled by
- in make form(*) create
- Arguments
- render method, threshold, number of points, location and field strength for each point (and blobbiness/goo factor)

Extrusion of a 2-d sketch

- Handled by
- in make form(?) create
- Arguments
- vertex, perpendicular vectors Height A B, sketch

- Handled by
- in create

Height field

- Handled by
- none?
- Status
- depreciated, use dsp instead

Non-uniform rational b-spline

- Handled by
- none?

volume / voxel

- Handled by
- in
- Arguments
- filename, xyz dimensions of file (in voxels), lower and upper threasholds, xyz dimensions of a cell

The vol solid is defined by a 3-dimensional array of unsigned char values. The solid requires a file of these values, the extent of the file (in bytes) in each dimension, the size of each cell, and high and low thresholds. Any value in the file that is between the thresholds (inclusive) represents a solid cell.

Bag of triangles

- Handled by
- in make create (not edit!)
- Arguments
- number of verticies, number of triangles, mode (1=surface 2=solid 3=plate), triangle orientation mode (1=unoriented 2=counter-clockwise 3=clockwise), each vertex, vertex index of each triangle

polysolid

- Handled by
- none?
- Status
- depreciated, use bot instead

extruded bit map

- Handled by
- in create
- Arguments
- filename, width and height in cells, extrusion distance,

The extruded bitmap (also referred to as EBM) is a solid based on a greyscale bitmap. The bitmap is an array of unsigned char values, see bw(5), and is extruded by some distance. The EBM solid requires the dimensions of the bitmap file (height and width in bytes), an extrusion length, and a transformation matrix to position the EBM. Each byte in the bitmap file is treated as the base of a cell that is extruded by the specified extrusion length. If the value of the byte is nonzero, then that cell is considered solid.

surface splines

- Handeld by
- ?

2d outline

- Handled by
- make form(sketch editor) create
- See also
- sketch

Grip -- support for joints

- Handled by
- in make form create

Arguments:

- C
- Center
- N
- normal vector
- L
- magnitude

halfspace

- Handled by
- in make form create
- Arguments
- Normal, distance from origin

A half space is the portion of space on one side of a plane. It is represented by its boundary (the plane) and its outward-pointing normal vector.

Uniform-array binary object

- Handled by
- in create (not edit!)
- Arguments
- minor type (fdcsiLCSIL), data file, number of values