This article provides an overview of various types of geometric primitive objects that can be added to a BRLCAD geometry file. The shape, size, location and orientation of each such object are defined by a set of parameters/properties that are specific to its type, which are discussed in the corresponding section below.
For general discussions on using MGED to create primitive objects, view their properties, and modify or move them, see:
also see:

Arbitrary convex polyhedra[edit]
An arbitrary convex polyhedron (arb) is a geometric volume that is completely enclosed by a set of 3dimensional planes. Each has a set of straightedged, flat faces outlined by the intersections of those planes. The intersection of each pair of planes is a line whose intersections with other planes defines a pair of vertices. The line segment between those two vertices is an edge of the polyhedron that is shared by two faces. Each vertex is common to an equal number (at least three) of faces and edges.
For example, a rectangular parallelepiped is enclosed by three orthagonal pairs of parallel planes. Their intersections define six faces, each with four edges and four vertices. There are a total of 12 edges (each shared by two faces) and 8 vertices (each shared by three faces and three edges).
The BRLCAD geometry file format defines two types of records for such polyhedra:
 arb8s are specified by a set of eight vertices.
 arbns are specified by a set of intersecting planes, each defined by four coefficients.
Although any polyhedron can be defined and stored as an arbn, the arb8 record type is more commonly employed because it is simpler to work with and still accommodates most constructive solid geometry applications.
ARB8 Records[edit]
An arb8 record is specified by a set of eight {X, Y, Z} vertices designated V1 through V8, which need not all be unique. As discussed in the Creating and editing arb8 primitives article, BRLCAD uses such records to represent polyhedra having four, five or six faces:
 arb8 shapes have eight unique vertices. They represent hexahedra that have six quadrilateral faces sharing eight edges. In addition to simply specifying the {X, Y, Z} coordinates of those vertices, MGED provides easier ways to create the following specific types of hexahedra:
 3ptarb shapes represent right quadrilateral prisms, which are extruded quadrilaterals having parallel ends connected by four rectangular sides.
 box shapes represent parallelepipeds, whose faces comprise three pairs of equal parallelograms. Unlike a common box, those faces need not be rectangular—if they are, the enclosed volume is a rectangular parallelepiped.
 rpp shapes represent rectangular parallelepipeds (also known as cuboids and rectangular prisms), whose faces comprise three pairs of equal rectangles. If one pair of faces are squares, the volume is a square prism. If all of them are squares, the volume is a cube (geometrically, there cannot be just two pairs of square faces).
 arb7 shapes have seven unique vertices. They represent hexahedra that have four quadrilateral and two triangular faces sharing eleven edges. They can only be created by specifying the {X, Y, Z} coordinates of those vertices.
 arb6 shapes have six unique vertices. They represent triangular prisms and truncated tetrahedra, which are pentahedra that have two triangular ends connected by three quadrilateral sides sharing nine edges. In addition to simply specifying the {X, Y, Z} coordinates of their vertices, MGED provides an easier way to create one specific type of hexahedron:
 raw (right angle wedge) shapes are triangular prisms whose ends are parallel to each other. Interestingly enough, they don't seem to require any right angles. If the ends are perpendicular to the connecting edges, the shape is a right triangular prism and has rectangular sides. Presumably two of the rectangular sides of an actual rightangle wedge would also be perpendicular to each other.
 arb5 shapes have five unique vertices. They represent quadrahedra, which are pentahedra that have a quadrilateral base and four triangular sides sharing eight edges. If such a volume has a rectangular base it is a rectangular pyramid, one with a square base is a square pyramid.
 arb4 shapes have four unique vertices. They represent tetrahedra, which have four triangular faces sharing six edges. If all four triangles are equilateral, the shape is a regular tetrahedron.
ARBN Records[edit]
An arbn record is specified by N sets of intersecting planes, each defined by four coefficients:
 the {X, Y, Z} coefficients of the plane's normal vector pointing outward from the center of the arbn shape, and
 the perpendicular distance of that plane from the origin.
As discussed in the Creating and editing arbn primitives article, BRLCAD uses such primitives to represent polyhedra having any number of sides, edges and vertices.
Ellipsoids[edit]
Ellipsoid
 Handled by
 make in form create
 Arguments

 V
 vertex point, at the center
 vectors A B C describing the radii of the ellipses; A points front, B points right, C points up.
Example:
in ell.s ell 0 0 0 0 1 0 1 0 0 0 0 1
Sphere, special case of the ellipsoid, with vectors A B and C all the same magnitude (radius).
 Handled by
 make in form(ell) create
Arguments:
 V
 vertex point, at the center
 radius
Special case of ellipsoid
 Handled by
 in form(ell)
 Arguments
 two foci points, and axis length
Special case of ellipsoid
 Handled by
 in make form(ell) create
 Arguments
 vertex, vector A, radius of revolution
Elliptical hyperboloid
 Handled by
 make in form create
 Arguments
 vertex, perpendicular vectors Height and (A,r_1) major axis, (r_2) magnitude of vector B, (c) apex to asymptotes distance
Elliptical paraboloid
 Handled by
 in make form create
Cones and Cylinders[edit]
Truncated general cone
 Handled by
 in make form create
 Arguments
 vertex, vectors H A B, magnitudes of vectors C D
Right circular cylinder, special case of tgc
 Handled by
 in make form(tgc) create
 Arguments
 vertex, height vector, radius
Example:
in rcc1.s rcc 0 0 0 1 1 1 0.5
Right elliptical cylinder, special case of tgc
 Handled by
 in make form(tgc) create
 Arguments
 vertex, height vector, radius
Right hyperbolic cylinder
 Handled by
 in make form create
 Arguments
 vertex, perpendicular vectors for Height and B, (r) rectangular half width, (c) apex to asymptote distance,
Right parabolic cylinder
 Handled by
 in make form create
 Arguments
 vertex, perpendicular vectors for Height and B, (r) rectangular half width
Truncated elliptical cone, special case of tgc
 Handled by
 in make form(tgc) create
 Arguments
 Vertex, vectors Height, A, B
Truncated right circular cone, special case of tgc
 Handled by
 in make form(tgc) create
 Arguments
 Vertex, Height vector, radius of base and top
derived from 2d[edit]
extrude[edit]
Extrusion of a 2d sketch
 Handled by
 in make form(?) create
 Arguments
 vertex, perpendicular vectors Height A B, sketch, K
revolve[edit]
Revolution of a 2d sketch
 Handled by
 in
 Arguments
 vertex, revolution axis, vector in start plane, angle, sketch
 Handled by
 in create
 Arguments
 data type (fo), datasource, count of length and width, interpolation type, cut direction, cell size, unit elevation
See also DSP tutorial.
extruded bit map
 Handled by
 in form create
 Arguments
 filename, width and height in cells, extrusion distance,
See also EBM tutorial.
The extruded bitmap (also referred to as EBM) is a solid based on a greyscale bitmap. The bitmap is an array of unsigned char values, see bw(5), and is extruded by some distance. The EBM solid requires the dimensions of the bitmap file (height and width in bytes), an extrusion length, and a transformation matrix to position the EBM. Each byte in the bitmap file is treated as the base of a cell that is extruded by the specified extrusion length. If the value of the byte is nonzero, then that cell is considered solid.
Height field
 Handled by
 none?
 Status
 depreciated, use dsp instead
Other solids[edit]
Torus
 Handled by
 in make form create
 Arguments
 vertex, normal vector, radius of revolution, tube radius
Elliptical torus
 Handled by
 in make form create
 Arguments
 vertex, normal vector, radius of revolution, vector C, (r_d) magnitude of semiminor axis
Conical particle
 Handled by
 in make create
 Arguments
 vertex, height vector, radius at v, radius at h
The particle solid is a lozengeshaped object defined by a vertex, a height vector and radii at both ends. The body of the particle is either a cylinder or a truncated cone, depending on the values of the radii. Each end of the particle is a hemisphere of the specified radius.
nManifold geometry solid (nonmanifold geometry)
 Handled by
 make create
Hollow and solid pipes and wires
 Handled by
 in make create
 Arguments
 # points, for each point: location, inner and outer diameters, bend radius
Arbitrary rectangular solid
 Handled by
 in make create
Solids of type 'ars' (Arbitrary Faceted Solids) are defined using "waterlines". The following figure consists of a start point, some number of intermediate polygons, and an ending point. Each of the intermediate polygons have the same number of vertices and the vertices are numbered 1 thru N. In addition to the intermediate polygons a line will be created that begins at the start point, goes through each polygon at its vertex numbered 1, and terminates at the end point. This is repeated for each polygon vertex 2 thru N. The start point, polygons, and end point are each a "waterline".
<need an image here to illustrate the concept>
the ars shape takes the following values as input:
 The number of points per waterline (the number of vertices on each intermediate polygon)
 The number of waterlines (the number of intermediate polygons plus 2)
 X, Y, and Z for a starting point (the first waterline)
 for each interior polygon (an intermediate waterline)
 for each point on the polygon
 X, Y, and Z for the point on the polygon
 X, Y, and Z for an ending point (the last waterline)
For example, the command:
in x.1 ars 4 6 0 0 3 1 1 3 1 1 3 1 1 3 1 1 3 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1 0 1 1 1 0 1 0 1 1 1 0 3 0 1 3 1 0 3 0 1 3 0 0 3
Will produce a square bar with a tapered 1/8 turn twist in the middle. Of course, more waterlines in the twist and more points per waterline would make the twist smoother.
The parameters to the above ars command can be dissected as:
4 : number of points per waterline (i.e. intermediate polygons have 4 vertices)
6 : number of waterlines (four intermediate polygons plus the two endpoints)
0 0 3  the center of the top end of the bar
1 1 3 1 1 3 1 1 3 1 1 3 : a 2x2 square in the xy plane at z offset 3
1 1 1 1 1 1 1 1 1 1 1 1 : a 2x2 square oriented the same as the first but at z offset 1
1 0 1 0 1 1 1 0 1 0 1 1 : a 2x2 square at a 45 degree rotation from the first squares at z offset 1
1 0 3 0 1 3 1 0 3 0 1 3 : a 2x2 square at a 45 degree rotation from the first squares at z offset 3
0 0 3 : the center of the bottom end of the bar
metaball[edit]
 Handled by
 in make form(*) create
 Arguments
 render method, threshold, number of points, location and field strength for each point (and blobbiness/goo factor)
Nonuniform rational bspline
 Handled by
 none?
surface splines
 Handled by
 ?
volume / voxel
 Handled by
 in
 Arguments
 filename, xyz dimensions of file (in voxels), lower and upper threasholds, xyz dimensions of a cell
The vol solid is defined by a 3dimensional array of unsigned char values. The solid requires a file of these values, the extent of the file (in bytes) in each dimension, the size of each cell, and high and low thresholds. Any value in the file that is between the thresholds (inclusive) represents a solid cell.
Bag of triangles
 Handled by
 in make create (not edit!)
 Arguments
 number of verticies, number of triangles, mode (1=surface 2=solid 3=plate), triangle orientation mode (1=unoriented 2=counterclockwise 3=clockwise), each vertex, vertex index of each triangle
 See also
 BoT
polysolid
 Handled by
 none?
 Status
 depreciated, use bot instead
2d outline
 Handled by
 make form(sketch editor) create
 See also
 sketch
Grip  support for joints, nongeometric (does not show in rt)
 Handled by
 in make form create
Arguments:
 C
 Center
 N
 normal vector
 L
 magnitude
halfspace
 Handled by
 in make form create
 Arguments
 Normal, distance from origin
A half space is the portion of space on one side of a plane. It is represented by its boundary (the plane) and its outwardpointing normal vector.
binunif[edit]
Uniformarray binary object
 Handled by
 in create (not edit!)
 Arguments
 minor type (fdcsiLCSIL), data file, number of values