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In the second part I worked at embedding a framebuffer window in the existing Qt display manager. Even though I encountered quite a lot of unexpected problems (bad drawings, drawings that disappeared) in the end I managed to successfully embed a framebuffer window. I can say that when I saw correct and permanent drawings made in mged I was really relieved and also really excited.
 
In the second part I worked at embedding a framebuffer window in the existing Qt display manager. Even though I encountered quite a lot of unexpected problems (bad drawings, drawings that disappeared) in the end I managed to successfully embed a framebuffer window. I can say that when I saw correct and permanent drawings made in mged I was really relieved and also really excited.
  
Apart from embedding a framebuffer window, I also added support for keyboard and mouse events and for using, reading and writing a colormap to the framebuffer.
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Apart from this task, I also added support for keyboard and mouse events and for using, reading and writing a colormap to the already implemented framebuffer.
  
 
When it comes to the actual code, it can almost all be found in libfb/if_qt.cpp and libdm/dm-qt.cpp. As I predicted in the first part, in order to embed a frambuffer window another 800 lines of code were necessary.
 
When it comes to the actual code, it can almost all be found in libfb/if_qt.cpp and libdm/dm-qt.cpp. As I predicted in the first part, in order to embed a frambuffer window another 800 lines of code were necessary.

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