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− | Hello. I am interested in ray-tracing, and GPGPU. I plan to work on | + | Hello. I am interested in ray-tracing, and GPGPU. I plan to work on OpenCL (OCL) acceleration of the BRL-CAD librt rendering pipeline. |
− | + | =Links to code or algorithms= | |
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* Lagae, Ares, and Philip Dutré. Compact, "Fast and Robust Grids for Ray Tracing." Computer Graphics Forum. Vol. 27. No. 4. Blackwell Publishing Ltd, 2008. | * Lagae, Ares, and Philip Dutré. Compact, "Fast and Robust Grids for Ray Tracing." Computer Graphics Forum. Vol. 27. No. 4. Blackwell Publishing Ltd, 2008. | ||
* [http://www.realtimerendering.com/intersections.html 3D Object Intersection - Real-Time Rendering Resources]. | * [http://www.realtimerendering.com/intersections.html 3D Object Intersection - Real-Time Rendering Resources]. | ||
* [https://www.khronos.org/files/opencl-1-2-quick-reference-card.pdf OpenCL API 1.2 Reference Card]. | * [https://www.khronos.org/files/opencl-1-2-quick-reference-card.pdf OpenCL API 1.2 Reference Card]. | ||
− | + | =Deliverables= | |
* M1 - patch with ell and arb8 shot routines in OCL. | * M1 - patch with ell and arb8 shot routines in OCL. | ||
* M2 - patch to refactor dispatcher, shoot, optical renderer to process many rays in parallel in C when rendering an image or block. | * M2 - patch to refactor dispatcher, shoot, optical renderer to process many rays in parallel in C when rendering an image or block. | ||
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* M7 - patch with bot shot routine in OCL. | * M7 - patch with bot shot routine in OCL. | ||
− | + | =Development Schedule= | |
* 1 week - ellipsoid (ell), arb8 (arbitrary polyhedron) shot routines in OCL | * 1 week - ellipsoid (ell), arb8 (arbitrary polyhedron) shot routines in OCL | ||
* 1 week - to refactor dispatcher, shoot, optical renderer to process many rays in parallel in C when rendering an image or block | * 1 week - to refactor dispatcher, shoot, optical renderer to process many rays in parallel in C when rendering an image or block |