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Hello. I am interested in ray-tracing, and GPGPU. I plan to work on [[User:Vasco.costa/GSoC15/logs|OpenCL (OCL) acceleration of the BRL-CAD librt rendering pipeline]].
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Hello. I am interested in ray-tracing, and GPGPU. I plan to work on OpenCL (OCL) acceleration of the BRL-CAD librt rendering pipeline.
  
<!-- =Abstract= -->
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=Links to code or algorithms=
=Project Information=
 
<!-- =Description= -->
 
==Links to code or algorithms==
 
 
* Lagae, Ares, and Philip Dutré. Compact, "Fast and Robust Grids for Ray Tracing." Computer Graphics Forum. Vol. 27. No. 4. Blackwell Publishing Ltd, 2008.
 
* Lagae, Ares, and Philip Dutré. Compact, "Fast and Robust Grids for Ray Tracing." Computer Graphics Forum. Vol. 27. No. 4. Blackwell Publishing Ltd, 2008.
 
* [http://www.realtimerendering.com/intersections.html 3D Object Intersection - Real-Time Rendering Resources].
 
* [http://www.realtimerendering.com/intersections.html 3D Object Intersection - Real-Time Rendering Resources].
 
* [https://www.khronos.org/files/opencl-1-2-quick-reference-card.pdf OpenCL API 1.2 Reference Card].
 
* [https://www.khronos.org/files/opencl-1-2-quick-reference-card.pdf OpenCL API 1.2 Reference Card].
  
==Deliverables==
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=Deliverables=
 
* M1 - patch with ell and arb8 shot routines in OCL.
 
* M1 - patch with ell and arb8 shot routines in OCL.
 
* M2 - patch to refactor dispatcher, shoot, optical renderer to process many rays in parallel in C when rendering an image or block.
 
* M2 - patch to refactor dispatcher, shoot, optical renderer to process many rays in parallel in C when rendering an image or block.
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* M7 - patch with bot shot routine in OCL.
 
* M7 - patch with bot shot routine in OCL.
  
==Development Schedule==
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=Development Schedule=
 
* 1 week - ellipsoid (ell), arb8 (arbitrary polyhedron) shot routines in OCL
 
* 1 week - ellipsoid (ell), arb8 (arbitrary polyhedron) shot routines in OCL
 
* 1 week - to refactor dispatcher, shoot, optical renderer to process many rays in parallel in C when rendering an image or block
 
* 1 week - to refactor dispatcher, shoot, optical renderer to process many rays in parallel in C when rendering an image or block

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