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− | Hello. I am interested in ray-tracing, and GPGPU. I plan to work on | + | Hello. I am interested in ray-tracing, and GPGPU. I plan to work on OpenCL acceleration of the BRL-CAD librt rendering pipeline. |
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* 1 week - ellipsoid (ell), arb8 (arbitrary polyhedron) shot routines in OCL | * 1 week - ellipsoid (ell), arb8 (arbitrary polyhedron) shot routines in OCL | ||
* 1 week - to refactor dispatcher, shoot, optical renderer to process many rays in parallel in C when rendering an image or block | * 1 week - to refactor dispatcher, shoot, optical renderer to process many rays in parallel in C when rendering an image or block | ||
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=Personal Information= | =Personal Information= | ||
;Name: Vasco Alexandre da Silva Costa | ;Name: Vasco Alexandre da Silva Costa | ||
+ | ;E-mail address: vasco.costa@gmail.com | ||
;Webpage: http://web.ist.utl.pt/vasco.costa | ;Webpage: http://web.ist.utl.pt/vasco.costa | ||
;IRC username: vasc | ;IRC username: vasc | ||
==Brief background info== | ==Brief background info== | ||
I am a PhD student at Instituto Superior Técnico, University of Lisbon, Portugal. The background is computer graphics. In particular in the area of real-time ray tracing on GPGPUs. At one time I was a project maintainer of Freeciv (an open source real-time strategy game). Before the maintainer post I was a developer. I coded a graphic game client, improved the TCP/IP networking, and the game rule inference engine processing. | I am a PhD student at Instituto Superior Técnico, University of Lisbon, Portugal. The background is computer graphics. In particular in the area of real-time ray tracing on GPGPUs. At one time I was a project maintainer of Freeciv (an open source real-time strategy game). Before the maintainer post I was a developer. I coded a graphic game client, improved the TCP/IP networking, and the game rule inference engine processing. |