Editing User:Vasco.costa/GSoC15/logs
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* Process segments instead of hit points. Use registers to store segments. Make all available rendering modes (full, diffuse, normals, multi-hit transparent) work in a single pass. This speeds up the full and transparent modes like 2-3x. | * Process segments instead of hit points. Use registers to store segments. Make all available rendering modes (full, diffuse, normals, multi-hit transparent) work in a single pass. This speeds up the full and transparent modes like 2-3x. | ||
* Also updated the multiple-kernel launch renderer code to work with the segment list approach. It might be slower than the single-kernel launch renderer but we might eventually need the whole segment list in memory at the same time to perform more advanced rendering. | * Also updated the multiple-kernel launch renderer code to work with the segment list approach. It might be slower than the single-kernel launch renderer but we might eventually need the whole segment list in memory at the same time to perform more advanced rendering. | ||
− | * Fixed the ocl material colors. It seems a solid | + | * Fixed the ocl material colors. It seems a solid basic material color is in the end rather than the beginning of the regions list it has... |