Editing User:Vasco.costa/GSoC15/logs
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* Process segments instead of hit points. Use registers to store segments. Make all available rendering modes (full, diffuse, normals, multi-hit transparent) work in a single pass. This speeds up the full and transparent modes like 2-3x. | * Process segments instead of hit points. Use registers to store segments. Make all available rendering modes (full, diffuse, normals, multi-hit transparent) work in a single pass. This speeds up the full and transparent modes like 2-3x. | ||
* Also updated the multiple-kernel launch renderer code to work with the segment list approach. It might be slower than the single-kernel launch renderer but we might eventually need the whole segment list in memory at the same time to perform more advanced rendering. | * Also updated the multiple-kernel launch renderer code to work with the segment list approach. It might be slower than the single-kernel launch renderer but we might eventually need the whole segment list in memory at the same time to perform more advanced rendering. | ||
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* Well folks GSoC 2015 is finally over! Mission complete! I thank everyone who made this possible: | * Well folks GSoC 2015 is finally over! Mission complete! I thank everyone who made this possible: | ||
**Google: Carol Smith | **Google: Carol Smith | ||
− | **BRL-CAD: brlcad (Sean), Stragus, ``Erik | + | **BRL-CAD: brlcad (Sean), Stragus, starseeker, ``Erik. |
These were the most notable task supporters to list. The deepest thanks go to my parents for tirelessly supporting me during this code marathon. | These were the most notable task supporters to list. The deepest thanks go to my parents for tirelessly supporting me during this code marathon. |