Difference between revisions of "User:Terry.e.wen/log"
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Terry.e.wen (talk | contribs) |
Terry.e.wen (talk | contribs) |
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<li> Drafted overall application expectations, model </li> | <li> Drafted overall application expectations, model </li> | ||
<li> Began creation of drafted model </li> | <li> Began creation of drafted model </li> | ||
+ | </ul> | ||
+ | <h1> June 22 </h1> | ||
+ | <ul> | ||
+ | <li> Added basic timer/clock functionality </li> | ||
+ | <li> Constructed simple Connection and Packet classes </li> | ||
+ | <li> Moved nodes, connections, and packets into arrays for automation and organization </li> | ||
+ | <li> Implemented simple play/pause functionality with basic timeline slider </li> | ||
</ul> | </ul> |
Revision as of 15:38, 22 June 2015
June 1-4
- Explored existing network/graph-based visualizations to form general grasp of ideas
- Read into Processing documentation to learn programming structure
- Created basic draggable node setup in Processing to apply and familiarize with the language
- Began write-up for overall project description
- Utilized WireShark to begin exploration of network activity and learn about the data which will be presented by visualization project
June 5
- Finished project summary
- Read into Dshell documentation
- Independently continued exploration of Processing
June 8-12
- Set up Ubuntu VM for Dshell
- Created simple animations in Processing to simulate data transfer between nodes
June 15-16
- Explored Processing libraries to determine further resources that can be used
June 17
- Reviewed command line functions, general shell commands
- Read into Vim usage/basics
June 18
- Viewed Dshell tutorials to understand framework
- Outlined final project structure and requirements for both front and back-end development
- Ran basic Python and command-line scripts to read and extract data from TCP dumps
June 19
- Looked through D3 models for design concepts
- Drafted overall application expectations, model
- Began creation of drafted model
June 22
- Added basic timer/clock functionality
- Constructed simple Connection and Packet classes
- Moved nodes, connections, and packets into arrays for automation and organization
- Implemented simple play/pause functionality with basic timeline slider