Difference between revisions of "User:Sadeep/DevLog-NewGui"

From BRL-CAD
(May 27 - May 31)
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year is 2019
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=Before Bonding Period=
 
=Before Bonding Period=
 
* Create a Simple Qt Ui for a CAD software (no functionalities)
 
* Create a Simple Qt Ui for a CAD software (no functionalities)
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* Completed the Checklist https://brlcad.org/wiki/Summer_of_Code/Checklist
 
* Completed the Checklist https://brlcad.org/wiki/Summer_of_Code/Checklist
  
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=Coding Period=
 
==May 27 - May 31==
 
==May 27 - May 31==
 
* I am trying to understand how things are happening in BRL-CAD. Things aren't very easily understandable. So I am doing things like breaking and studying the function call stack to understand what happens underneath. I need to do this because I believe I should implement displaying of geometry first since the existing thing in RT^3 project (ray tracing) is not sufficient even for development.  
 
* I am trying to understand how things are happening in BRL-CAD. Things aren't very easily understandable. So I am doing things like breaking and studying the function call stack to understand what happens underneath. I need to do this because I believe I should implement displaying of geometry first since the existing thing in RT^3 project (ray tracing) is not sufficient even for development.  
 
* Now understand how different DMs display Vlists using OpenGL or Window system methods.
 
* Now understand how different DMs display Vlists using OpenGL or Window system methods.
 
* I'm studying Vlist creation.
 
* I'm studying Vlist creation.
cc
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==June 1==
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* Vlist obtained in RT^3 project

Revision as of 02:49, 1 June 2019

year is 2019

Before Bonding Period

  • Create a Simple Qt Ui for a CAD software (no functionalities)
  • Built from sources and run
  • Learnt some Tcl/Tk
  • Studied a CoreInterfaces
  • Studied and made modifications to RT^3 Qt project


Bonding Period

May 21


Coding Period

May 27 - May 31

  • I am trying to understand how things are happening in BRL-CAD. Things aren't very easily understandable. So I am doing things like breaking and studying the function call stack to understand what happens underneath. I need to do this because I believe I should implement displaying of geometry first since the existing thing in RT^3 project (ray tracing) is not sufficient even for development.
  • Now understand how different DMs display Vlists using OpenGL or Window system methods.
  • I'm studying Vlist creation.


June 1

  • Vlist obtained in RT^3 project