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=  Personal Information =
 
=  Personal Information =
 
 
NAME : Check Nyah Watad Wallah
 
NAME : Check Nyah Watad Wallah
 
 
EMAIL: check.nyah@gmail.com
 
EMAIL: check.nyah@gmail.com
 
 
IRC:  Ch3ck
 
IRC:  Ch3ck
  
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== Programming Background ==
 
== Programming Background ==
Languages: C(Very Good), Java(learning/Intermediate), C++(learning/basic)
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Languages: C(Excellent), Java(learning/Intermediate), C++(learning/basic)
  
C:
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C: Wrote over a thousand lines of c code to increase performance of a sorted online dictionary used by French speaking students in our University using a redblack tree.
  
Wrote over a thousand lines of c code to increase performance of a sorted online dictionary used by French speaking students in our University using a redblack tree.
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  Implemented a fibonnacci heap to demonstrate how it can increase performance of the Dijkstra's algorithm used in solving the single-source shortest path problem used in graph search.
  
Implemented a fibonnacci heap to demonstrate how it can increase performance of the Dijkstra's algorithm used in solving the single-source shortest path problem used in graph search.
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​Java: Currently working on a Medical app to be integrated into the university website to determine the body mass Index of students in relation to the Health Awareness Initiative of the University.
 
 
​Java:
 
Currently working on a Medical app to be integrated into the university website to determine the body mass Index of students in relation to the Health Awareness Initiative of the University.
 
  
 
=  Project Information =
 
=  Project Information =
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===        Introduction  ===
 
===        Introduction  ===
The Pull/unpush command/routine is a high priority project for BRL-CAD. The pull command seeks to restore the original state of the csg tree from any particular node after the push command has been executed. However, the Push  command is used to walk the geometry tree from a specified head node to the leaf nodes(primitive level), collecting the matrix transformations such as (translations, rotations or scales) applied to new assemblies using matrix edits(oed command). The push then applies the matrix transformation parameters to the primitives, eliminationg the need for storing the various matrix transformations thereby setting them to identity matrices. This process however looses any local coorrdinate system used in constructing the geometric objects. The pull routine seeks to restore the original tree state by reversing any tranformation operations performed on the primitive shapes from a designated top node on the csg tree. Here, I would like to show my detailed proposal in solving this summer's project. My code patch will have a sample routine that takes as argument a designated node(such as a primitive) and performs the Inverse of any rotation, Inverse of any translation and the inverse of a scale.) and performs the matrix inverse the primitive matrix.
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The Pull/unpush command/routine is a high priority project for BRL-CAD. The pull command seeks to restore the original state of the csg tree from any particular node after the push command has been executed. However, the Push  command is used to walk the geometry tree from a specified top to the primitive level, collecting the matrix transformations such as (translations, rotations or scales) applied to new assemblies using matrix edits(oed command). The push then applies the matrix tranformation parameters to the primitives, eliminationg the need for storing the various matrix transformations thereby setting them to identity matrices. This process however looses any local coorrdinate system used in constructing the geometric objects. The pull routine seeks to restore the original tree state by reversing any tranformation operations performed on the primitive shapes from a designated top node on the csg tree. Here, I would like to show my detailed proposal in solving this summer's project. My code patch will have a sample routine that takes as argument a designated node(such as a primitive) and performs the Inverse of any rotation, Inverse of any translation and the inverse of a scale.) and performs the matrix inverse the primitive matrix.
  
  
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so the Inverse  of a translation simply reverses the direction of the vector or matrix
 
so the Inverse  of a translation simply reverses the direction of the vector or matrix
 
if TrnA = (a, b ,c , d)  Inverse(TrnA) = (-a, -b, -c, -d)
 
if TrnA = (a, b ,c , d)  Inverse(TrnA) = (-a, -b, -c, -d)
 
 
==The Inverse of the Transformation==
 
 
The key point mathematically is the reversibility of the transformations.
 
 
For 3D, the typical transformation is
 
 
[ new_x ]    [ Xx Xy Xz Tx ]  [ x ]
 
[ new_y ]  =  [ Yx Yy Yz Ty ]  [ y ]
 
[ new_z ]    [ Zx Zy Zz Tz ]  [ z ]
 
[  1  ]    [  0  0  0  1 ]  [ 1 ]
 
 
which is usually written as
 
v = M p
 
where v is the transformed vector, p the original vector, and M the transformation matrix (that includes rotation, scaling, and moving).
 
 
Because the matrix is formed as a 4-by-4 matrix as above, transformations can be combined via matrix multiplication (new matrix on the left side):
 
Mcombined = Mlater Mearlier
 
.
 
 
Because each transformation is reversible, there is also an inverse matrix
 
  M` M = I.
 
 
Thus, starting at a leaf in the object tree, the current transformation matrix on the left is multiplied with the new transformation matrix, to obtain the one that applies to the current object). The transformations are cumulative from the root to the leaf.
 
 
Reversing the matrix M is very simple (Xx' means transformed Xx component of the matrix, and so on):
 
D  = Determinant(M) = Zz Xx Yy - Zz Yx Xy - Zx Xz Yy - Zy Xx Yz + Zy Yx Xz+  Zx Xy Yz
 
 
Xx' = (Yy Zz - Zy Yz) / D
 
Xy' = (Zy Xz - Xy Zz) / D
 
Xz' = (Xy Yz - Yy Xz) / D
 
Tx' = ( -Xy Yz Tz + Xy Zz Ty + Xz Tz Yy - Xz Zy Ty - Tx Yy Zz + Tx Zy Yz) / D
 
Yx' = (-Yx Zz + Zx Yz) / D
 
Yy' = (Zz Xx - Zx Xz) / D
 
Yz' = (-Yz Xx + Yx Xz) / D
 
Ty' = (Xx Yz Tz - Xx Zz Ty + Ty Zx Xz - Yz Zx Tx - Yx Xz Tz + Yx Tx Zz) / D
 
Zx' = (Yx Zy - Zx Yy) / D
 
Zy' = (-Zy Xx + Zx Xy) / D
 
Zz' = (Yy Xx - Yx Xy) / D
 
Tz' = (-Tz Xx Yy + Tz Yx Xy + Zx Tx Yy + Zy Xx Ty - Zy Yx Tx - Zx Xy Ty) / D
 
 
So When the cummulative matrix is stored for each object,and its inverse any matrix transformation can be applied  in the object coordinates. This is simply done by multiplying the transformation with the object coordinates for any object; which then gives the transformation in the root coordinate system. When this is then applied to the left with each of the transformation matrices, the original transformation matrix is obtained in local object coordinates / transformations.
 
  
 
===  Overall Structure Pull routine  ===
 
===  Overall Structure Pull routine  ===
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= Development schedule =
 
= Development schedule =
===July 1st (~ 3 weeks)===
 
Study of BRLCAD Manuals and other Documentation on the Push Command
 
 
Discuss with other developers concerning implementation details.
 
  
Study the (src/libged , /include ) libraries and the implementation of push/xpush commands.
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== July 1st (~ 3 weeks) ==
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Study BRLCAD Manuals and other Documentation on the Push Command
  
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Discuss with other developers
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Study the (src/libged , /include ) libraries and the implementation push/xpush commands.
 
Discuss more coding specifications and implementations details with mentor/other developers
 
Discuss more coding specifications and implementations details with mentor/other developers
       
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==July 21(1 week)==
===July 21 - July 28 (1 week)===
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Implementation of the Inverse Transformations with determination of original matrix transformations.
Implementation of the det_trans() and InverseTransf() routines with
 
determination of original matrix transformations.
 
 
 
 
Tests on sample primitive matrices
 
Tests on sample primitive matrices
       
 
===July 29 - Aug 17(3 weeks)===
 
Implementation of do_restore() routine(1 week)
 
which traverses nodes restoring the original matrix and tests
 
  
Implementation of pull routine(pull_leaf() and others)(2 weeks)
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==July 28 - Aug 18(4 weeks) ==
 
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Implementation of do_restore() routine
Testing and functionality verification of function.
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which traverses nodes restoring the original matrix
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        Implementation of pull routine(pull_leaf() and others)
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          Testing and functionality verification of function
 
            
 
            
Mid-term evaluation in July 29 - Aug. 2  
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        Mid-term evaluation in July 29 - Aug. 2  
 
          
 
          
===Aug. 18 - Aug. 31 (2 weeks)===
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== Aug. 19 - Sept 14 (4 weeks) ==
Finalization of complete pull routine  
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        Finalization of complete pull routine  
 
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Tests
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        Tests
Tests of the final pull routine on primitives  
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            Tests on the final pull routine on primitives  
   
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===Sept 01 - Sept 14( 2 weeks)===       
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        Integration of Pull into MGED command interface.
Integration of Pull into MGED command interface.
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            Testing of functionality of command  
 
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            and debugging
Testing of functionality of command and debuggging
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== Sept 15 - Sept 21(1 week) ==
   
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    Tests
===Sept 15 - Sept 21(1 week)===
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    Fix bugs and improve performance of routine
Tests
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    Documentation and code clean up
Fix bugs and improve performance of routine
 
 
 
Documentation and code clean up
 
 
    
 
    
===Sept 23 - Sept 27(1 week)===
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== Sept 23 - Sept 27(1 week) ==
Final Evaluation
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    Final Evaluation
Submission of Final code to Google.
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    Submission of Final code to Google.
  
 
= Time availability =
 
= Time availability =
I would be able to offer over 40 hours on the project. However, Our Second Semester ends late june or early july and our next semester begins in early October. However, if the semester extends to early july it will be for completion of exams so i would dedicate most of my evenings and weekend in the first week of July to start work on studies of the brlcad documentation and libraries.
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I would be able to offer over 40 hours on the project. However, Our Second Semester ends late june or early july and our next semester begins in early October.
  
 
= Why BRL-CAD? =
 
= Why BRL-CAD? =

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