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| = Reports = | | = Reports = |
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− | == Week 13 (August 15th to August 22th) ==
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− | # Used BCP tool to compress Boost to ~50MB (svn version is ~ 100MB)
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− | # Wrote a script that compiles the bundled libraries (except LLVM, which we assume to be already instlled)
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− | # Tests made on different machine (Ubuntu 10.04) is crashing when running the oslc application from OSL.
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− | == Week 12 (August 8th to August 15th) ==
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− | # Started adding osl dependencies to a separated svn repository.
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− | # Added ilmbase, openexr, oiio and osl, though boost and llvm libraries are too big to be added (~500MB and ~250MB respectively).
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− | == Week 11 (August 1st to August 8th) ==
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− | # Implemented a multi-sample mode (similar to increasing mode, but it keeps the average of the sampled pixels and always uses full resolution)
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− | # Implemented a random shoot mode, but it seems there's a bug with rendering in unbuffered mode
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− | # Investigated the bug with the unbuffered mode, still without success.
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− | == Week 10 (July 25th to August 1st) ==
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− | # Studied OSL code in order to discover how to use it with a ray tracer.
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− | # Implemented a simple mode for ray tracer, but I don't know how to add reflection and refraction to it. I intend to come back to it in the future.
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− | # Studied BRL-CAD code to design the new framebuffer mode (similar to incremental).
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| == Week 9 (July 18th to July 25) == | | == Week 9 (July 18th to July 25) == |
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− | # [19/07] Implemented a basic texture shader written in OSL. | + | # Implemented a basic texture shader written in OSL |
− | # [20/07] Stopped using the hypersampling option (-H) and added a loop in the sh_osl to avoid shooting the same ray many times.
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| == Week 8 (July 11th to July 18th) == | | == Week 8 (July 11th to July 18th) == |