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** Test it by assigning it to an object and rendering it. [ok]
 
** Test it by assigning it to an object and rendering it. [ok]
  
* Week 2-6 (May 30th to Jul 4th)
+
* Week 2-4 (May 30th to Jul 4th)
** Implement a special shader for BRL-CAD that will be an interface for OSL system [ok]
+
** Implement a special shader for BRL-CAD that will be an interface for OSL system
** Integrate a shader implemented in OSL and this interface [ok]
+
** Integrate a shader implemented in OSL and this interface
  
 
* Week 7-8 (Jul 4th to Jul 18th)
 
* Week 7-8 (Jul 4th to Jul 18th)
** Implement some BRL-CAD shaders as OSL shaders
+
** Port/implement the first shader to test the new system.
*** Mirror
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** Design and execute tests for the new shader system.
*** Glass
 
*** Cloud
 
*** Checker
 
** Check if any additional changes in the system is necessary to render the new shaders
 
  
 
* Week 9-12 (Jul 18th to Aug 15th)
 
* Week 9-12 (Jul 18th to Aug 15th)
** Resolve the multi-threading issue
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** Port/implement the remaining shaders (there are around 30 of them, so there's almost one per day)
** Extra: implement a mode in rt so the framebuffer updates the screen at every sample
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** Test each shader and check with mentors if shaders are being rendered as expected
 +
** Extra: implement additional shaders
 
** Extra: write a tutorial
 
** Extra: write a tutorial
  

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