Editing User:Kunigami/GSoc2011/Proposal
From BRL-CAD
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 52: | Line 52: | ||
** Test the shader with testrender [ok] | ** Test the shader with testrender [ok] | ||
− | * Week 1 (May 23th to | + | * Week 1-2 (May 23th to Jun 6th) |
− | ** Implement a sample texture/material shader (polka-dot | + | ** Implement a sample texture/material shader (examples include zebra or polka-dot textures) for BRL-CAD |
− | ** Test it by assigning it to an object and rendering it. | + | ** Test it by assigning it to an object and rendering it. |
− | * Week | + | * Week 3-4 (Jun 6th to Jun 20th) |
− | ** | + | ** Discover how to shoot a ray with BRL-CAD without optics nor shaders |
− | ** Integrate a shader implemented in OSL and this | + | ** Integrate a shader implemented in OSL and this shooter |
+ | |||
+ | * Week 5-6 (Jun 20th to Jul 4th) | ||
+ | ** Evaluate which changes need to be done in order to BRL-CAD shader system to accept OSL-based shaders. | ||
+ | ** Design and start implementing the changes | ||
* Week 7-8 (Jul 4th to Jul 18th) | * Week 7-8 (Jul 4th to Jul 18th) | ||
− | ** | + | ** Port/implement the first shader to test the new system. |
− | ** | + | ** Design and execute tests for the new shader system. |
− | |||
− | |||
− | |||
− | |||
* Week 9-12 (Jul 18th to Aug 15th) | * Week 9-12 (Jul 18th to Aug 15th) | ||
− | ** | + | ** Port/implement the remaining shaders (there are around 30 of them, so there's almost one per day) |
− | ** Extra: implement | + | ** Test each shader and check with mentors if shaders are being rendered as expected |
+ | ** Extra: implement additional shaders | ||
** Extra: write a tutorial | ** Extra: write a tutorial | ||