User:Kunigami/GSoc2011/OSL Tutorial

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< User:Kunigami
Revision as of 13:31, 7 July 2011 by Kunigami (talk | contribs) (Compiling some shaders)
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Here I provide a small tutorial do make OSL running while it is not included in BRL-CAD source code.

Installing[edit]

Installing OSL Dependencies[edit]

OIIO[edit]

Get the latest OIIO source code[edit]

cd /home/dude/dev

mkdir oiio

cd oiio

git clone https://github.com/OpenImageIO/oiio.git .

Note: Change /home/dude/dev/ by the desired install place.

Install (locally)[edit]

make

Note1: Some dependecies are required such as Ilmbase, OpenEXR, libpng (please, edit this entry with any additional package you had to install)

Note2: Make sure your libpng version is 1.4 (for BRL-CAD compatibility)

OSL[edit]

Get the latest OSL source code[edit]

cd /home/dude/dev

mkdir osl

cd osl

git clone https://github.com/imageworks/OpenShadingLanguage.git .

Set OIIO path[edit]

export OPENIMAGEIOHOME=/home/dude/dev/oiio/dist/macosx/

Note1: Depending on your OS, macosx may be linux, linux64, etc.

Remove -Werror compilation flags[edit]

Open the osl/src/CMakeLists.txt file and change lines

 set ( CMAKE_C_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Werror")
 set ( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Werror" )

by

 set ( CMAKE_C_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
 set ( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall" )

Edit llvm search path[edit]

Cmake was not able to find llvm installed on my system. I had to make the following edit. Open the osl/src/cmake/externalpackages.cmake

Change:

 find_library ( LLVM_LIBRARY
 NAMES LLVM-2.7 LLVM-2.8svn LLVM-2.8 LLVM-2.9svn
 PATHS /usr/local/lib /opt/local/lib )
 find_path ( LLVM_INCLUDES llvm/LLVMContext.h
 PATHS /usr/local/include /opt/local/include

by

 find_library ( LLVM_LIBRARY
 NAMES LLVM-2.7 LLVM-2.8svn LLVM-2.8 LLVM-2.9svn
 PATHS /usr/local/lib /opt/local/lib /usr/lib/llvm/lib )
 find_path ( LLVM_INCLUDES llvm/LLVMContext.h
 PATHS /usr/local/include /opt/local/include /usr/include

Install locally[edit]

make

Installing BRL-CAD with OSL mode on[edit]

Get BRL-CAD[edit]

cd /home/dude/dev

mkdir brlcad

cd brlcad

svn co https://brlcad.svn.sourceforge.net/svnroot/brlcad/brlcad/trunk/ brlcad

Set OSL path[edit]

export OSLHOME=/home/dude/dev/osl/dist/macosx/

Note1: Depending on your OS, macosx may be linux, linux64, etc.

Install locally[edit]

I use the following to set up to install BRL-CAD:

cd /home/dude/dev

mkdir brlcad-build

mkdir brlcad-bin

cd brlcad-build

cmake ../brlcad -DBRLCAD-ENABLE_COMPILER_WARNINGS=OFF -DBRLCAD-ENABLE_ALL_LOCAL_LIBS=ON -DBRLCAD-ENABLE_OSL=ON -DCMAKE_INSTALL_PREFIX=/home/dude/dev/brlcad-bin/ -DBRLCAD-ENABLE_STRICT=OFF

I hope it's enough to have the code compiling. Please, edit this entry with any additional step you needed to perform in order to get it working

Running an example[edit]

Compiling some shaders[edit]

Use the OSL compiler, oslc, to convert .osl shaders to .oso. Compile all shaders in brlcad/src/other/osl/shaders. For example

cd /home/dude/dev/osl/dist/macosx/bin

./oslc glass.osl

It will generate a glass.oso. Copy it to the directory of binaries of BRL-CAD

cp glass.oso /home/dude/dev/brlcad-bin/bin

Also, copy the scene I've been using to perform tests

cp /home/dude/dev/brlcad/db/cornell-kunigami.g /home/dude/dev/brlcad-bin/bin

Run with the following script:

 #!/bin/sh
 ./rt -M -p55 -P1 -R -H 1000 -J3 -o output.png \
  $*\
  cornell-kunigami.g\
  'all.g' \
  <<EOF
 viewsize 6.000000000000000e+03;
 orientation 0.000000000000000e+00 9.961946980917455e-01 8.715574274765824e-02  0.000000000000000e+00;
 eye_pt 2.780000000000000e+02 3.709445330007912e+02 -4.544232590366239e+02;
 start 0; clean;
 end;
 EOF