Editing Shader Enhancements

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This task will require a fair bit of background research in order to put together a compelling proposal - interested students should study BRL-CAD's shader system to determine how it works, and then look at other open source, license compatible systems to see what they may offer.  Candidates include:
 
This task will require a fair bit of background research in order to put together a compelling proposal - interested students should study BRL-CAD's shader system to determine how it works, and then look at other open source, license compatible systems to see what they may offer.  Candidates include:
  
* http://en.wikipedia.org/wiki/Shading
 
* http://en.wikipedia.org/wiki/Shader
 
* http://en.wikipedia.org/wiki/Shading_language
 
 
* Sony's Open Shader Language (OSL):  http://opensource.imageworks.com/?p=osl
 
* Sony's Open Shader Language (OSL):  http://opensource.imageworks.com/?p=osl
 
* Pixie:  http://www.renderpixie.com/
 
* Pixie:  http://www.renderpixie.com/
* Yafaray: http://www.yafaray.org/
 
  
 
OSL is of particular interest because it is developed specifically for raytracing systems.
 
OSL is of particular interest because it is developed specifically for raytracing systems.
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Code of relevance:
 
Code of relevance:
  
* src/liboptical
+
* src/liboptical/sh_*.c
 
* include/optical.h
 
* include/optical.h
 
Documentation of relevance:
 
 
* {{pdf|Introduction to MGED|Introduction to MGED}}
 
** Do lessons 1-7 minimum
 
* {{pdf|Principles of Effective Modeling|Principles of Effective Modeling}}
 
** Read Appendix B
 
* {{pdf|Optical Shaders|BRL-CAD's optical shaders}}
 
** Provides a broad survey from a developer's perspective
 
  
 
=Requirements=
 
=Requirements=
  
 
*Familiarity with C/C++
 
*Familiarity with C/C++
 
=Past Efforts=
 
[http://brlcad.org/wiki/User:Kunigami/GSoc2011/Proposal GSoC11]
 

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