Editing OpenCL GPGPU Raytracing
From BRL-CAD
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
BRL-CAD has one of the oldest and fastest parallel ray tracing implementations around but we don't currently leverage the GPU. With implicit geometry and constructive solid geometry (CSG) Boolean operations, we also have a very different approach to ray tracing that has its own set of academic challenges. | BRL-CAD has one of the oldest and fastest parallel ray tracing implementations around but we don't currently leverage the GPU. With implicit geometry and constructive solid geometry (CSG) Boolean operations, we also have a very different approach to ray tracing that has its own set of academic challenges. | ||
− | Your project is to help us introduce a GPGPU pipeline into BRL-CAD using OpenCL. You're welcome to use a library that encapsulates OpenCL. We have a dozen primitives in BRL-CAD that need to be converted to OpenCL. Your objective is to implement at least two more while evaluating how your conversion compares to the non-GPGPU implementation. | + | Your project is to help us introduce a GPGPU pipeline into BRL-CAD using OpenCL. You're welcome to use a library that encapsulates OpenCL. We have a dozen primitives in BRL-CAD that need to be converted to OpenCL. One of them which is done is an arbitrary polyhedron, so you have an example to follow. Your objective is to implement at least two more while evaluating how your conversion compares to the non-GPGPU implementation. |
− | + | These complex primitives still need to be converted: pipe, displacement map, extruded bitmap (similar to displacement map), metaball, 3-D volume (also similar to displacement map). | |
− | Difficulty: | + | Difficulty: Medium |
Languages: C and OpenCL (or other GPGPU API) | Languages: C and OpenCL (or other GPGPU API) |