Editing Non-vacuum gravity simulator
From BRL-CAD
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
This task minimally involves integrating or implementing a simple rigid body dynamics system that can be used for simulating gravity and basic newtonian physics. We want to be able to "turn on" the system and have a simulation take over. For example, you might model a scene with an ambient gravity force, model a firm ground plane, model a box up in the air, then turn on the simulation and watch the box fall to the ground plane onto a flat face. The system will need to be driven from a single time parameter so that frames can be rendered for animation and other visualization purposes. | This task minimally involves integrating or implementing a simple rigid body dynamics system that can be used for simulating gravity and basic newtonian physics. We want to be able to "turn on" the system and have a simulation take over. For example, you might model a scene with an ambient gravity force, model a firm ground plane, model a box up in the air, then turn on the simulation and watch the box fall to the ground plane onto a flat face. The system will need to be driven from a single time parameter so that frames can be rendered for animation and other visualization purposes. | ||
− | A third-party physics system (such as [http://www.ode.org/ the Open Dynamics Engine (ODE)] or [http://bulletphysics.org/ the Bullet Physics Library]) can and should be used for this project in leu of implementing one, but selection of such a system will need to be discussed beforehand to ensure compatibility and maintainability | + | A third-party physics system (such as [http://www.ode.org/ the Open Dynamics Engine (ODE)] or [http://bulletphysics.org/ the Bullet Physics Library]) can and should be used for this project in leu of implementing one, but selection of such a system will need to be discussed beforehand to ensure compatibility and maintainability. |
=References= | =References= | ||
Line 13: | Line 13: | ||
* Strong familiarity with C/C++ | * Strong familiarity with C/C++ | ||
− | |||
− | |||
− |