Editing New Cross-Platform 2D Framebuffer

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=Cross Platform Framebuffer=
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{| border=1 align="right"
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!Impact
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!Difficulty
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|-
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|high
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|low
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|}
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BRL-CAD displays its raytracing output as it is generated by using a framebuffer. Currently BRL-CAD has specific framebuffers for X11 Opengl (ogl), Windows OpenGL (wgl), and raw X11 (X), in addition to a  variety of more special purpose and experimental framebuffers.  A single, high performance, cross platform framebuffer is of interest to BRL-CAD.  
 
BRL-CAD displays its raytracing output as it is generated by using a framebuffer. Currently BRL-CAD has specific framebuffers for X11 Opengl (ogl), Windows OpenGL (wgl), and raw X11 (X), in addition to a  variety of more special purpose and experimental framebuffers.  A single, high performance, cross platform framebuffer is of interest to BRL-CAD.  
  
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A good proposal for this task will need to spell out a fair number of specifics and should do some homework - "research and implement framebuffer code" would be a weak submission.  The X11 framebuffer (if_X24.c) would be good code to review when developing a proposal for this task.
 
A good proposal for this task will need to spell out a fair number of specifics and should do some homework - "research and implement framebuffer code" would be a weak submission.  The X11 framebuffer (if_X24.c) would be good code to review when developing a proposal for this task.
  
=References=
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==Requirements==
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*Familiarity with C and C++
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*(optional) Familiarity with cross platform graphical drawing APIs and issues
  
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==References==
 
* src/libfb
 
* src/libfb
 
* include/fb.h
 
* include/fb.h
 
* include/fbio.h
 
* include/fbio.h
 
* include/fbserv_obj.h
 
* include/fbserv_obj.h
 
=Requirements=
 
 
*Familiarity with C and C++
 
*(optional) Familiarity with cross platform graphical drawing APIs and issues
 

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