Editing NURBS TODO

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= Profile BREP/NURBS ray tracing=
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= Optimize BREP/NURBS ray tracing=
* Benefit: better ray tracing runtime understanding, supports test case development
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* Benefit: faster ray tracing runtime, user visible
 
* Time Estimate: 2 days
 
* Time Estimate: 2 days
 
* References:
 
* References:
** src/libbrep
 
 
** src/librt/primitives/brep
 
** src/librt/primitives/brep
 
** src/librt/opennurbs_ext.*
 
** src/librt/opennurbs_ext.*
  
 
= Optimize BREP/NURBS prep=
 
= Optimize BREP/NURBS prep=
Perform limited tree splitting during prep, split dynamically during ray trace, store lock-free.
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* Benefit: faster ray tracing runtime, user requested, user visible
* Benefit: faster ray tracing throughput, user requested, user visible
+
* Time Estimate: 2 days
* Time Estimate: 1 week
 
 
* References:
 
* References:
** src/libbrep
 
 
** src/librt/primitives/brep/brep.cpp:rt_brep_prep()
 
** src/librt/primitives/brep/brep.cpp:rt_brep_prep()
 
** src/librt/opennurbs_ext.*
 
** src/librt/opennurbs_ext.*
  
= Convert existing entities to NURBS=
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=Implicit-to-NURBS=
Implement hooks to describe entities in BREP/NURBS form. Partially complete for most, but some complex entities remain unimplemented.
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Implement conversion of implicit primitives to BREP/NURBS primitives. Partially complete, primitives are fixed at origin, some primitives unimplemented.
* Benefit: partial requirement for interactive visualization of implicit CSG geometry in OpenGL
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* Benefit: partial requirement for interactive visualization of implicit CSG geometry in OpenGL  
* Time Estimate: 2 days per entity
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* Time Estimate: 3 days
 
* References:
 
* References:
 
** src/librt/primitives/${PRIM}/${PRIM}_brep.cpp
 
** src/librt/primitives/${PRIM}/${PRIM}_brep.cpp
  
= BREP/NURBS-to-NMG=
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=BREP/NURBS-to-NMG=
 
Implement conversion of BREP/NURBS to NMG.
 
Implement conversion of BREP/NURBS to NMG.
 
* Benefit: requirement for polygonal export, partial requirement for OpenGL visualization, user visible
 
* Benefit: requirement for polygonal export, partial requirement for OpenGL visualization, user visible
* Time Estimate: 2 days
+
* Time Estimate: 1 day
 
* References:
 
* References:
 
** src/librt/primitives/brep/brep.cpp:rt_brep_tess()
 
** src/librt/primitives/brep/brep.cpp:rt_brep_tess()
  
= Old BSPLINE/NURBS review=
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=BSPLINE/NURBS review=
 
Identify useful concepts implemented in the old BSPLINE/NURBS code that are not present in openNURBS.
 
Identify useful concepts implemented in the old BSPLINE/NURBS code that are not present in openNURBS.
 
* Benefit: code reuse, potentially very useful functionality.
 
* Benefit: code reuse, potentially very useful functionality.
* Time Estimate: 1 day
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* Time Estimate: <1 day
 
* References:
 
* References:
 
** src/librt/primitives/bspline/*
 
** src/librt/primitives/bspline/*
  
= BSPLINE/NURBS reuse=
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=BSPLINE/NURBS reuse=
 
Port any useful BSPLINE/NURBS code to openNURBS data structures and routines.
 
Port any useful BSPLINE/NURBS code to openNURBS data structures and routines.
 
* Benefit: code reduction, allows the old BSPLINE/NURBS code to be removed after functionality is migrated.
 
* Benefit: code reduction, allows the old BSPLINE/NURBS code to be removed after functionality is migrated.
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Implement boolean evaluation of BREP/NURBS surfaces.
 
Implement boolean evaluation of BREP/NURBS surfaces.
 
* Benefit: partial requirement for interactive visualization of BREP/NURBS in OpenGL.
 
* Benefit: partial requirement for interactive visualization of BREP/NURBS in OpenGL.
* Time Estimate: 2 years (for 100% robustness)
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* Time Estimate: 7 days
 
* References:
 
* References:
 
** ESOLID: http://research.cs.tamu.edu/keyser/geom/esolid/
 
** ESOLID: http://research.cs.tamu.edu/keyser/geom/esolid/
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** ftp://ftp.cs.unc.edu/pub/users/manocha/PAPERS/INTERSECT/IJCGA.pdf
 
** ftp://ftp.cs.unc.edu/pub/users/manocha/PAPERS/INTERSECT/IJCGA.pdf
 
** http://portal.acm.org/citation.cfm?id=237751
 
** http://portal.acm.org/citation.cfm?id=237751
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=Plate-mode BREP/NURBS=
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Implement plate mode BREP/NURBS objects. Similar, if not identical, to plate mode BoTs, 'brep' objects need the ability to have a thickness described so you could automatically handle non-solid NURBS and sheet-metal style geometry without requiring surface solidity.
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* Benefit: allows for import and visualization of BREP/NURBS surfaces that are not solid, user visible
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* Time Estimate: 2 days
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* References:
 +
** include/rtgeom.h
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** src/librt/primitives/bot/bot.c
  
 
=Implicit CSG to BREP/NURBS CSG test scripts=
 
=Implicit CSG to BREP/NURBS CSG test scripts=
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* References:
 
* References:
 
** doc/docbook/articles
 
** doc/docbook/articles
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=Cache objects=
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Implement data cache objects.  Create new LIBRT API routines for storing cache data in a v5 container.  This would amount to storing binary data into a 'binunif' object marked as hidden with attributes for date/time stamping and MD5 or SHA256 checksumming. [http://www.bestessay.com/ bestessay.com]
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* Benefit: faster ray tracing runtime, applicable to other primitives (NMG, BoT)
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* Time Estimate: 1 day
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* References:
 +
** include/raytrace.h
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** include/db5.h
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** src/librt/binunif
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** src/librt/primitives/*
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=Raytrace prep cache optimization=
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Cache BREP/NURBS prep results to a specified cache file.
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* Benefit: faster ray tracing runtime for BREP/NURBS, user requested, user visible
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* Time Estimate: 2 days
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* References:
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** src/librt/primitives/table.c
  
 
=BREP/NURBS wireframe=
 
=BREP/NURBS wireframe=
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* References:
 
* References:
 
** src/librt/primitives/brep
 
** src/librt/primitives/brep
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= Report on using BREP/NURBS for analysis=
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Description needed here.
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* Benefit: documentation, user visible
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* Time Estimate: 3 days
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* References:
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** doc/docbook/articles
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= Analytic comparison of BREP/NURBS and BoT=
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Description needed here.
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* Benefit:
 +
* Time Estimate: 1 day
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* References:
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** sh/*.sh
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** regress/*.sh
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** bench/run.sh
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= Analytic comparison of BREP/NURBS CSG and implicit CSG=
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Description needed here.
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* Benefit:
 +
* Time Estimate: 2 days
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* References:
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** sh/*.sh
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** regress/*.sh
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** bench/run.sh

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