Difference between revisions of "Main page"

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= BRL-CAD Wiki =
 
= BRL-CAD Wiki =
  
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* [[BRL-CAD Primitives]]
 
* [[BRL-CAD Primitives]]
 
* [http://brlcad.org/gallery Image Gallery]
 
* [http://brlcad.org/gallery Image Gallery]
* [[SVN]]
 
 
* [[Forums]]
 
* [[Forums]]
  
 
== Want to get involved? ==
 
== Want to get involved? ==
  
* [[Contributor Quickies]]
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* [[Deuces|2-hour Tasks]]
 
* [http://brlcad.org/BRL-CAD_Priorities.png BRL-CAD Priorities]
 
* [http://brlcad.org/BRL-CAD_Priorities.png BRL-CAD Priorities]
 
* [http://brlcad.org/~sean/ideas.html Additional Development Ideas]
 
* [http://brlcad.org/~sean/ideas.html Additional Development Ideas]
 
* [[Code Cleanup]]
 
* [[Code Cleanup]]
 
* [[Continuous Integration]]
 
* [[Continuous Integration]]
* [[Compiling/Eclipse|Compiling with Eclipse]]
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* [[Developer Documents]]
* [[Compiling/XCode|Compiling with Xcode]]
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* Compiling BRL-CAD...
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** [[Building_from_SVN|...from a Subversion checkout]]
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** [[Compiling|...from a Source tarball]]
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** [[Compiling/Eclipse|...with Eclipse]]
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** [[Compiling/XCode|...with Xcode]]
  
 
== Tutorials ==
 
== Tutorials ==
* [[Animation]]
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* [[Tutorial/Newbie|for Newbies]]
* [[EBM]]
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* Scripting
* [[SGI_Cube]]
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** [[SGI_Cube]]: via shell scripting
* [[Sketch]]
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** [[Spiral]]: via Perl
* [[Cutting and Pasting PIX files]]
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** [[Cutting and Pasting PIX files]]
* [[Distributed Rendering]]
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* Rendering Images
* [[Lighting]]
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** [[Animation]]
* [[Spiral]]: Scripting MGED with Perl
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** [[Lighting]]
* [http://brlcad.org/wiki/Tutorial/Shaders Shaders]: An introduction to shaders.
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** [[Tutorial/Shaders|Shaders]]
* [[DSP]]
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** [[Distributed Rendering]]
 
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* Importing Geometry
== Projects ==
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** [[STEP2G]] (step-g)
* [[Google Summer of Code]]
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** [[Tutorial/Blender_to_CAD|Importing from Blender]]
* [[ESA Summer of Code in Space]]
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* Primitive Tutorials
* [[Developer Documents]]
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** [[Annot]]: Annotations
* [[Geometry_Service_Project_Main|Geometry Service Project]]
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** [[Sketch]]: 2D Sketches
* [[ProE-BRL|Pro/ENGINEER to BRL-CAD export plugin]]
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** [[Extrude]]: 3D Extrusions (of 2D Sketches)
* [[STEP|ISO 103030 STEP Geometry Conversion Support]]
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** [[Revolve]]: 3D Revolutions (of 2D Sketches)
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** [[EBM]]: Extruded bitmaps
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** [[DSP]]: Displacement maps (heightfields)
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** [[NMG]]: N-manifold geometry (polygonal meshes)
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** [[VOL]]: Volumetric data
  
 
== Third-party Projects ==
 
== Third-party Projects ==
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* [[Projecto VeRDE]] - Designing a vehicle for collecting space debris
 
* [[Projecto VeRDE]] - Designing a vehicle for collecting space debris
  
== BRL-CAD Model Repository ==
 
 
* [http://more.brlcad.org/ BRL-CAD Model Repository] Share your models and get community feedback.
 
  
 
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Revision as of 01:48, 23 April 2019

BRL-CAD Wiki

Welcome to the BRL-CAD Wiki! A wiki is a type of site that allows visitors to directly contribute to the content of a website. The intention of the BRL-CAD Wiki is to get everyone in the community working together on providing the information that everyone needs. The wiki is intended as a place for any documentation, tutorials, support, examples, and other pieces of information that may be of use to others. All are welcome to contribute and anyone may edit most of the wiki pages. With everyone's help, we can make this a tremendous resource for the CAD community.

Don't be shy with your contributions. Give editing a try and be proud of your contributions! If you make a mistake, they're very easy to undo and you don't even need to have an account created. If you do create an account, however, you will be credited with the contribution in the page's history.

So be bold and improve our documentation!

Getting started

Want to get involved?

Tutorials

Third-party Projects

  • Hex - Create threaded metric bolts, nuts, and washers
  • Projecto VeRDE - Designing a vehicle for collecting space debris



If you are unsure on how to edit or add new pages, see our Help.

Unless otherwise noted, all contributions to the BRL-CAD wiki are made available under the terms of the BSD Documentation License (BDL). Please refer to the wiki site disclaimer for more details.