MGED CMD edmater

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Revision as of 07:41, 18 August 2008 by Dloman (talk | contribs) (New page: Category:MGED =edmater= __TOC__ ==Syntax== :edmater <combinations> ==Argument(s)== : '''<combinations>''' :: List of db combinations. ==Return Value(s)== : No Return Values...)
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edmater

Syntax

edmater <combinations>


Argument(s)

<combinations>
List of db combinations.


Return Value(s)

No Return Values for this command.


Description

The "edmater" command places the user in an editor ready to edit a file filled with shader arguments for the combinations listed on the command line. The arguments placed in the file for editing are the shader name and its own arguments, RGB color, RGB_valid flag, and the inheritance flag. The editor used is whatever the user has set in the environment variable EDITOR. If EDITOR is not set, then /bin/ed is used.


Example(s)

mged> edmater comb1 comb2
Edit the shader parameters for combinations named comb1 and comb2


See Also

shader

Page Generated by David Loman on: 10/11/2007 at: 12:39:14 PM