Difference between revisions of "MGED CMD arot"

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==Description==
 
==Description==
The "arot" command performs a rotation about the specified axis (x y z) using screen units (-2048 to +2048). The amount of rotation is determined by angle, which is in degrees. Exactly what is rotated and how it is rotated are dependent on [[MGED]]s state as well as the state of the display manager. For example, in normal viewing mode, this command simply rotates the view. However, in primitive edit mode, it rotates the shape being edited.
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The "arot" command performs a rotation about the specified axis (x y z) using screen units (-2048 to +2048). The amount of rotation is determined by angle, which is in degrees. Exactly what is rotated and how it is rotated are dependent on [[MGED]]'s state as well as the state of the display manager. For example, in normal viewing mode, this command simply rotates the view. However, in primitive edit mode, it rotates the shape being edited.
  
 
==Example(s)==
 
==Example(s)==

Latest revision as of 09:01, 23 November 2017


arot[edit]

Syntax[edit]

arot x y z angle


Argument(s)[edit]

x y z
Specified Axis. Acceptable values are: 100, 010, and 001.
angle
In degrees. Amount of rotation.


Return Value(s)[edit]

No Return Values for this command.


Description[edit]

The "arot" command performs a rotation about the specified axis (x y z) using screen units (-2048 to +2048). The amount of rotation is determined by angle, which is in degrees. Exactly what is rotated and how it is rotated are dependent on MGED's state as well as the state of the display manager. For example, in normal viewing mode, this command simply rotates the view. However, in primitive edit mode, it rotates the shape being edited.

Example(s)[edit]

mged> arot 0 0 1 10
Rotate 10 degrees about z axis.


See Also[edit]

No related commands.



Page Generated by David Loman on: 10/11/2007 at: 11:41:15 AM