Editing Implicit to NURBS conversion
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This GSoC task would be to take the current CSG implicit primitive to BREP conversion routines, complete any missing features (like the ability to represent shapes at locations other than the origin) and make the results robust (valid CSG primitives would generate valid BREPs). The test will be take our example CSG models, convert the CSG primitives to BREPs while preserving the same tree structure, and test to confirm that the raytrace does not change. If it does not, that means the conversion logic has faithfully represented the original data as NURBS data. | This GSoC task would be to take the current CSG implicit primitive to BREP conversion routines, complete any missing features (like the ability to represent shapes at locations other than the origin) and make the results robust (valid CSG primitives would generate valid BREPs). The test will be take our example CSG models, convert the CSG primitives to BREPs while preserving the same tree structure, and test to confirm that the raytrace does not change. If it does not, that means the conversion logic has faithfully represented the original data as NURBS data. | ||
− | + | Requirements: | |
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*Familiarity with C/C++ | *Familiarity with C/C++ | ||
*(optional) Solid mathematical background (in case NURBS related issues appear) | *(optional) Solid mathematical background (in case NURBS related issues appear) | ||
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+ | Difficulty: low |