Difference between revisions of "GS Sequence Diagram Standard"

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(New page: ---- =Notes on Sequence Diagrams= *Sequence show how Actors and Classes/Objects interact with eachother over time. *Extremely useful for identifying potential areas ...)
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Revision as of 09:12, 28 May 2008


Notes on Sequence Diagrams

  • Sequence show how Actors and Classes/Objects interact with eachother over time.
  • Extremely useful for identifying potential areas to impliment concurrency.
  • Extremely useful for identifying programing concept flaws.


Sequence Diagram Legend

ATypicalSequenceDiagram.png



  • Actors and Classes/objects are listed across the top
  • Time progresses downward.
  • A thin line under an object shows that the object exists, but is not active.
  • A thick line under an object shows that the object exists and is active.
  • A solid line indicates a call to a function of another class/object.
  • A dashed line indicates the return value (Not usually shown on initial sequence diagrams, but can be)
  • A solid arrowhead indicates a blocking call.
  • A winged arrowhead indicates a non-blocking call.
  • Text ontop of an arrow shows the name of the function being called. This is not manditory on initial Sequence Diagrams, but is required once the design matures.
  • An 'alt' block is the equivilent of an If/If-Else/If-ElseIf-Else statement.
  • A 'Loop' block is the equivlient of a while loop.
  • A 'par' block is a parallel block.
  • Any test in a [] set is called a guard, or a condition that is to be tested. In the event of an 'alt' block, its the if([condition]). Etc.