Editing GS Dev Requirements
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*Programmable access-controlled interface that utilizes reuseable code for consistent end-to-end access to geometric data. | *Programmable access-controlled interface that utilizes reuseable code for consistent end-to-end access to geometric data. | ||
*Dynamic geometry | *Dynamic geometry | ||
− | * | + | *Geometryarticulation and editing constraints |
*Unified repository of geometry in one storage location. | *Unified repository of geometry in one storage location. | ||
*Reuse of identical geometry parts (single instancing). | *Reuse of identical geometry parts (single instancing). | ||
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*Thin Client | *Thin Client | ||
**Any Language | **Any Language | ||
− | + | **Communicates with Geometry Engine via GS Protocol | |
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*Geometry Engine | *Geometry Engine | ||
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***Communications with external Geometry Engines | ***Communications with external Geometry Engines | ||
***Communications with external Geometry Repositories | ***Communications with external Geometry Repositories | ||
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=Visual Conception= | =Visual Conception= | ||
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+ | A Thin Client connected to a Geometry Service, all running on one physical machine: | ||
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[[Image:GS Concept local.jpg]] | [[Image:GS Concept local.jpg]] | ||
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Thin Clients connected to Geometry Services, each running on independent physical machines, but connected to a 'headless' Geometry Service. The 'headless' geometry service also serves other enterprise level applications. | Thin Clients connected to Geometry Services, each running on independent physical machines, but connected to a 'headless' Geometry Service. The 'headless' geometry service also serves other enterprise level applications. | ||
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− | + | [[Image:GS Concept Multi med.jpg]] | |
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