ESA Summer of Code in Space/Project Ideas

Revision as of 16:41, 3 April 2014 by Sean (talk | contribs) (eliminate ones not as relevant to esa mission)

If you want to work on computer-aided design (CAD), geometry, simulation, analysis, or graphics, you've come to the right place! Help us improve open source CAx.

BRL-CAD_gear_logo_w_name_256.png Under development for 30+ years, it's big, it's complicated, it's powerful. BRL-CAD will consider just about any project that relates to computer graphics or existing infrastructure.

We consider proposals for all skill levels ranging from simple to crazy hard and everything in between. Introduce yourself, and we'll help you plan one right for you.

Remember that project descriptions are just initial ideas. You must expand with considerably more detail. Change the goals to fit your experience and interests. See our checklist to get started.

Project titles link to a page with more details.

BRL-CAD Projects

Rendering & Scientific Analysis

Languages Difficulty Contacts
Shader Enhancements: We have a functioning custom shader system in BRL-CAD, but there are now folks that specialize and there's lot of room for improvements. C EASY Morrison, Greenwald
Material and Shader Objects: This one is a biggie but easy. Implement new object entities for describing shaders and material properties, use them during ray tracing. C EASY Morrison
GUI Integration of Analysis Tools: There are a lot of visualization tools in BRL-CAD, but most aren't integrated with the GUI. Visualizing directly within the GUI would improve usability. C MEDIUM Rossberg
Generalized abstracted spacial partitioning capability: Need more be said? If you're familiar with BSPs, KD trees, and grid structures, then this one is for you. C HARD Greenwald, Morrison
High Dynamic Range Support: We don't have displays supporting this yet, but that's never stopped us before. Implement support for images with more than 8-bits per channel. C and/or C++ EASY Greenwald, Yapp
Analysis Library: There are various tools in BRL-CAD for calculating weights, moments of inertia, and more. They're stand-alone applications. Turn them into a library. C HARD Yapp, Morrison
Celestial mechanics particle system: Simulate solar systems and galaxies. C/C++ MEDIUM Greenwald
Non-vacuum gravity simulator: Simulate falling to earth. C/C++ MEDIUM Greenwald, Morrison, Yapp
Polarization: We already do multispectral ray tracing, but don't simulate polarization effects. Implement ray splitting and filtering. C HARD Morrison, Rossberg
Density functions: Accurately represent everything from atmosphere to bone. Implement support for parametric density functions for homogenous materials. C HARD Rossberg, Morrison
Bending light: Think gravity wells and satellite cameras. C MEDIUM Morrison
Appleseed renderer integration: Appleseed is rendering infrastructure used by the film industry to make pretty pictures. Make it shoot rays at our native geometry with our ray trace library. C MEDIUM Morrison

Web Development

Languages Difficulty Contacts
Benchmark Performance Database: BRL-CAD's Benchmark has been used for two decades to compare performance across configurations. Build a database website. Depends (likely PHP or Python) EASY Morrison
Materials Database: Create a Materials Database web site for collecting, managing, and providing programmatic interfaces to material properties. Depends (likely PHP or Python) MEDIUM Morrison, Yapp


Languages Difficulty Contacts
NURBS Editing Support: BRL-CAD doesn't currently have support for editing NURBS primitives. Fix that. C/Tcl MEDIUM Yapp
Overlap tool: Resolving geometric interferences (aka overlaps) is a common geometry editing activity. Design an awesome GUI for resolving conflicts. Tcl EASY Yapp, Morrison, Greenwald
Vector Drawings from NURBS: Huge impact here if you can update one or more of our raytracers to provide vector output instead of raster. Perhaps render directly to PDF or SVG. C and/or C++ EASY Rossberg
Plate Mode NURBS raytracing: Imported NURBS geometry often does NOT enclose space (i.e., not solid), so add support for specifying an implicit thickness. C/C++ HARD Morrison
STEP exporter: We have an importer, we need a comprehensive exporter with support for implicit CSG, NURBS, or polygonal mesh geometry. C/C++ EASY Yapp, Morrison
STEP importer improvements: We have an importer, but it's preliminary. Add support for importing hierarchy information, polygonal geometry, and implicit geometry. C/C++ MEDIUM Yapp
STEP AP 242 Parser: We already parse a subset of AP203, but the new kid on the block is AP242. Make AP242 work with BRL-CAD's step-g importer. C++ HARD Mark, Charlie, Yapp
IGES import improvements: We have extensive support for the International Geometry Exchange Standard (IGES) with our g-iges and iges-g converters, but they need updating. C MEDIUM Morrison
Geometry Conversion Library: Probably our biggest open source asset is our extensive collection of importers and exporters. Turn them all into a universal conversion library. C/C++ EASY Greenwald, Morrison, Rossberg
Voxelize command: Convert geometry into voxel data sets by shooting a grid of rays. The finite element analysis and volumetric rendering folks will love you. C EASY Greenwald, Morrison, Rossberg
COLLADA Importer: Create an importer for the COLLADA file format. C/C++ MEDIUM Morrison
X3D Importer: Create an importer for the X3D file format. C/C++ MEDIUM Morrison
OpenSCAD Importer: Create an importer for OpenSCAD's format. C/C++ EASY Morrison
OpenSCAD Exporter: Create an exporter for OpenSCAD's format. C/C++ EASY Morrison

Performance & Quality

Languages Difficulty Contacts
OpenCL GPGPU Raytracing: We have about two dozen primitives that need to have a ray-object intersection function converted from C to OpenCL. C/C++ MEDIUM Morrison, Rossberg
Coherent Raytracing: Our current raytrace pipeline dispatches and processes one ray at a time. Send bundles and convert the pipeline into phases. C/C++ MEDIUM Morrison, Rossberg
NURBS Booleans: We have NURBS surface-surface intersections working. Now we're using them to create evaluated forms of our CSG geometry. Make it more robust and faster. C/C++ HARD Yapp, Rossberg
NURBS Optimization and Cleanup: We have a fantastic implementation of NURBS evaluation but haven't gone back to clean up or speed it up. Make it pretty and fast. C/C++ MEDIUM Yapp, Morrison


Languages Difficulty Contacts
Geometric Constraint Solver: Our LIBPC parametric constraint library is the work-in-progress foundation of being able to validate and describe geometry relationships. C/C++ HARD Morrison
Consolidate image processing: We have 100+ image processing tools that independently read and write file data. Needs much reuse love. C EASY Greenwald
Astronomical units: We already go "big", but accurately modeling at a galactic scale redefines that notion... C EASY Morrison, Greenwald
Point Clouds: BRL-CAD has a basic point cloud primitive. Beef it up, make it faster, maybe integrate with the Point Cloud Library (PCL) for evaluation. C/C++ MEDIUM Browder
Annotations: Implement support for 2D annotations, labels that can be added to geometry. Perl EASY Browder

<An Idea of Your Own>

Do you have an idea of your own? Maybe you need more ideas to inspire you? We're very open to areas of academic research, industry applications, and ideas that get you hooked on open source CAD development.


  • Passion for the task being suggested


BRL-CAD operates under group mentorship. That means you can contact anyone, not just the person assigned to you, for assistance. The mailing list and IRC channel are the preferred communication methods.

  • Christopher Sean Morrison
    • brlcad on
    • Org admin, BRL-CAD open source project lead
  • Erik Greenwald
    • ``Erik on
    • Org admin, BRL-CAD core dev
  • Cliff Yapp
    • starseeker on
    • BRL-CAD Mentor, core dev
  • Daniel Rossberg
    • d_rossberg on
    • BRL-CAD Mentor, core dev, math expert
  • H.S. Rai
    • hsrai on
    • BRL-CAD Mentor, math expert
  • Tom Browder
    • BRL-CAD Mentor, analysis expert
  • Bryan Bishop
    • BRL-CAD Mentor, python guru