Editing Determining the properties of primitives
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− | + | To determine the properties of a primitive, use the l command followed by the | |
+ | primitive name. The example below shows the output of the l command against a [[right circular cylinder]]: | ||
+ | |||
+ | l cyl1.s | ||
+ | |||
+ | cyl1.s: truncated general cone (TGC) | ||
+ | V (4, 4, -25) | ||
+ | Top (4, 4, 31) | ||
+ | H (0, 0, 56) mag=56 | ||
+ | H direction cosines=(90, 90, 0) | ||
+ | H rotation angle=0, fallback angle=90 | ||
+ | A (14, 0, 0) mag=14 | ||
+ | B (0, 14, 0) mag=14 | ||
+ | C (14, 0, 0) mag=14 | ||
+ | D (0, 14, 0) mag=14 | ||
+ | AxB direction cosines=(90, 90, 0) | ||
+ | AxB rotation angle=90, fallback angle=90 | ||
+ | |||
+ | So, the primitive values for the [[right circular cylinder]] are as follows: | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | [[Changing the properties of a primitive object]] |