User:Vladbogolin/GSoC2014/summary

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Revision as of 14:52, 15 August 2014 by Vladbogolin (talk | contribs) (Embedding a framebuffer window)
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Embedding a framebuffer window[edit]

The project can be split into two main parts:

  • Creating a new Qt framebuffer
  • Embedding a framebuffer window

I started by creating a new cross-platform Qt framebuffer which was implemented almost completely until midterm evaluation. More information about my work in that period can be found here.

In the second part I worked at embedding a framebuffer window in the existing Qt display manager. Even though I encountered quite a lot of unexpected problems (bad drawings, drawings that disappeared) in the end I managed to successfully embed a framebuffer window. I can say that when I saw correct and permanent drawings made in mged I was really relieved and also really excited.

Apart from embedding a framebuffer window, I also added support for keyboard and mouse events and for using, reading and writing a colormap to the framebuffer.

When it comes to the actual code, it can almost all be found in libfb/if_qt.cpp and libdm/dm-qt.cpp. As I predicted in the first part, in order to embed a frambuffer window another 800 lines of code were necessary.

Results[edit]

As you can see from the below pictures the framebuffer is integrated with the raytracer and it can successfully display raytraced models.

hOIryrt.png h3TLREb.png

When it comes to embedding a frambuffer window, I tested the behavior in both mged

Mged fb.png Mged fb4.png

and archer

Archer fb.png Archer fb2.png

More infos about the development process can be found on the log page