MGED CMD bot face sort
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Revision as of 06:19, 18 August 2008 by Dloman (talk | contribs) (New page: Category:MGED =bot_face_sort= __TOC__ ==Syntax== :bot_face_sort triangles_per_piece bot_primitive1 [bot_primitive2 bot_primitive3 ...] ==Argument(s)== : '''triangles_per_piece''' :...)
bot_face_sort
Contents
Syntax
- bot_face_sort triangles_per_piece bot_primitive1 [bot_primitive2 bot_primitive3 ...]
Argument(s)
- triangles_per_piece
- Triangles per piece.
- bot_primitive1 [bot_primitive2 bot_primitive3 ...]
- List of BOT Primitives to be sorted.
Return Value(s)
- No Return Values for this command.
Description
The "bot_face_sort" command is used to sort the list of triangles that constitutes the BOT primitive to optimize it for raytracing with the specified number of triangles per piece. Most BRL-CAD primitives are treated as a single object when a model is being prepared for raytracing, but BOT primitives are normally broken into "pieces" to improve performance. The raytracer normally uses four triangles per piece.
Example(s)
- mged>
37.5 bot_face_sort 4 bot1 bot2
- Sort the faces of bot1 and bot2 to optimize them for raytracing with four triangles per piece.
See Also
Page Generated by David Loman on: 10/11/2007 at: 12:02:43 PM