User:Vikram Atreya/GSoC21/Project
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< User:Vikram Atreya
Revision as of 12:40, 8 June 2021 by Vikram Atreya (talk | contribs) (Updated design and implementation details)
Contents
Implementing UNDO command[edit]
Community Bonding[edit]
- Set up the blog and wiki
- Decide on which approach to implement UNDO
Development Plan[edit]
- Week 1: Decide architecture and create the required files to have an undo cmd
- Add files to libged, make changes in Cmake files and decide on space/location to store the temporary data being generated. Write documentation on how the undo command is going to be implemented and how it will work.
- Week 2: Start implementing the UNDO logic
- Check for different commands like kill, make and other basic commands for proper compatibility with the UNDO command.
- Week 3: Continue the implementation
- Start working and testing for complicated commands like dbconcat which deal with overwriting, creating new objects and deleting multiple objects. In the partial + events method this might take more time as splitting commands into events is a big task.
- Week 4: Get a basic review and start testing
- Take inputs from my mentor on current progress and how I could improve the code. Write tests for various cases and check robustness.
- Week 5: Continue testing and optimizing code
- Week 6: Work on further optimizations / Account for unforeseen delays
- I will keep this week as a buffer.
- Week 7: Optimizations to UNDO
- Depending on the method chosen, work on improving the time/space complexity of the implementation.
- Week 8: Document work and issues faced
- Week 9: Prepare for final evaluations
Design ideas[edit]
- Facilitate 10-15 undos from the latest state
- Initially no redo command and later states are deleted once undo is used
- Works only on objects and not on other data stored
- Plain undo with no flags does just 1 undo
- ``` -n X``` flag does multiple undos, where X is no of undos to be done
Implementation ideas[edit]
- Full checkpoint is stored before 15 commands.
- Form an array with values as names of all non-hidden objects, search for backups in hidden objects (backup should have a version just previous to the no of undos requested). After iterating through all backup objects if we do not find a backup, ,which should ideally be found in the full checkpoint even if it was not backed up later, we killthat object.
- Undo can also be considered to be a normal command and full checpoint can be created before undoing, so that redo will be done with an undo.