Difference between revisions of "User:Bhollister/Proposal"

From BRL-CAD
(Project Schedule)
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= Title =  
 
= Title =  
  
Command-line Editing NMG and BoT Data-structures in BRL-CAD  
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Command-line Editing NMG Data-structures in BRL-CAD  
  
 
= Abstract =
 
= Abstract =
  
This project will expose some of the low-level NMG routines to a command-line interface. Users will be able to add and remove various parts of the NMG data structure, such as regions and shells, along with manipulation of vertices, edges, and faces. A similar set of command-lines will allow for manipulation of "Bag of Triangles" (BoT) data-structures. Users will see the results displayed in either MGED or Archer.
+
This project will expose some of the low-level NMG routines to a command-line interface. Users will be able to add and remove various parts of the NMG data structure, such as regions and shells, along with manipulation of vertices, edges, and faces. Users will see the results displayed in either MGED or Archer.
  
 
Additional info: http://people.ucsc.edu/~behollis/hollisterGSoC2015Revised2.pdf
 
Additional info: http://people.ucsc.edu/~behollis/hollisterGSoC2015Revised2.pdf
  
 
= Benefits to BRL-CAD =
 
= Benefits to BRL-CAD =
BRL-CAD will gain a command-line interface for directly editing NMG / BoT data-
+
BRL-CAD will gain a command-line interface for directly editing NMG data-
 
structures via Archer. The new features will be:
 
structures via Archer. The new features will be:
* Ability to select subsets of an NMG / BoT via the command-line.
+
* Ability to select subsets of an NMG via the command-line.
* Ability to add and remove elements of an NMG / BoT while still satisfying validity constraints through the command-line.
+
* Ability to add and remove elements of an NMG while still satisfying validity constraints through the command-line.
* Ability to move parts of an NMG / BoT via the command-line.
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* Ability to move parts of an NMG via the command-line.
 
* Visual feedback in the geometry window.
 
* Visual feedback in the geometry window.
  
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* bmesh sfmejfke: Split Face, Make Edge and Join Face, Kill Edge
 
* bmesh sfmejfke: Split Face, Make Edge and Join Face, Kill Edge
 
* bmesh loop reverse: Reverse the loop of a BMFace. Its own inverse
 
* bmesh loop reverse: Reverse the loop of a BMFace. Its own inverse
 
For roughly half of the summer, similar and appropriate command-line methods will be implemented for the BoT data-structure as well.
 
  
 
= Project Schedule =
 
= Project Schedule =
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* Week 2: Identify ways of specifying to the command-line the parts of model to be changed. For example, how to specify a vertex to a command that removes a vertex and update the NMG model in the render window.
 
* Week 2: Identify ways of specifying to the command-line the parts of model to be changed. For example, how to specify a vertex to a command that removes a vertex and update the NMG model in the render window.
 
* Week 3: Should be able to implement commands now. Allow two weeks to complete each type of command. Starting this week with NMG CONSTRUCTION ROUTINES.
 
* Week 3: Should be able to implement commands now. Allow two weeks to complete each type of command. Starting this week with NMG CONSTRUCTION ROUTINES.
* Week 4: NMG - 2nd week for CONSTRUCTION ROUTINES.
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* Week 4: CONSTRUCTION ROUTINES - initial take is to provide CLI for existing internal nmg_* api routines.
* Week 5: NMG - 1st week for DESTRUCTION ROUTINES. '''3rd week for CONSTRUCTION ROUTINES. Need to work thru proper interface for NMG CLI construction.'''
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* Week 5: CONSTRUCTION ROUTINES - initial take is to provide CLI for existing internal nmg_* api routines.
* Week 6: NMG - 2nd week for DESTRUCTION ROUTINES. '''4th week for CONSTRUCTION ROUTNES. Need to work thru proper interface for NMG CLI construction.'''
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* Week 6: CONSTRUCTION / DESTRUCTION ROUTINES.  
* Week 7: NMG - 1st week for MANIPULATION ROUTINES.
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* Week 7: CONSTRUCTION / DESTRUCTION ROUTINES.  
* Week 8: NMG - 2nd week for MANIPULATION ROUTINES.
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* Week 8: CONSTRUCTION / DESTRUCTION / MANIPULATION ROUTINES.
* Week 9: Start BoTs command-line command implementations. Starting this week with BoT CONSTRUCTION ROUTINES.
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* Week 9: CONSTRUCTION / DESTRUCTION / MANIPULATION ROUTINES.
* Week 10: BoT - 2nd week for CONSTRUCTION ROUTINES.
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* Week 10: Test / Feedback from users. May need to iterate on prior weeks.
* Week 11: BoT - 1st week for DESTRUCTION ROUTINES.
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* Week 11: Test / Feedback from users. May need to iterate on prior weeks.
* Week 12: BoT - 2nd week for DESTRUCTION ROUTINES
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* Week 12: Test / Feedback from users. May need to iterate on prior weeks.
* Week 13: BoT - 1st week for MANIPULATION ROUTINES.
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* Week 13: Test / Feedback from users. May need to iterate on prior weeks.
* Week 14: BoT - 2nd week for MANIPULATION ROUTINES. Final fixes and clean-up.
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* Week 14: Final fixes and clean-up.

Revision as of 00:33, 26 June 2015

Title

Command-line Editing NMG Data-structures in BRL-CAD

Abstract

This project will expose some of the low-level NMG routines to a command-line interface. Users will be able to add and remove various parts of the NMG data structure, such as regions and shells, along with manipulation of vertices, edges, and faces. Users will see the results displayed in either MGED or Archer.

Additional info: http://people.ucsc.edu/~behollis/hollisterGSoC2015Revised2.pdf

Benefits to BRL-CAD

BRL-CAD will gain a command-line interface for directly editing NMG data- structures via Archer. The new features will be:

  • Ability to select subsets of an NMG via the command-line.
  • Ability to add and remove elements of an NMG while still satisfying validity constraints through the command-line.
  • Ability to move parts of an NMG via the command-line.
  • Visual feedback in the geometry window.

Deliverables

The implementation will consist of C code integrated with relevant modules (/librt/primitives/nmg/, etc.).

Project Details

The fundamental data-structure for boundary representation in BRL-CAD is the NMG. It is an implementation of a radial-edge data-structure and does not enforce manifold constraints on mesh data. Boolean operations are closed under the B-rep data type, thus making the NMG the preferred representation for BRL-CAD. The NMG Library Interface [1] is fundamental to the functionality proposed here. There are broad categories of function calls that allow a high-level manipulation of the NMG data-structure in BRL-CAD. The categories are:

  • CONSTRUCTION ROUTINES; for example: nmg mm(), nmg mmr()
  • DESTRUCTION ROUTINES; for example: nmg kill(), nmg kr()
  • MANIPULATION ROUTINES; for example: nmg face g(), nmg face bb()

The NMG data-structure hierarchically stores the mesh by: regions → shells → f aces → loops → edges → vertices. Access into the data-structure is provided by the high-level manipulation routines. For instance, when pro- viding the ability of a table edit to change a vertex position, it will be nec- essary to update the specific vertex in the table via the the nmg vertex gv() routine. This routine requires a pointer to the vertex struct in the NMG data- structure that represents the vertex. Other manipulation routines, such as nmg ck closed surf(), i.e. “Check for a Closed Surface,” provide tools to enforce various validation constraints.

The command-line functions will mirror the existing API, but expose as much as possible. The interface may borrow some from the Blender low-level API, using the following (see http://wiki.blender.org/index.php/Dev:2.6/Source/Modeling/BMesh/Design):

  • BM vert createkill: Make Vert and Kill Vert
  • BM edge createkill: Make Edge and Kill Edge
  • BM face createkill: Make Face and Kill Face
  • bmesh semvjekv: Split Edge, Make Vert and Join Edge, Kill Vert
  • bmesh sfmejfke: Split Face, Make Edge and Join Face, Kill Edge
  • bmesh loop reverse: Reverse the loop of a BMFace. Its own inverse

Project Schedule

Milestones:

  • Week 1: Add placeholder commands by following example in commit 46507, which adds the exist command. Make sure that commands can be added and data is reflected internally.
  • Week 2: Identify ways of specifying to the command-line the parts of model to be changed. For example, how to specify a vertex to a command that removes a vertex and update the NMG model in the render window.
  • Week 3: Should be able to implement commands now. Allow two weeks to complete each type of command. Starting this week with NMG CONSTRUCTION ROUTINES.
  • Week 4: CONSTRUCTION ROUTINES - initial take is to provide CLI for existing internal nmg_* api routines.
  • Week 5: CONSTRUCTION ROUTINES - initial take is to provide CLI for existing internal nmg_* api routines.
  • Week 6: CONSTRUCTION / DESTRUCTION ROUTINES.
  • Week 7: CONSTRUCTION / DESTRUCTION ROUTINES.
  • Week 8: CONSTRUCTION / DESTRUCTION / MANIPULATION ROUTINES.
  • Week 9: CONSTRUCTION / DESTRUCTION / MANIPULATION ROUTINES.
  • Week 10: Test / Feedback from users. May need to iterate on prior weeks.
  • Week 11: Test / Feedback from users. May need to iterate on prior weeks.
  • Week 12: Test / Feedback from users. May need to iterate on prior weeks.
  • Week 13: Test / Feedback from users. May need to iterate on prior weeks.
  • Week 14: Final fixes and clean-up.