Difference between revisions of "Building from SVN"

From BRL-CAD
(Compile and test your build)
Line 1: Line 1:
 
== Obtain the sources via Subversion ==
 
== Obtain the sources via Subversion ==
 
For Linux/Mac/BSD:
 
<pre>svn checkout https://svn.code.sf.net/p/brlcad/code/brlcad/trunk brlcad</pre>
 
 
Note: If you do not yet have an SVN client installed, go to http://subversion.tigris.org for information on obtaining an appropriate SVN client for your platform. Most modern Linux/BSD/UNIX distributions will also have SVN available in their package repositories.
 
  
 
For Windows:
 
For Windows:
Line 11: Line 6:
  
 
To get a checkout after installing TortoiseSVN, right-click in a folder where you want to download the sources, select SVN Checkout and specify https://svn.code.sf.net/p/brlcad/code/brlcad/trunk for the repository URL.
 
To get a checkout after installing TortoiseSVN, right-click in a folder where you want to download the sources, select SVN Checkout and specify https://svn.code.sf.net/p/brlcad/code/brlcad/trunk for the repository URL.
 +
 +
For Linux/Mac/BSD:
 +
<pre>svn checkout https://svn.code.sf.net/p/brlcad/code/brlcad/trunk brlcad</pre>
 +
 +
Note: If you do not yet have an SVN client installed, go to http://subversion.tigris.org for information on obtaining an appropriate SVN client for your platform. Most modern Linux/BSD/UNIX distributions will also have SVN available in their package repositories.
  
 
== Configure the build system with CMake ==  
 
== Configure the build system with CMake ==  
Line 17: Line 17:
  
 
Once installed, create a directory where you will compile BRL-CAD and run CMake.
 
Once installed, create a directory where you will compile BRL-CAD and run CMake.
 +
 +
For Windows, you can use the CMake GUI where you specify build and source directories:[[File:Running_cmake_on_windows.png|200px|thumb|right|Running CMake GUI on Windows]]
  
 
For Linux/Mac/BSD, this looks like:
 
For Linux/Mac/BSD, this looks like:
Line 26: Line 28:
 
  cmake .. -DBRLCAD_BUNDLED_LIBS=ON -DCMAKE_BUILD_TYPE=Release (for a release build)
 
  cmake .. -DBRLCAD_BUNDLED_LIBS=ON -DCMAKE_BUILD_TYPE=Release (for a release build)
  
For Windows, you can use the CMake GUI where you specify build and source directories:[[File:Running_cmake_on_windows.png|200px|thumb|right|Running CMake GUI on Windows]]
+
== Compile and test your build ==
  
== Compile and test your build ==
+
On Windows, simply open the "BRLCAD" solution and Compile.
  
 
On Linux/Mac/BSD, run this in your build directory:
 
On Linux/Mac/BSD, run this in your build directory:
Line 34: Line 36:
 
  make
 
  make
  
At this point, you should have a fully installed and working system. You can test things by doing:
+
If there are no compilation errors, you can test via:
  
 
  make test
 
  make test
  
If you're not on Windows, you can also run a performance test:
+
You can also run a performance test:
  
 
  make benchmark
 
  make benchmark
Line 44: Line 46:
 
Both the test and benchmark should report successfully if everything is working correctly. Report any failures to the BRL-CAD [http://sourceforge.net/tracker/?group_id=105292&atid=640802 bug tracker].
 
Both the test and benchmark should report successfully if everything is working correctly. Report any failures to the BRL-CAD [http://sourceforge.net/tracker/?group_id=105292&atid=640802 bug tracker].
  
On Windows, open the BRLCAD solution and Compile.
 
  
 
== Doxygen (OPTIONAL) ==
 
== Doxygen (OPTIONAL) ==
 
If you have doxygen installed somewhere CMake can find it, then you can build a browsable HTML documentation of the source code.  This is useful if you want to use BRL-CAD's libraries directly, or if you just want a better overview of how things are structured.
 
If you have doxygen installed somewhere CMake can find it, then you can build a browsable HTML documentation of the source code.  This is useful if you want to use BRL-CAD's libraries directly, or if you just want a better overview of how things are structured.
  
To build the HTML files on a UNIX system, run (from your build directory)
+
To build the HTML files on a Linux/Mac/BSD system, run (from your build directory):
  
 
  make dox
 
  make dox
Line 63: Line 64:
 
== Setup environment (OPTIONAL) ==
 
== Setup environment (OPTIONAL) ==
  
At this point, everything should be ready for use. If the default prefix of /usr/brlcad was used or if the corresponding symbolic links were created, users should only need to add /usr/brlcad/bin to their PATH in order to find binaries for the package (optionally setting their MANPATH as well):
+
At this point, all that remains is setting your system PATH environment variable so BRL-CAD utilities can be found.  Installation does not set PATH for you automatically.
 +
 
 +
For Windows, setting PATH can be helpful but isn't necessary.  Simply navigate to where you installed BRL-CAD and run from there.
 +
 
 +
For Linux/Mac/BSD, you'll either need to specify full paths to applications (e.g., /usr/brlcad/bin/rt) or set your PATH. If the default installation prefix (/usr/brlcad or /opt/brlcad) was used, you should only need to add /usr/brlcad/bin to your PATH in order to find applications (optionally setting MANPATH as well):
  
 
For bash:
 
For bash:
  
  export PATH=/usr/brlcad/bin:$PATH
+
  export PATH="/usr/brlcad/bin:$PATH"
  export MANPATH=/usr/brlcad/man:$MANPATH
+
  export MANPATH="/usr/brlcad/man:$MANPATH"
  
 
For csh/tcsh:
 
For csh/tcsh:
  
 
  set path=( /usr/brlcad/bin $path )
 
  set path=( /usr/brlcad/bin $path )
  setenv MANPATH /usr/brlcd/man:$MANPATH
+
  setenv MANPATH "/usr/brlcd/man:$MANPATH"
 
  rehash
 
  rehash
  
If users do not want to modify their PATH, they can get by providing the full path to the binaries (e.g. /usr/brlcad/bin/mged). To find BRL-CAD manual pages without setting your MANPATH, use the provided "brlman" binary instead of "man".
+
To find BRL-CAD manual pages without setting your MANPATH, use the provided "brlman" binary instead of "man" (e.g., /usr/brlcad/bin/brlman rt).
 +
 
  
 
== Test your Build ==
 
== Test your Build ==
  
If compilation went well, there should now be more than 400 command-line applications at your disposal for processing images and geometry. A quick test of functionality (and performance) is to run the BRL-CAD benchmark if you're not on Windows:
+
If compilation went well, there should now be more than 400 command-line applications at your disposal for processing images and geometry.  You should be able to run the main modeling application:
 
 
  benchmark
 
 
 
Regardless, you should be able to run the main modeling application:
 
  
 
  mged
 
  mged

Revision as of 14:15, 2 December 2019

Obtain the sources via Subversion

For Windows:

Install a Subversion client for Windows, such as TortoiseSVN: https://sourceforge.net/projects/tortoisesvn/

To get a checkout after installing TortoiseSVN, right-click in a folder where you want to download the sources, select SVN Checkout and specify https://svn.code.sf.net/p/brlcad/code/brlcad/trunk for the repository URL.

For Linux/Mac/BSD:

svn checkout https://svn.code.sf.net/p/brlcad/code/brlcad/trunk brlcad

Note: If you do not yet have an SVN client installed, go to http://subversion.tigris.org for information on obtaining an appropriate SVN client for your platform. Most modern Linux/BSD/UNIX distributions will also have SVN available in their package repositories.

Configure the build system with CMake

BRL-CAD also requires the build tool CMake. Most Linux/BSD/UNIX systems provide a package for CMake. For platforms that do not, CMake is available from http://www.cmake.org

Once installed, create a directory where you will compile BRL-CAD and run CMake.

For Windows, you can use the CMake GUI where you specify build and source directories:

Running CMake GUI on Windows

For Linux/Mac/BSD, this looks like:

cd brlcad
mkdir build
cd build
cmake .. (for a default build)
cmake .. -DBRLCAD_BUNDLED_LIBS=ON -DCMAKE_BUILD_TYPE=Release (for a release build)

Compile and test your build

On Windows, simply open the "BRLCAD" solution and Compile.

On Linux/Mac/BSD, run this in your build directory:

make

If there are no compilation errors, you can test via:

make test

You can also run a performance test:

make benchmark

Both the test and benchmark should report successfully if everything is working correctly. Report any failures to the BRL-CAD bug tracker.


Doxygen (OPTIONAL)

If you have doxygen installed somewhere CMake can find it, then you can build a browsable HTML documentation of the source code. This is useful if you want to use BRL-CAD's libraries directly, or if you just want a better overview of how things are structured.

To build the HTML files on a Linux/Mac/BSD system, run (from your build directory):

make dox

and then open doc/doxygen_output/html/index.xhtml with your web browser of choice.

Install (OPTIONAL)

On all systems, you can simply run directly from the build directory without installing.

That said, by default BRL-CAD installs into /usr/brlcad or /opt/brlcad on Linux/Mac/BSD and into the standard program directory on Windows. To check your build or install of BRL-CAD, browse to the "bin" directory from the GUI or from cmd.exe and run "mged".

Setup environment (OPTIONAL)

At this point, all that remains is setting your system PATH environment variable so BRL-CAD utilities can be found. Installation does not set PATH for you automatically.

For Windows, setting PATH can be helpful but isn't necessary. Simply navigate to where you installed BRL-CAD and run from there.

For Linux/Mac/BSD, you'll either need to specify full paths to applications (e.g., /usr/brlcad/bin/rt) or set your PATH. If the default installation prefix (/usr/brlcad or /opt/brlcad) was used, you should only need to add /usr/brlcad/bin to your PATH in order to find applications (optionally setting MANPATH as well):

For bash:

export PATH="/usr/brlcad/bin:$PATH"
export MANPATH="/usr/brlcad/man:$MANPATH"

For csh/tcsh:

set path=( /usr/brlcad/bin $path )
setenv MANPATH "/usr/brlcd/man:$MANPATH"
rehash

To find BRL-CAD manual pages without setting your MANPATH, use the provided "brlman" binary instead of "man" (e.g., /usr/brlcad/bin/brlman rt).


Test your Build

If compilation went well, there should now be more than 400 command-line applications at your disposal for processing images and geometry. You should be able to run the main modeling application:

mged

If you didn't install, you may need to specify the path to the tool (e.g., "bin/mged") from the build directory.